20 Best Solo Games of 2026: BG3’s Story, Nine Sols’ Skill Ceiling, and 18 More That Don’t Need a Lobby

Contents hide

The past 18 months produced an unusually dense cluster of games where removing the second player makes the experience better, not worse. Nine Sols’ parry system collapses the moment someone offers unsolicited advice from the couch. Clair Obscur: Expedition 33’s emotional beats require undivided attention. Kingdom Come: Deliverance 2’s NPC memory simulation fractures when two players start making contradictory decisions. These games don’t just tolerate solo play — they are specifically engineered for one focused mind.

Gothic 1 Remake arrives on June 5, 2026, rebuilt with expanded questlines, modernised combat, and NPC routines that run independently of the player. The 20 games below are playable right now. Each is ranked by skill ceiling, matched to a player type, and given a “Skip if” so you don’t commit 60 hours to the wrong title.

Verified as of May 2026. All 20 games run fully offline — no internet connection required for the core experience.

How We Ranked These 20 Games

“Skill ceiling” is the distance between your first-hour competence and where genuine mastery takes you. A low-ceiling game delivers its best experience on a first, relaxed playthrough — ideal for story-focused players. A high-ceiling game rewards 100+ hours of deliberate refinement: learning parry windows, theorycrafting builds, optimising routes.

The tiers are not quality rankings. Return of the Obra Dinn (Tier 5, under 8 hours) is not inferior to Nine Sols (Tier 1, 25+ hours) — they serve different players in different moods. The tiers exist to prevent a casual player from bouncing off a punishing soulslike on day one, and to stop a hardcore optimizer from treating a story-first game as a speedrun target.

Ranking criteria: how much the experience improves with sustained mastery; whether solo design is intentional or incidental (games built solo-first rank higher within their tier); and whether the offline experience is complete. Games where single-player is clearly a degraded mode were excluded.

Find Your Match in 30 Seconds

You are…Start inFirst pickAvoid (for now)
New player, no genre experienceTier 5 — Chill DepthHades or SubnauticaTier 1 Punishing games
Casual, story-focusedTier 4 — Story-FirstClair Obscur: Expedition 33Nine Sols, Khazan
Hardcore optimizerTier 1 — PunishingNine SolsNothing — work through all tiers eventually
Completionist, 100% everythingTier 2 — DemandingHollow KnightNothing — finish every entry

Tier 1: Punishing Skill Ceiling — Every Victory Earned

Games where competence is required, not optional. These reward players who enjoy mastering one system deeply before moving to the next. There are no difficulty modes that bypass the core challenge.

1. Nine Sols (2024, Red Candle Games)

Nine Sols builds its Taopunk wuxia world around a Sekiro-inspired deflection system that demands exactly one focused player. The parry window is tight enough that a bad habit absorbed from watching someone else play resets a 20-minute boss attempt. It holds a Metacritic score of 84 and “Overwhelmingly Positive” on Steam. PC Gamer called it “a masterful Metroidvania that builds on Sekiro-style combat.” The final boss difficulty spike is the genre’s most discussed stress test of 2024.

Why solo: Parry combat runs on personal rhythm — you read the boss, internalise the attack pattern, execute the deflection at the exact frame. A second voice in the room disrupts the loop before you reach flow state. This is the gaming equivalent of a musician finding their timing in silence.

Skip if: You dislike parry-gating mechanics where deflection is mandatory, not supplementary. There is no dodge-through alternative.

Best for: Hardcore and optimizer players.

2. DOOM: The Dark Ages (May 2025, id Software)

id Software swapped DOOM Eternal’s aerial juggling for a heavier, boots-on-ground combat flow with six difficulty tiers — Aspiring Slayer through Ultra-Nightmare. On Nightmare, enemies deal 250% damage with maxed aggression and pickups restore less. The campaign’s 22 levels average 40 minutes each at standard settings. No lobbies, no matchmaking — just the Slayer and the next encounter at your pace.

