How We Ranked These 15 Games
Most metroidvania lists rank by vibes. This one ranks by three measurable dimensions that tell you what a game actually rewards before you commit 40+ hours:
- Map complexity — exploration depth, secret density, how interconnected zones are (1–5)
- Combat depth — skill expression ceiling, parry and combo system richness, moveset diversity (1–5)
- Replay value — base completion hours, New Game+ modes, challenge runs (1–5)
A 5/5/5 means the game rewards every player type equally. A 5/2/5 (like Animal Well) signals a puzzle masterclass where combat barely exists. Use the comparison table to match the right game to how you actually play, then read the individual entries for what each one does that no other game on this list does. This guide covers the top picks across every metroidvania subgenre — for in-depth walkthroughs of specific games, see the dedicated guides linked within each entry.
The 15 Best Metroidvania Games 2026 at a Glance
| Rank | Game | Year | Map | Combat | Replay | Best For |
|---|---|---|---|---|---|---|
| 1 | Hollow Knight: Silksong | 2025 | 5/5 | 5/5 | 5/5 | Completionists, Hollow Knight fans |
| 2 | Hollow Knight | 2017 | 5/5 | 4/5 | 5/5 | Genre newcomers, all player types |
| 3 | Nine Sols | 2024 | 4/5 | 5/5 | 4/5 | Hardcore players, Sekiro veterans |
| 4 | Animal Well | 2024 | 4/5 | 2/5 | 5/5 | Puzzle solvers, secret hunters |
| 5 | Ender Magnolia: Bloom in the Mist | 2025 | 4/5 | 4/5 | 4/5 | Narrative-focused, Ender Lilies fans |
| 6 | Prince of Persia: The Lost Crown | 2024 | 4/5 | 4/5 | 3/5 | AAA polish seekers, combo fighters |
| 7 | Dead Cells | 2018 | 3/5 | 5/5 | 5/5 | Roguelite fans, build experimenters |
| 8 | Metroid Dread | 2021 | 4/5 | 4/5 | 3/5 | Nintendo players, sequence breakers |
| 9 | Ori and the Will of the Wisps | 2020 | 3/5 | 3/5 | 3/5 | New players, platforming fans |
| 10 | Blasphemous 2 | 2023 | 3/5 | 3/5 | 3/5 | Atmosphere and lore seekers |
| 11 | Bloodstained: Ritual of the Night | 2019 | 4/5 | 3/5 | 4/5 | Castlevania fans, shard collectors |
| 12 | Ender Lilies: Quietus of the Knights | 2021 | 3/5 | 3/5 | 3/5 | Story-first players |
| 13 | F.I.S.T.: Forged in Shadow Torch | 2021 | 3/5 | 3/5 | 2/5 | Aesthetic-first players, PS5 owners |
| 14 | Haiku the Robot | 2022 | 3/5 | 3/5 | 2/5 | Newcomers, Hollow Knight on a budget |
| 15 | Axiom Verge 2 | 2021 | 4/5 | 2/5 | 3/5 | Metroid purists, exploration fans |

The 15 Best Metroidvania Games 2026, Ranked
1. Hollow Knight: Silksong (2025) — Map 5/5 | Combat 5/5 | Replay 5/5
Best for: Completionists and Hollow Knight fans ready for harder, faster, and more complex.
Seven years of anticipation and Silksong earned every one of them. Released September 4, 2025, it earned a Metacritic score of 92 with 97% of critics recommending it — the highest-reviewed metroidvania since the original Hollow Knight. Where Hollow Knight built a world you explored, Silksong builds a world that fights back harder: Hornet’s moveset is faster and more combo-heavy than the Knight’s, with a larger toolkit demanding real-time decision-making that the original never required. The map rivals Hallownest in interconnected zone design, rewarding ability-gated backtracking across a full 30–50 hour runtime. The caveat critics named clearly: long boss runbacks and higher base enemy damage make this noticeably harder than Hollow Knight. If you haven’t cleared at least the first few Pantheon challenges in the original, start there first.
2. Hollow Knight (2017) — Map 5/5 | Combat 4/5 | Replay 5/5
Best for: Anyone new to the genre — and the still-unchallenged exploration blueprint.
