Verified on Pragmata v1.0 — released April 16, 2026 on Capcom RE Engine. Settings values and FPS figures reflect launch build.
Pragmata runs on the RE Engine, the same platform behind Resident Evil 4 Remake and Devil May Cry 5 — and like those games, it ships with default settings calibrated for screenshots, not gameplay. On our RTX 3070 at 1440p, the defaults pushed us into the orange on the in-game VRAM meter and kept us stubbornly below 60 FPS. Six specific changes later, we were sitting comfortably at 80+ FPS with no meaningful visual difference during gameplay. In our testing, that combination delivered roughly a 35% FPS gain with no visible quality loss.
This guide covers every high-impact setting with the mechanism behind it — not just “set this to Medium” — plus a GPU-tier decision framework and player-type configs so you can dial in your setup in under five minutes.
Pragmata PC System Requirements
Capcom’s official specs target three performance levels. The hard Windows 11 requirement (64-bit) is enforced — the game will not launch on Windows 10.
| Tier | Target | CPU | GPU | RAM |
|---|---|---|---|---|
| Minimum | 1080p / 45 FPS | i5-8500 / Ryzen 5 3500 | GTX 1660 6GB / RX 5500 XT 8GB | 16 GB |
| Recommended | 1080p / 60 FPS | i7-8700 / Ryzen 5 5500 | RTX 2060 Super 8GB / RX 6600 8GB | 16 GB |
| Ray Tracing | 1440p / 60 FPS | i7-8700 / Ryzen 5 5500 | RTX 3060 12GB / RX 6700 XT 12GB | 16 GB |
Storage note: RE Engine streams assets constantly during gameplay. A traditional HDD produces noticeable hitching on asset loads — SSD is a hard requirement in practice, NVMe recommended for 4K texture packs.
RAM at 16 GB is the floor, not the comfortable ceiling. If you are running 12 GB and hitting stutters, that is the likely culprit before settings are even touched.
Quick Start: 6 Changes for Immediate Gains
Do these before touching anything else. Each one is low-risk and high-reward:
- Install NVIDIA driver 596.21 WHQL (RTX users) — this is the Game Ready Driver released April 16, 2026, and it activates DLSS 4.5 Multi Frame Generation and Frame Gen Preset B. Without it, you are leaving significant performance on the table on RTX 40 and 50 series cards.
- Display Mode → Borderless Window — plays well with Windows 11 overlays (Discord, NVIDIA Overlay) and enables instant alt-tab without a full recomposition penalty.
- Enable Shadow Cache — this is the single best free-performance change in the game. See the mechanism explanation below.
- Ray Tracing → Off (unless you are on RTX 3060 12GB or better) — Ray Tracing is the largest single FPS cost in Pragmata. The RTX 3070’s 8 GB VRAM is the ceiling for RT stability; enabling it risks texture streaming issues mid-level.
- Volumetric Lighting → Low — one of the most expensive effects in the RE Engine pipeline. The visual difference between Low and High is hard to detect during active gameplay in a dark lunar corridor.
- Upscaling → DLSS Quality or FSR 3.1 Balanced — do not run native TAA. Pragmata’s built-in TAA implementation is unstable (ghosting on fast movement). DLSS DLAA or Quality mode produces a dramatically more stable image with better clarity than native TAA.
High-Impact Settings Explained

These five settings account for the majority of Pragmata’s performance headroom. Everything else — Motion Blur, Lens Flare, Lens Distortion, Depth of Field — has negligible FPS impact and comes down to personal preference.
Shadow Cache (Enable This First)
Every frame, your GPU recalculates shadows for every light source in view. Shadow Cache stops that recalculation and reuses the previous frame’s shadow data when the light source and geometry haven’t changed — which in a game like Pragmata, with many static environmental lights, is most of the time. The result is GPU cycles freed up for rendering rather than shadow recalculation. Enabling Shadow Cache costs you nothing visually and delivers measurable performance gains on all hardware tiers.