Why solo: DOOM’s combat rhythm is personal aggression management. The tempo built over 40 minutes of a level — shield timing, melee combos, resource pressure — dissolves under co-op chaos. The game is designed as a single instrument piece.

Skip if: You want open-world exploration. Dark Ages is linear execution mastery, level by level, front to back.

Best for: Casual players on Hurt Me Plenty; Hardcore players on Ultra-Nightmare.

3. The First Berserker: Khazan (March 2025, Neople)

Khazan is a darker, more aggressive soulslike than most of 2025’s crowded field — a legendary commander falsely accused of treason who gains demonic power. The boss design is the centrepiece: aggressive, punishing before you learn, methodical once you do. Difficulty sits between Lies of P (deliberate and block-focused) and Sekiro (parry-mandatory). See our best soulslike games 2026 guide for how Khazan compares across the genre.

Why solo: Boss mastery is a personal arc. You absorb the attack pattern, fail a dozen times, and succeed on run thirteen. A co-op partner speeds progression but removes the hard-earned triumph that makes soulslike victory meaningful.

Skip if: You want an open-world RPG. Khazan is a linear boss-corridor experience with limited exploration.

Best for: Hardcore optimizer players already comfortable with soulslike pacing.

Tier 2: Demanding — High Skill Floor, Real Payoff

These games have clear mastery curves but reward patience and iteration rather than pure reflexes. Most offer difficulty adjustments that widen the accessible band without compromising the core design.

4. Elden Ring Nightreign — Solo Mode (2025, FromSoftware)

Nightreign is nominally a three-player co-op roguelite, but FromSoftware built genuine solo scaling into the game. Bosses drop to one-third their multiplayer HP (Gladius: 11,328 HP solo vs. 33,984 in co-op). Solo players receive automatic revival on death and approximately 60% more runes from all sources. Wylder and Guardian are the strongest starter Nightfarers for solo runs. See our Elden Ring Nightreign Beginner’s Guide for full character selection and routing strategy.

Why solo: The solo mode is a genuinely different and often more tense experience — no safety net, no teammate revive, every positioning decision yours alone. Solo Nightreign is harder than three-player co-op and designed to be completable, not just tolerated.

Skip if: You specifically want the social co-op coordination layer. Solo mode removes the team strategy dynamic by design.

Best for: Hardcore FromSoftware players who preferred the base Elden Ring’s solo pacing.

5. Hollow Knight (2017, Team Cherry)

Seven years old and still the Metroidvania benchmark every 2025 release chases. The atmospheric decay of Hallownest delivers 30–40 hours for the main story and 100+ hours for completionists hunting Pantheon bosses. See our best Metroidvania games 2026 guide for how recent contenders compare against it.

Why solo: The loneliness of Hallownest is architectural — the silence of the Forgotten Crossroads, the dread of the Abyss, the weight of the ending. A second player’s voice dissolves the mood before you reach the first boss.

Skip if: You dislike extensive backtracking or Pantheon-tier boss rushes. Godhome content is brutal even by soulslike standards.

Best for: Hardcore and Completionist players.

6. Hades II (2024–2025, Supergiant Games)

Supergiant expanded the original’s roguelike formula in every direction: more weapons (see our Hades II weapon builds guide for optimal loadouts), more narrative threads, and the full Olympus pantheon. Melinoë’s war against Chronos unfolds across repeated runs — each death triggers unique character conversations locked to your save file’s specific run history.

Why solo: The story delivery mechanism depends on personal failure. Each death unlocks conversations available only to your run count. Multiplayer would mean negotiating whose deaths unlock which story beats — structurally impossible, and the narrative intimacy would evaporate.

Skip if: You reject roguelikes categorically. Run repetition is structural, not optional.

Best for: Casual through Hardcore players; difficulty scales naturally across the run system.

7. Lies of P (2023, Neowiz)

The best soulslike of 2023 and still essential reading in 2026. Krat’s dark Belle Époque atmosphere is one of the most distinctive settings in the genre. The Perfect Guard mechanic and Fable Arts system reward slow, deliberate mastery over aggressive rushing — bosses teach through punishment, not through hints.