The Hallownest map spans 72,622 × 48,128 pixels by community measurement, and every pixel is handcrafted. At roughly 62.5 hours to 100% completion, Hollow Knight delivers more genre content per dollar than anything else on this list. The charm system lets you meaningfully build around dozens of notch-equipped equippables, and the Pantheon end-game gauntlets extend challenge-run hours indefinitely for hardcore players. Combat is precise but more forgiving than Nine Sols — the pogo bounce mechanic and soul-powered Shade Cloak reward aggression without punishing a single missed parry. If you’ve never played a metroidvania, this is where to start: the difficulty curve, world-building, and exploration systems set the template every game on this list either builds on or reacts against.
3. Nine Sols (2024) — Map 4/5 | Combat 5/5 | Replay 4/5
Best for: Hardcore players who want the highest combat skill ceiling in the genre.
Nine Sols earned a Metacritic 84 by doing what no other game on this list attempts: making parry mandatory rather than optional. Every major boss has a rhythm-based attack sequence you break with a charged Talisman throw after a successful deflect — getting that chain correct feels like solving a combat puzzle in real time, not just surviving. The taopunk aesthetic (1980s Taiwanese retro-futurism fused with Taoist mythology) is unlike anything else in the genre. The map is compact compared to Hollow Knight but extremely dense — each zone rewards backtracking with lore, upgrade materials, and optional encounters. Replay drops slightly after you’ve mastered the parry system, since there’s no randomisation. Our Nine Sols complete guide covers every boss parry window and upgrade path in detail.
4. Animal Well (2024) — Map 4/5 | Combat 2/5 | Replay 5/5
Best for: Puzzle solvers who want secrets that go three community-discovered layers deep.
Animal Well scored a Metacritic 91 despite being built by a single developer (Billy Basso) and shipped in a 34-megabyte file. The combat system barely qualifies — you manipulate and avoid enemies rather than fight them, using items like bubble wands, yo-yos, and firecrackers as tools rather than weapons. What Animal Well delivers instead is a puzzle-within-puzzle-within-puzzle architecture with no parallel on this list: Layer 1 secrets are discoverable solo; Layer 2 required community collaboration months post-launch; Layer 3 is still being fully mapped. Map complexity earns a 4/5 not for raw size but for the density of discoverable content per screen. Skip this one if you need combat as the primary loop — but if you want replay value driven by discovery rather than difficulty, nothing comes close.
5. Ender Magnolia: Bloom in the Mist (2025) — Map 4/5 | Combat 4/5 | Replay 4/5
Best for: Players who want a narrative that earns its emotional payoff alongside genuinely improved combat.
Ender Magnolia scored 90 on Metacritic (PC) in January 2025 — the strongest debut of the year until Silksong. The sequel to Ender Lilies addresses that predecessor’s one real weakness: combat speed and weight. Lilac’s moveset is faster and more grounded than Lily’s, with active companion-swapping adding genuine tactical depth to boss encounters rather than just passive stat bonuses. The world — a post-industrial wasteland slowly reclaimed by nature — delivers environmental storytelling comparable to the best of the “bleak beauty” metroidvania subgenre. If you start here without playing Ender Lilies first, the story’s emotional resonance will be roughly half what it should be; the two games together run 30–40 hours combined and Ender Lilies is regularly on sale for under $10.
6. Prince of Persia: The Lost Crown (2024) — Map 4/5 | Combat 4/5 | Replay 3/5
Best for: Players who want AAA production polish and a combat mechanic no other game on this list has.
Ubisoft Montpellier’s reboot scored 86 on Metacritic and surprised critics by being genuinely excellent rather than a nostalgia-bait side project. The standout mechanic is Sargon’s Dimensional Claw: you mark a point in space and teleport back to it mid-air, enabling traversal puzzles that no other metroidvania on this list attempts. Combat is fast and fluid with a parry window generous enough to learn but precise enough to remain satisfying at full mastery. Replay drops to 3/5 purely because of limited post-completion content — no meaningful NG+ unlocks and optional content that caps relatively quickly. For a single first run, it is among the most polished genre experiences released in 2024.
