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Schedule I

Schedule I Rival Dealers Guide: The Territory Takeover Sequence That Stops Their Price Undercutting

July 14, 2026 by Michael R.
Two rival drug dealer crews facing off on a graffiti-tagged street corner at night

The Benzies cartel doesn’t undercut your price — it races you to unclaimed customers. Real influence numbers, the softlock trap, and the takeover sequence.

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Schedule I Update Guide 2026: Every Patch From Shrooms to the v0.4.6 Controller Update

July 14, 2026 by Michael R.
Schedule I update guide 2026 hero image showing a criminal enterprise warehouse with patch-icon corkboard

Shrooms already shipped in Schedule I. Here’s every patch since — v0.4.3 to v0.4.6 Open Beta — plus the real MDMA and Heroin release timeline.

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Schedule I Chemistry Lab Guide: The Equipment Combo That Unlocks Your Highest-Value Recipes First

July 14, 2026 by Michael R.
Chemistry station, cauldron, and lab oven equipment inside a warehouse lab, Schedule I chemistry lab guide

Schedule I’s Chemistry Station only unlocks after one specific mission — here’s the exact equipment combo that gets you to the game’s $735 top recipe.

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Schedule I Grow House Guide: 6-Plant vs. 12-Plant Layouts and the Equipment Upgrades That Actually Pay Off

July 14, 2026 by Michael R.
Schedule I grow house interior with rows of plants under suspended grow lights

Schedule I grow house guide: the 6-plant vs. 12-plant staffing math, an equipment ROI table, and why stopping at 9-11 plants wastes money.

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Schedule I Warehouse Guide: Every Storage Closet Costs $25 a Slot Except the Medium — Skip It

July 14, 2026 by Michael R.
Warehouse storage room with metal shelving racks, storage closets, and a loading dock in a crime-management video game

Storage Closets cost $25 a slot in Schedule 1 — except the Medium. Full warehouse guide: overflow management, rack math, and upgrade ROI.

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Schedule I Best Products 2026: Ranked by Profit Per Minute — Why Meth’s Efficiency Reputation Doesn’t Hold Up

July 13, 2026 by Michael R.
Overhead view of Schedule I's four products arranged for a profit ranking, warehouse lighting, no text

Why meth loses at scale: Schedule I best products ranked by profit per minute, not per unit — confirmed current on the v0.4.5f2 build.

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Schedule I Dealer Network Guide: Optimize Your 6-Dealer, 60-Customer Ratio Before the Cartel Poaches Them

July 13, 2026 by Michael R.
Top-down map illustration of six connected territory zones representing a Schedule I dealer network

Your Schedule I dealer network caps at 60 customer slots — here’s the exact ratio to run per region and how to stop the cartel poaching unassigned customers.

Categories Schedule I

Schedule I Weed Guide: The Strains With the Best Profit-Per-Day, Ranked

July 13, 2026 by Michael R.
Schedule I weed guide hero image of harvested buds drying in a grow room

Every Schedule I weed strain ranked by profit per in-game day, plus the exact Speed Grow, PGR, and Fertilizer quality math most guides skip.

Categories Schedule I

Schedule I Meth Guide 2026: Why Cooking Alone Loses $85 a Unit (and How to Fix It)

July 13, 2026 by Michael R.
Schedule I meth guide hero shot showing a stylized in-game chemistry station and lab oven cooking setup

Schedule I’s meth cook alone loses $85 a unit. Here’s the ingredient cost math, the mixing fix, and the lab layout that turns a real profit.

Categories Schedule I

Schedule I Employee Guide: The 3-Chemist, 4-Dealer Staffing Ratio That Actually Works

July 13, 2026 by Michael R.
Schedule I employee guide hero image showing a chemist and handler working a warehouse production line

3 Chemists, 4 Dealers: the exact Schedule I staffing ratio that turns idle wages into $6K–$8.5K/day, plus the hiring order nobody explains.

Categories Schedule I
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