Why solo: Lies of P’s deliberate pacing is incompatible with co-op energy. Its encounters are puzzles designed to be solved alone, at your tempo, without a partner’s impatience pushing you to rush a deflection window.

Skip if: Soulslike fatigue has set in after Elden Ring’s extended library. Khazan or Nightreign may feel fresher in 2026.

Best for: Hardcore optimizer players.

Tier 3: Balanced — Skill Matters, Story Catches You

These games reward mastery but don’t require it. A first-time player finishes them comfortably. A second playthrough unlocks meaningfully better outcomes or deeper understanding.

8. Kingdom Come: Deliverance 2 (February 2025, Warhorse Studios)

KCD2 functions as an immersive sim as much as an RPG: quests organically respond to your decisions, NPCs remember thefts even when they weren’t present, and reputations follow Henry across 60–100+ hours. Warhorse called it a “relentlessly hardcore medieval knight simulator.” It was voted third-best single-player game of 2025 in the Insider Gaming community poll.

Why solo: The NPC memory and reputation system models one player’s decisions. Two players making contradictory choices would break the simulation entirely. Henry is whoever you make him, and that only works with one director.

Skip if: You want fast-paced action. KCD2’s combat is weight-based and methodical — closer to a wrestling simulation than a hack-and-slash.

Best for: Casual to Hardcore immersive sim fans.

9. Clair Obscur: Expedition 33 (April 2025, Sandfall Interactive)

Built by a team of fewer than 30 people on Unreal Engine 5, Expedition 33 achieved a Metacritic score of 92 (Universal Acclaim, 84 critics) and a 9.5 user score from over 26,000 ratings. It was voted best single-player game of 2025 by the Insider Gaming community — ahead of Kingdom Come: Deliverance 2 and Death Stranding 2. The combat blends turn-based planning with real-time parry and dodge, making fights feel like action RPG encounters with a strategic layer underneath.

Why solo: The narrative is emotionally dense and philosophically complex. Its tonal beats — quiet grief, absurdist humour, sudden violence — only land with undivided attention. A friend’s running commentary would dilute every payoff.

Skip if: You dislike reading dense narrative. The 20–30-hour runtime is deliberate storytelling with zero wasted space — it doesn’t rush.

Best for: New players on standard difficulty; Hardcore players pursuing the Picto challenge system.

10. Cyberpunk 2077 + Phantom Liberty (2023, CD Projekt Red)

After three years of patches, Cyberpunk 2077 is one of the most complete open-world RPGs on PC. The Phantom Liberty expansion added a spy-thriller narrative arc that rivals the base game’s ambition. Full completion runs 60–80 hours. The role-playing identity — V’s class, the relationship with Johnny Silverhand, the ending you earn — only holds when one player makes every call.

Why solo: V is whoever you decide they are. Co-op would reduce character identity to a committee vote, and Cyberpunk’s best scenes require personal investment in the consequences.

Skip if: You’re looking exclusively for 2026 releases. This is a 2023 title that is now polished into excellence.

Best for: Casual to Hardcore open-world RPG players.

11. Resident Evil 4 Remake (2023, Capcom)

Capcom’s remake preserves the original’s blueprint — the merchant, the village, the lake, the castle — and builds a masterwork around it. Standard runs take 15–22 hours; Professional mode for S-rank speedrun attempts is genuinely punishing and extends replayability significantly.

Why solo: Horror tension requires personal vulnerability. A friend’s voice on Discord dissolves the dread before you reach the lake. Atmospheric fear is a solo phenomenon.

Skip if: Survival horror makes you genuinely miserable rather than engaged. The anxiety of RE4 is a feature, not a flaw — it doesn’t relent.

Best for: New players on Assisted mode; Hardcore players hunting S-ranks on Professional.