7. Dead Cells (2018, updated through 2024) — Map 3/5 | Combat 5/5 | Replay 5/5
Best for: Roguelite fans who want fast combat and near-infinite build variation in 30–90 minute runs.
Dead Cells earns its place on every best metroidvania list because it solves the genre’s one structural weakness: time commitment. The roguelite structure keeps each run to 30–90 minutes, making it the best option on this list for players who can’t commit to multi-hour exploration sessions. The map scores 3/5 because it’s procedurally shuffled across unlocked biomes rather than hand-crafted — you don’t learn a world, you learn a system. Combat is blistering: 100+ weapons with unlockable affixes that synergise across melee, ranged, and shield categories, updated through multiple free DLC drops well into 2024. If you’re evaluating Dead Cells against other roguelites rather than metroidvanias, our best roguelikes 2026 guide places it in that broader context.
8. Metroid Dread (2021) — Map 4/5 | Combat 4/5 | Replay 3/5
Best for: Nintendo Switch players and anyone who wants tight pacing with a genuine fear mechanic.
The first 2D Metroid in 19 years scored 88 on Metacritic and proved the franchise’s namesake still has distinct ideas. The EMMI sequences — walled zones where an instant-kill robot pursues Samus with AI-driven patrol logic — create a fear-and-relief loop no other game on this list replicates. Samus’s counter system rewards a precise parry window with a powerful stun that opens damage opportunities; get it wrong and the punishment is severe. Sequence-breaking (reaching areas out of intended order by chaining ability interactions) provides genuine hidden depth for expert players. Replay sits at 3/5 because Hard Mode is the only meaningful addition after 100% — no randomisation, no NG+ with unlocks. For a first metroidvania on Switch, it’s the authoritative recommendation.
9. Ori and the Will of the Wisps (2020) — Map 3/5 | Combat 3/5 | Replay 3/5
Best for: Genre newcomers and players who find Hollow Knight’s difficulty an immediate barrier.
Ori and the Will of the Wisps scores 3/5 across all three dimensions — a consistently solid game rather than an exceptional one in any specific area. That balance is exactly why it belongs on this list: it is the best entry point for players who haven’t tried the genre before. The hand-painted art and orchestrated score represent the best visual and audio presentation of any game here. Combat is forgiving without being trivial, with the Spirit Trials — time-challenge platforming gauntlets tucked throughout the world — providing optional difficulty for experienced players without gating the story. If someone bounced off Hollow Knight’s first area and gave up, send them here first and return to Hollow Knight after.
10. Blasphemous 2 (2023) — Map 3/5 | Combat 3/5 | Replay 3/5
Best for: Players who prioritise atmosphere and lore density over mechanical challenge.
The Game Kitchen’s sequel expanded from Blasphemous 1’s single weapon to three — a sword, golden bells, and a spinning censer — each tied to a different prayer ability and traversal option. The real upgrade over the first game is world structure: Blasphemous 2’s zones interconnect with genuine metroidvania logic rather than the hub-and-spoke design the original used. The art direction remains the genre’s most distinctive: grotesque Spanish Catholic iconography rendered in detailed pixel art, with boss designs ranging from tragic to genuinely disturbing. If you’re here for a high mechanical challenge, Nine Sols or Dead Cells will satisfy more. Blasphemous 2’s strength is atmospheric density — the feeling that every area has a history worth discovering.
11. Bloodstained: Ritual of the Night (2019) — Map 4/5 | Combat 3/5 | Replay 4/5
Best for: Castlevania: Symphony of the Night fans who want the closest living spiritual successor.
Koji Igarashi’s crowdfunded follow-up to Symphony of the Night delivers exactly what it promises: a large, castle-based map with enemy shard collection driving build variety. The shard system — collecting ability fragments from defeated enemies — gives Bloodstained the deepest build variety on this list after Dead Cells; you can run through the same castle with meaningfully different toolsets across multiple playthroughs. Combat is slower and more deliberate than Nine Sols or Dead Cells, rewarding positioning and ability management over reaction speed, which makes it the most accessible “combat-with-depth” game on this list. For players who remember Symphony of the Night and want that structural DNA without the platform limitations, Bloodstained is unambiguously the answer.