Shadow Quality at Medium with Shadow Cache on consistently outperforms Shadow Quality at High without it. Set Quality to Medium, Cache to On, and move on.
Ray Tracing: The 12 GB VRAM Threshold
Pragmata’s standard ray tracing implementation is notably lightweight compared to most RE Engine titles — cards comfortably above 60 FPS in raster mode generally stay above 60 FPS with RT enabled. The problem on 8 GB cards (RTX 3070, RTX 3060 8GB, RX 6700 XT 8GB) is not raw FPS cost but VRAM pressure. At 1440p with RT enabled, the game pushes into RE Engine’s texture streaming buffer, which can cause brief hitching during fast camera movement. The 12 GB threshold (RTX 3060 12GB, RX 6700 XT 12GB) eliminates this.
Path Tracing is a separate tier entirely and is exclusive to NVIDIA GeForce hardware — AMD and Intel GPUs have the option greyed out. For path tracing at smooth framerates, you need an RTX 4090 or RTX 5070 Ti minimum at 1440p, with DLSS 4.5 and Multi Frame Generation enabled.
Volumetric Lighting: Expensive Effect, Invisible Gain
Volumetric lighting simulates how light scatters through atmospheric particles — the god-rays through Pragmata’s environmental hazards and Diana’s hacking visualizations. It is one of the RE Engine’s more GPU-intensive effects. What makes it a good candidate to drop: the visual difference between Low and High is largely imperceptible during active gameplay. You notice it in still screenshots, not while navigating a corridor with an AI horde incoming. Set it to Low and use the freed headroom elsewhere.
Ambient Occlusion: SSAO vs Off
Ambient Occlusion adds contact shadows where surfaces meet — corners, under furniture, around character feet. Pragmata offers SSAO (screen-space) and Off. SSAO carries a meaningful performance cost on cards below RTX 3060 tier. At SSAO, the visual contribution is subtle (mostly visible in static environments, less so in fast action sequences). On constrained hardware, Off is the correct call; on mid-range and above, SSAO is worth keeping for the grounding it adds to the sci-fi environment.
Upscaling: Why Native TAA Is a Non-Starter
Pragmata’s native TAA accumulates ghosting on fast character animation — visible as trailing artefacts on Hugh’s arm animations and Diana’s movement. DLSS DLAA or Quality mode fixes this by using a neural network reconstruction pass that produces a sharper, more stable result than native TAA even at the same internal resolution. AMD users get FSR 3.1, which performs similarly to DLSS Quality in most scenarios. Intel Arc users receive only FSR 3 support; XeSS 2.0 is absent, which is a notable omission for 2026.
For RTX 50 Series cards: enable DLSS 4.5 Dynamic Multi Frame Generation via the NVIDIA app for up to 6X performance acceleration. Pair with Frame Gen Preset B for improved UI rendering.
Config by Player Type
The “best” settings depend on what you are optimizing for. The same hardware produces very different experiences depending on your goal:
| Player Type | Ray Tracing | Volumetric Lighting | Shadow | Upscaling | Why |
|---|---|---|---|---|---|
| Competitive / Max FPS | Off | Low | Medium + Cache On | DLSS Performance / FSR Balanced | Every FPS counts; RT and volumetrics are the two biggest costs |
| Casual / Balanced | Off (8 GB) / Low (12 GB) | Low | Medium + Cache On | DLSS Quality / FSR Quality | Stable 60+ FPS without visual compromises that affect immersion |
| Visual Fidelity | On (RTX 3060 12GB+) / PT (RTX 4090+) | High | High + Cache On | DLSS DLAA / FSR Native AA | Shadow Cache makes High shadow quality free; RT adds real depth in lunar environments |
Note: Frame Generation is a personal preference flag for all types. It increases displayed FPS but adds input latency. For a dual-character action game where timing and hacking inputs are critical, NVIDIA Reflex (enable alongside Frame Gen) offsets most of this latency cost.
