BG3 Necromancy of Thay: Every DC, Every Choice, and the Act 3 Payoff Most Guides Skip
Every DC, the curse each failed save leaves, and the Act 3 Danse Macabre payoff most BG3 Necromancy of Thay guides never reach.
Guides, tips and builds for Baldur’s Gate 3 by Larian Studios.
Every DC, the curse each failed save leaves, and the Act 3 Danse Macabre payoff most BG3 Necromancy of Thay guides never reach.
BG3 Arcane Tower guide: skip the turret fight, power the generator in one move, and see exactly what sparing vs. fighting Bernard costs you in loot.
The School of Necromancy doubles your undead army at level 6, but almost every guide skips the actual math. Here’s the minion count table, the gear, and the bug that changes your sustain loop.
Why BG3 thrown weapons vanish after one throw — and the 4 ways (Returning Pike, Weapon Bond, Elemental Cleaver, Nyrulna) to make them come back.
Only 3 BG3 character choices are truly permanent, everything else is a 100-gold Withers respec away. Here’s exactly what to lock in before level 1.
Pass one DC 25 roll at the Mirror of Loss and lock in a permanent +2 — here’s the exact prayer line, and why the curse isn’t the trap it looks like.
Save all 15 Iron Throne prisoners in BG3 within 5-8 turns. The exact wing-by-wing route, turn budgets, and split-party strategy for any difficulty.
A complete BG3 House of Grief walkthrough: survive Viconia’s Sharran ambush and every ending for Shadowheart’s parents, Emmeline and Arnell Hallowleaf.
Skip the Yurgir boss fight entirely — the exact DC16/21/21 persuasion chain that ends his Raphael contract without a single attack roll.
The Blood of Lathander has two traps, not one — get the mace safely with exact weapon locations, DCs, and the 4-turn escape window.