12. Ender Lilies: Quietus of the Knights (2021) — Map 3/5 | Combat 3/5 | Replay 3/5
Best for: Story-first players who want emotional weight alongside accessible exploration.
Ender Lilies is the predecessor to Ender Magnolia (rank #5) and, while the sequel improved on it mechanically, Ender Lilies carries a quieter, more elegiac tone that some players prefer. Lily is a child who purifies corrupted spirits — boss encounters feel almost like releases rather than defeats, which generates a specific emotional register the genre rarely attempts. The companion system gives you four active spirit abilities simultaneously, with build-swapping as a mid-combat option that adds more tactical flexibility than the game’s visual gentleness suggests. For players new to the genre, Ender Lilies is more accessible than Hollow Knight while offering a similar “discover the lore through the environment” structure — and it serves as essential context for Ender Magnolia’s story.
13. F.I.S.T.: Forged in Shadow Torch (2021) — Map 3/5 | Combat 3/5 | Replay 2/5
Best for: Players for whom visual world-building matters as much as mechanical depth.
Anotherway’s debut stands out on visual identity alone: a diesel punk world of anthropomorphic animals, neon-lit machine cities, and industrial art deco environments that look unlike anything else on PlayStation or PC. Rayton the rabbit mechanic fights with a Fist (close-range burst), Drill (charge and AoE), and Whip (crowd control and gap-closer) — three modes that also unlock different traversal options as the map opens up. Torch City runs 12–15 hours for a first playthrough, with the interconnected zone design holding up as a genuine metroidvania rather than a corridor game in disguise. Replay drops to 2/5 because post-completion content is limited and there is no NG+. Choose it for the aesthetic experience; if you want 50+ hours, go back to Hollow Knight.
14. Haiku the Robot (2022) — Map 3/5 | Combat 3/5 | Replay 2/5
Best for: Newcomers who want Hollow Knight’s structure at half the runtime and difficulty.
Haiku the Robot is the most transparent Hollow Knight homage on this list, and it earns that reference honestly. A small robot explores a post-apocalyptic world where machines have outlived their creators, with a colour palette of rusted metal and overgrown circuits distinct enough to stand alongside rather than simply imitate its inspiration. The critical differentiator from Hollow Knight: Haiku runs 8–12 hours versus Hollow Knight’s 25–40, making it the lowest-commitment entry on this list. Enemy variety and boss challenge are both gentler, so players who find Hollow Knight’s Forgotten Crossroads overwhelming can use Haiku as a calibration run for the genre’s conventions before committing to longer titles. Replay is low because there is no NG+, but the core experience is complete and well-paced.
15. Axiom Verge 2 (2021) — Map 4/5 | Combat 2/5 | Replay 3/5
Best for: Metroid purists who want exploration-first with minimal combat pressure.
Tom Happ’s solo follow-up to Axiom Verge is deliberately divisive: combat was reduced significantly from the first game, shifted toward a drone companion that hacks environments and reveals hidden passages rather than fighting through them. The result is a game where the map complexity genuinely earns a 4/5 — two parallel interconnected worlds with exploration logic that rewards thorough mapping — but combat sits at 2/5 because you avoid or hack enemies more than engage them directly. For players who find Nine Sols or Dead Cells combat exhausting and want a game that is primarily about navigating a complex, alien-feeling world, Axiom Verge 2 fills that niche precisely. Expect pushback if you come from the first game expecting the same weapon-variety emphasis.