GPU-Tier Decision Framework
Use this as your starting point, then adjust using the in-game VRAM meter (keep out of orange) and CPU load meter (target ~50%):
| GPU | Target Resolution | Starting Preset | RT | Upscaling |
|---|---|---|---|---|
| GTX 1660 / RX 5500 XT 8GB | 1080p / 45–60 FPS | Performance | Off | FSR Balanced |
| RTX 2060 Super / RX 6600 8GB | 1080p / 60 FPS | Balanced | Off | DLSS Quality / FSR Quality |
| RTX 3070 8GB / RX 6700 XT 8GB | 1440p / 60–80 FPS | Balanced | Off (VRAM ceiling) | DLSS Quality / FSR Quality |
| RTX 3060 12GB / RX 6700 XT 12GB | 1440p / 60 FPS | Balanced + RT Low | Low/Medium | DLSS Quality / FSR Quality |
| RTX 4070 / RX 7800 XT | 1440p / 60+ FPS high | Quality | On | DLSS DLAA / FSR Native AA |
| RTX 4090 / RTX 5070 Ti+ | 4K / 60 FPS | Ultra + PT | Path Tracing | DLSS 4.5 + MFG |
RTX 3070 specific note: In our testing, moving from the default Quality preset (with RT inadvertently pushing VRAM into the orange) to Balanced with RT Off, Shadow Cache On, and Volumetric Lighting Low delivered approximately a 35% FPS increase at 1440p — from a VRAM-throttled ~58 FPS to 78–82 FPS sustained. The visual difference in active gameplay was negligible. This is the real RE Engine sweet spot for 8 GB VRAM cards.
For players interested in fast-paced action-RPG combat on PC, our Nine Sols guide covers how RE Engine-adjacent action titles reward mechanical precision over raw graphics fidelity — useful context for understanding why a stable 80 FPS outperforms a stuttering 60 FPS with ray tracing.
For a full breakdown of how graphics settings interact with system performance across all games, see our complete PC game settings optimization guide.
Frequently Asked Questions
Does Pragmata support AMD FSR on launch?
Yes — FSR 3.1 is supported at launch. AMD users on RX 6000 and 7000 series have full FSR 3.1 access including ML Frame Generation on RX 9000 series hardware. The notable absence is Intel XeSS 2.0, which is missing entirely despite the 2026 release date. Intel Arc users are limited to FSR 3, which is functional but behind the competition in reconstruction quality.
Why does my RTX 3070 perform worse than expected with RT enabled?
The RTX 3070’s 8 GB VRAM is the constraint, not raw shader performance. Pragmata’s RE Engine allocates VRAM aggressively for texture streaming, and enabling ray tracing at 1440p pushes past the 8 GB threshold. The result is not a clean FPS drop but intermittent hitching as the engine manages streaming conflicts. Turn RT off and your 3070 will perform exactly as its hardware tier suggests — comfortably above 60 FPS at 1440p Balanced settings.
Is Pragmata CPU-heavy or GPU-heavy?
GPU-heavy, like most RE Engine titles. The CPU load meter in the graphics settings should sit around 50% on recommended hardware — if it is consistently above 80%, background processes are the more likely culprit than the game itself. Pragmata’s dual-character AI (Diana’s hacking routines run concurrently with combat) does add CPU overhead compared to single-character RE Engine titles, but on any i7-8700 or Ryzen 5 5500 equivalent or better, it is not the bottleneck.
Sources
- Tom’s Hardware — Pragmata PC Performance: 18 GPUs Tested
- DSO Gaming — Pragmata Benchmarks & PC Performance Analysis
- TechPowerUp — Pragmata Performance Benchmark Review
- Steam — PRAGMATA Official System Requirements (Capcom)
- NVIDIA — PRAGMATA GeForce Game Ready Driver 596.21
- GAMES.GG — Pragmata Best PC Settings for Optimization
- Sportskeeda — Pragmata PC Optimization Guide
- Pragmata Wiki — System Requirements & Performance Guide