12. Elden Ring (2022, FromSoftware)

The baseline against which every action RPG in 2022–2026 is measured. A complete run across the Lands Between takes 80–100 hours. FromSoftware’s co-op system disables quest NPC interactions and complicates world state — the canonical, intended Elden Ring experience has always been solo.

Why solo: NPC questlines, invasion systems, and summoning signs all interact differently in multiplayer, fragmenting the world state. Solo play is the path the game’s narrative and mechanics were designed around.

Skip if: Already completed in 2022 or 2023. Nightreign offers more novelty for returning players in 2026.

Best for: Hardcore optimizer players new to the Lands Between.

Tier 4: Story-First — The Narrative Is the Game

These games use gameplay as a delivery mechanism for narrative. The mechanical skill ceiling is low; the emotional and intellectual investment required is high. Skipping cutscenes or rushing these games is like skipping chapters in a novel.

13. Baldur’s Gate 3 (2023, Larian Studios)

The most reactive single-player story in modern gaming. Companions remember every decision, world state shifts by reputation, and your chosen class shapes NPC dialogue in ways a second playthrough reveals. Average completion runs 114 hours. Patch 8 (2026) added cross-play to multiplayer — but the definitive BG3 experience remains solo: in multiplayer, the session host makes all main story dialogue choices, collapsing the full reactive system for every other player. Solo means every decision belongs entirely to you. See our BG3 best class guide before you commit to a build.

Skip if: You need fast combat. BG3 is a slow-burn narrative commitment that front-loads 10 hours of systems before the story opens fully.

Best for: All player types; the game genuinely changes across multiple runs by class and decision path.

14. Disco Elysium: The Final Cut (2021, ZA/UM)

Disco Elysium is a 30–40-hour interactive novel with no combat — just dialogue checks, skill contests, and the internal monologue of a detective falling apart in an impossible murder case. Every skill point makes a different voice speak in your head: Volition urges restraint; Inland Empire imagines conspiracies; Electrochemistry wants everything at once. The full voice acting of The Final Cut makes the internal choir fully audible.

Why solo: Watching someone else make the moral choices in Disco Elysium is as unsatisfying as watching someone else dream. The decisions are intimate, contradictory, and entirely personal. Co-op would be an exercise in frustration.

Skip if: You need action. This is the most extreme end of the narrative-only spectrum — there is no combat to retreat to.

Best for: Story-focused players; the systems are more accessible than they appear on first look.

15. The Witcher 3: Wild Hunt — Next Gen Edition (2015/2022, CD Projekt Red)

The Next Gen Edition’s visual overhaul (ray tracing, DLSS support, reworked textures) gives the 2015 game a 2026 reason to return. The Bloody Baron questline, the Ciri storyline, and the full Hearts of Stone and Blood and Wine expansions total 103+ hours. The branching choices with Yennefer, Triss, and Ciri are among the most emotionally weighted decisions in RPG history.

Why solo: Co-op would turn Geralt’s most intimate decisions into negotiations. The ending you earn is personal — and the price of it lands differently when you chose every step alone.

Skip if: Already completed with both expansions. Cyberpunk 2077 and BG3 cover this narrative ground more ambitiously for players ready to move on.

Best for: Casual and story-focused players new to CD Projekt Red’s catalog.

16. Death Stranding 2: On the Beach (2025, Kojima Productions)

Death Stranding 2 tied for fourth in the Insider Gaming community’s best single-player game poll for 2025 (11.3% of votes). Hideo Kojima’s strand game expands the asynchronous connectivity model: roads and cargo structures you build appear in other players’ worlds, but the core experience is solitary traversal and delivery logistics across terrain that actively works against you.

Why solo: The meditative planning loop — mapping a route across hostile terrain, managing cargo weight, timing deliveries — is a quiet, personal problem-solving rhythm. Discord voice chat destroys the ambient tension in the first five minutes.

Skip if: You need action and combat as primary activities. Death Stranding 2 is approximately 70% traversal and logistics planning.

Best for: New players or Casual players who value atmosphere and world-building over combat frequency.