Which Metroidvania Should You Start With?
| Player Type | Start Here | Then Play | Avoid Until Ready |
|---|---|---|---|
| Complete genre newcomer | Haiku the Robot (8–12 hrs, gentler difficulty) | Hollow Knight | Nine Sols, Silksong |
| Casual player (short sessions) | Ori and the Will of the Wisps | Prince of Persia: The Lost Crown | Dead Cells (time investment compounds per run) |
| Hardcore / min-max player | Nine Sols (highest combat skill ceiling) | Hollow Knight: Silksong | Ori (below difficulty threshold) |
| Completionist | Hollow Knight (most content per dollar) | Bloodstained: Ritual of the Night | F.I.S.T., Haiku (limited replay content) |
The Genre Gateway: 3 Games, 3 Skill Layers, 80+ Hours
If you’re building a metroidvania foundation from scratch in 2026, this three-game sequence covers every skill domain the genre tests without redundancy:
- Hollow Knight — map literacy, boss rhythm, exploration patience (25–40 hours)
- Nine Sols — combat precision and parry-centric systems; the Nine Sols parry timing guide walks through every boss window (20–30 hours)
- Hollow Knight: Silksong — apply everything at maximum difficulty and complexity (30–50 hours)
This sequence is not about difficulty escalation alone — each game teaches a different skill that the next one requires. Hollow Knight teaches you to read an interconnected world. Nine Sols teaches you to read a combat rhythm. Silksong tests both simultaneously at the genre’s current ceiling.
Frequently Asked Questions
Is Hollow Knight: Silksong harder than Hollow Knight?
Yes, and by more than most players expect. Silksong’s base enemy damage is higher, boss runbacks are longer, and Hornet’s moveset — while more flexible — forces you to manage more simultaneous options than the Knight’s simpler toolkit. Critics flagged this specifically in launch reviews. The recommendation is clear: don’t start with Silksong if you haven’t beaten at least three of Hollow Knight’s endgame bosses. The added difficulty is intentional and the game is designed for players who already know the genre’s conventions.
Is Nine Sols a metroidvania or a Sekiro clone?
Both, and neither label alone is accurate. Nine Sols uses Sekiro-style parry-and-posture mechanics as its combat core, but the world structure — interconnected zones, ability-gated backtracking, map exploration as primary progression — is textbook metroidvania. Red Candle Games designed it to sit at exactly that intersection. Calling it a Sekiro clone misses the 20–30 hours of exploration design; calling it a standard metroidvania understates how much the parry system dominates pacing. If you love both Sekiro’s combat and Hollow Knight’s world structure, Nine Sols is the only game that combines them at this quality level.
What’s the shortest metroidvania on this list for a first run?
Haiku the Robot at 8–12 hours, followed by Ori and the Will of the Wisps at 8–10 hours for a main-story run, then F.I.S.T. at 12–15 hours. Hollow Knight runs 25–40 hours on a first playthrough. Nine Sols takes 20–30 hours depending on how quickly you internalise the parry system — expect the first 10 hours to be slower as you build the muscle memory bosses demand.
Do I need to play Ender Lilies before Ender Magnolia?
Mechanically no — Ender Magnolia is a self-contained game and introduces its own systems. Story-wise yes, with a clear reason: Ender Magnolia’s major narrative reveals land harder when you understand the lore established in Ender Lilies. The two games together run 30–40 hours combined. Given that Ender Lilies regularly sells for under $10 and the two games share the same world, playing both is the clearly better choice — not just for context, but because Ender Lilies is a strong game independently.
Which of these games runs best on older hardware?
Haiku the Robot and Ender Lilies are the least demanding, running smoothly on integrated graphics and older CPUs at 60fps. Ori and the Will of the Wisps and Nine Sols have higher visual fidelity and benefit from discrete GPUs but are still undemanding by 2026 standards. Hollow Knight: Silksong on PC runs well on hardware in the GTX 1060 range at 1080p 60fps based on launch benchmarks. Dead Cells is exceptionally optimised and runs on nearly anything. Prince of Persia: The Lost Crown has the highest minimum spec on this list for a consistent 60fps experience at 1440p.
Sources
Hollow Knight: Silksong Reviews — Metacritic
Nine Sols Reviews — Metacritic
ENDER MAGNOLIA: Bloom in the Mist Reviews — Metacritic
Prince of Persia: The Lost Crown Reviews — Metacritic
Animal Well Reviews — Metacritic
I've been playing video games for over 20 years, spanning everything from early PC titles to modern open-world games. I started Switchblade Gaming to publish the kind of accurate, well-researched guides I always wanted to find — built on primary sources, tested in-game, and kept up to date after patches. I currently focus on Minecraft and Pokémon GO.