Tier 5: Chill Depth — Low Pressure, High Reward

Games where pressure is minimal and the experience is absorbing rather than demanding. These are excellent starting points for players new to solo gaming and ideal recovery sessions between Tier 1–2 runs.

17. Hades (2020, Supergiant Games)

The original that made roguelikes feel cinematic. Each death triggers unique character conversations with Zagreus’s family and the denizens of the Underworld — a narrative delivery system so clever that players fail runs on purpose to unlock more story. Story completion takes 40–50 hours; the mechanic never stops rewarding patience.

Skip if: Already playing Hades II. Both are exceptional but structurally similar — play one at a time for the full narrative experience of each.

Best for: New players entering roguelikes for the first time.

18. Red Dead Redemption 2 (2018, Rockstar Games)

Arthur Morgan’s story remains one of gaming’s most affecting character studies. The naturalistic open world — reactive weather, wildlife behaviour, NPC daily schedules — runs 84 hours on average. Red Dead Online is a separate product and has no bearing on the campaign’s quality or availability.

Why solo: Arthur’s arc is quiet and intimate, built for a rainy afternoon rather than a lobby. The game’s best scenes require personal silence to land properly.

Skip if: You’ve already experienced Arthur’s full story. There is no substitute in multiplayer for what the campaign delivers.

Best for: Story-focused and Casual players.

19. Subnautica (2018, Unknown Worlds)

The finest underwater exploration and survival game available. The Void biome — where sonar returns nothing, visibility drops to ten metres, and the audio design fills the silence with biological dread — is an experience no sequel or port has matched. The alien ocean builds dread across 25–50 hours.

Why solo: Atmospheric ocean dread requires silence and personal vulnerability. A friend laughing in voice chat dismantles the psychological architecture before you reach the first leviathan. Subnautica’s best moments are specifically anti-social.

Skip if: You have thalassophobia (fear of deep water). The void biome is genuinely disturbing and entirely intentional — the developers designed the discomfort deliberately.

Best for: New players and Casual players who prefer exploration and atmosphere over combat.

20. Return of the Obra Dinn (2018, Lucas Pope)

A 5–8 hour detective puzzle aboard a ghost ship. You rewind into the moment of each crew member’s death and piece together what happened from physical evidence alone — no dialogue hints, no waypoints, just inference and the ship’s insurance ledger. Lucas Pope’s distinctive dithered art style makes it look like no other game released before or since.

Why solo: Obra Dinn is ruined by spoilers within the first five minutes. A co-op partner reaching a conclusion before you dissolves the entire puzzle. This game must be played alone, in silence, to function as designed.

Skip if: You need extended playtime or action mechanics. Obra Dinn is a focused, complete experience in under 8 hours — it does not overstay its welcome.

Best for: Story-focused players and Completionists who enjoy deduction over combat.

Full Comparison Table

GameTierYearAvg HoursBest For
Nine Sols1 — Punishing202420–30hHardcore
DOOM: The Dark Ages1 — Punishing202515–20hCasual–Hardcore
First Berserker: Khazan1 — Punishing202530–40hHardcore
Elden Ring Nightreign (solo)2 — Demanding202540–60hHardcore
Hollow Knight2 — Demanding201740–100hHardcore / Completionist
Hades II2 — Demanding202550h+Casual–Hardcore
Lies of P2 — Demanding202330–40hHardcore
Kingdom Come: Deliverance 23 — Balanced202560–100hCasual–Hardcore
Clair Obscur: Expedition 333 — Balanced202525–30hAll player types
Cyberpunk 2077 + Phantom Liberty3 — Balanced202360–80hCasual–Hardcore
Resident Evil 4 Remake3 — Balanced202315–25hAll player types
Elden Ring3 — Balanced202280–100hHardcore
Baldur’s Gate 34 — Story-First2023100–200hAll player types
Disco Elysium4 — Story-First202130–40hStory-focused
The Witcher 34 — Story-First2015/202290–110hCasual / Story
Death Stranding 24 — Story-First202550–70hCasual / Story
Hades (original)5 — Chill Depth202040–50hNew–Casual
Red Dead Redemption 25 — Chill Depth201880–90hCasual / Story
Subnautica5 — Chill Depth201825–50hNew–Casual
Return of the Obra Dinn5 — Chill Depth20185–8hStory / Completionist

Build Your Solo Library: The Starter Stack

If you’re new to dedicated solo gaming and want a starting library that covers all major archetypes, these four games form a progression stack — each teaches skills the next builds on:

  1. Clair Obscur: Expedition 33 — Start here. An accessible narrative entry point with real-time parry that teaches combat fundamentals without punishing first-time mistakes heavily. Metacritic 92.
  2. Hollow Knight — Deepen your patience for exploration and boss pattern reading. The discipline from Expedition 33’s parry system carries directly into Hollow Knight’s combat timing.
  3. Baldur’s Gate 3 — Shift gears into pure narrative depth and tactical combat. Apply your improved patience to a 100-hour reactive story that changes meaningfully across runs.
  4. Nine Sols — Graduate to the list’s highest skill ceiling. By this point, your parry timing is sharp, your patience is trained, and you’re ready for the most demanding boss design in the group.

All four run offline on PC and console. Budget under €200 to own all four at full price; all regularly discount to under €15 individually.

FAQ: Solo Gaming in 2026

Are all 20 games fully playable offline?

Yes. Every game on this list runs without an internet connection. Some — Baldur’s Gate 3 and Elden Ring — have optional online co-op or invasion mechanics that require a connection, but the full single-player campaign functions entirely offline on all platforms.

Is Elden Ring Nightreign worth playing solo even though it’s designed for three players?

Yes — FromSoftware built genuine solo scaling into Nightreign. Boss HP drops to one-third of the multiplayer value, auto-revival triggers on death, and rune income increases by approximately 60%. The solo mode is harder than three-player co-op but specifically designed to be completable, not merely tolerated. Wylder is the recommended first character for solo players due to his high HP scaling and passive death prevention.

What’s the best solo game for someone who’s never played action RPGs before?

Start with Hades (Tier 5) for a forgiving, systems-light introduction to action mechanics — each run is short enough that failure never feels like a time loss. Alternatively, Clair Obscur: Expedition 33 works for players who want narrative at the centre; it teaches its parry system gradually over the first three hours without punishing early mistakes severely.

Which game on this list offers the highest replayability?

Hades II and Baldur’s Gate 3 lead on different axes. Hades II offers mechanical replayability through run variation and narrative drip-feeding across deaths. BG3 changes significantly based on origin character, class choice, and key decisions — two 100-hour playthroughs can feel genuinely different in ways a first run cannot anticipate.

Why is multiplayer-enabled game X not on this list?

Every game here is specifically better as a solo experience than as a co-op one — the solo mode is either the intended primary mode or a deliberately scaled, complete alternative. Games where single-player is clearly the degraded mode (co-op games with offline bots, live-service games with stripped single-player content) were excluded entirely.

Sources

[1] Nine Sols — Metacritic score 84, user score 8.4: https://www.metacritic.com/game/nine-sols/

[2] Solo Play mechanics and scaling data — Fextralife Elden Ring Nightreign Wiki: https://eldenringnightreign.wiki.fextralife.com/Solo+Play

[3] Clair Obscur: Expedition 33 — Metacritic score 92, user score 9.5, 84 critics: https://www.metacritic.com/game/clair-obscur-expedition-33/

[4] Clair Obscur: Expedition 33 named best single-player game of 2025 — Insider Gaming: https://insider-gaming.com/clair-obscur-expedition-33-is-the-insider-gaming-communitys-best-single-player-game-of-2025/

Michael R.
Michael R.

I've been playing video games for over 20 years, spanning everything from early PC titles to modern open-world games. I started Switchblade Gaming to publish the kind of accurate, well-researched guides I always wanted to find — built on primary sources, tested in-game, and kept up to date after patches. I currently focus on Minecraft and Pokémon GO.