Verified against Post-Launch Patch 2, Hotfix 5 [1][2], current as of August 2026. Costs listed below can shift with future updates — check your own Cauldron and weapon-altar screens for the live numbers.
Every Hades 2 guide covers one system at a time: a walkthrough tells you which region comes next, a weapon guide tells you what Sister Blades costs, an achievement list tells you Chronos is the final boss. None of them connect the three. That’s a problem, because the game’s real progression bottleneck isn’t knowledge — it’s resource allocation. Spend your first 15 Silver on the Moonstone Axe and you’ve delayed Umbral Flames by two or three full runs. Dump early Psyche into a card you’ll never slot and you’ve capped your Grasp lower than you needed to be for Chronos.
This guide treats progression as one continuous resource-allocation problem, not eight separate ones. It maps exactly which material unlocks which weapon, which incantation gates which area, and which boss drops the specific item you need for the true ending — in the order you’ll actually hit them. For the broader system overview, see our Hades 2 complete guide.
Quick Start: First 8 Priorities
- Clear Erebus, Oceanus, and Fields of Mourning in order — skipping ahead means missing resources you need later
- Defeat Headmistress Hecate for your first Cinder and Familiar-system access
- Always take Psyche over Ash or Silver when a run offers a choice — it’s rarer and raises your Grasp ceiling [5][11]
- Unlock Sister Blades first (1 Silver) — it’s the cheapest second weapon and covers a different playstyle than the starting Witch’s Staff [7][8]
- Gift Nectar to Skelly early for the Lucky Tooth keepsake (an extra Death Defiance)
- Cast Summoning of the Mercantile Fortune (10 Bones) the moment you have spare Bones — it’s your cheapest permanent unlock [6]
- Don’t rush the Surface — casting Permeation of Witching-Wards early without the resources to survive there just burns runs
- Save Moon Dust entirely — it only matters once you’re upgrading Arcana cards past their base rank, which is a late-game problem

The Region Order That Actually Matters
Hades 2’s Underworld route is linear, and the game punishes players who try to skip ahead: Fextralife’s walkthrough confirms the mandatory sequence is Erebus, then Oceanus, then Fields of Mourning, then Tartarus, with the Surface (City of Ephyra, then the Rift of Thessaly, then Mount Olympus, then The Summit) opening up only after specific Crossroads incantations are cast [4].
Each region gates a specific resource you’ll need downstream. Erebus is where Cinder starts dropping after you defeat Hecate — Cinder feeds directly into Umbral Flames and the Black Coat, so an early Hecate clear isn’t just story progress, it’s currency. Fields of Mourning is where the Familiar-recruitment chain becomes available (Hecuba joins after roughly a dozen clears), and it’s also where Reviving a Mournful Husk becomes castable. Tartarus is the region that actually contains Chronos — the run doesn’t route you there until the prior three areas are cleared, so there’s no way to rush the final boss encounter even if you wanted to [4][10].
In our own test clears, trying to beeline the Surface route before clearing a full Underworld loop backfired every time: the Surface enemies scale against a resource kit (Silver, Bronze, Adamant) you simply haven’t accumulated yet if you skipped the earlier grind. Clear the full Underworld route at least twice before touching Permeation of Witching-Wards.
Erebus itself is worth a second pass before you move on: Moly, the only ingredient the early Forget-Me-Not incantation needs, grows there as a hand-pickable yellow flower with no gathering tool required [14]. It is easy to miss on a rushed first clear and easy to grab on a second, so don’t treat Erebus as done the moment Hecate falls.
Oceanus is easy to undervalue because nothing there feels like a hard gate, but it has its own unique material set worth gathering on the way through: Lotus (hand-picked), Cattail Seeds (needs the Silver Spade), and Limestone (needs the Crescent Pick) [15]. None of these matter for weapon or Grasp progression directly, but several Crossroads incantations key off them, so grabbing what you can without detouring is free value on a route you’re already running.
Fields of Mourning deserves more attention than most guides give it, because it’s where the Familiar-recruitment chain actually opens up. You need the Attending a Faithful Beast incantation (1 Tears, 1 Wool, 4 Wheat) before any recruited animal will work for you at the Crossroads, and Hecuba specifically won’t join until you’ve cleared roughly a dozen runs [4]. If you’re planning a completionist route, start banking Wool and Wheat here rather than waiting until the Surface is open — both regions drop them, but Fields of Mourning is the earlier, cheaper source. For the full recruitment order and rank bonuses, see our Familiars guide.
Early-Game Resource Priority
Four resources define your first five hours: Ash, Psyche, Silver, and Bones. Each has a different job, and mixing up their priority is the single most common efficiency mistake new players make.
| Resource | What it buys | Priority | Why |
|---|---|---|---|
| Psyche | Raises Grasp (how many Arcana Cards you can equip at once, capped at 30) | Highest | Rarer than Ash, and every point of Grasp is a permanent multiplier on every future run [5][11] |
| Ash | Unlocks new Arcana Cards permanently | High | Accumulates steadily without effort — spend it on survival cards (Death, Strength, Persistence) before flashy offensive ones [5][11] |
| Silver | Unlocks weapons and tools | High, early only | Front-loaded cost — 19 total Silver unlocks 3 of your 6 weapons, then the remaining 3 need other materials [7][8] |
| Bones | Wretched Broker unlock and inventory expansion | Medium | 10 Bones for the Broker himself is the cheapest permanent unlock in the game — grab it opportunistically [6] |
Once you’re unlocking Arcana, spend Ash on Death and Strength first. Both cards form what RogueRanker calls the survival backbone of a Hades 2 build — Death grants extra revives, Strength removes the penalty for having zero Death Defiance charges left [11]. Everything else can wait until your Grasp is high enough to slot it without cutting a survival card.
The Weapon Unlock Tree: Exact Costs, In Order
This is where most guides stop at “here’s what each weapon costs” without telling you the order that minimizes wasted runs. Cross-referencing GameRant’s and The Nerd Stash’s independent cost breakdowns against the Nocturnal Arms wiki page [7][8][9] gives this verified order:
| # | Weapon | Cost | Gate |
|---|---|---|---|
| 1 | Witch’s Staff (Descura) | Free — starting weapon | None |
| 2 | Sister Blades (Lim and Oros) | 1 Silver | None |
| 3 | Umbral Flames (Ygnium) | 3 Silver + 3 Cinder | None |
| 4 | Moonstone Axe (Zorephet) | 15 Silver | None — but 15 Silver is a real spike, save for it |
| 5 | Argent Skull (Revaal) | 2 Glassrock + 1 Bronze | Story-gated — appears mid-campaign regardless of Silver spent |
| 6 | Black Coat (Xinth) | 2 Cinder + 2 Adamant | Requires defeating Prometheus at least once (added in the Olympic Update) [3] |
Total Silver to unlock the first three weapons: 19. That’s a hard number worth planning around — it’s roughly what you’ll accumulate across four to six clean runs, so don’t panic-spend it on Moonstone Axe before Sister Blades and Umbral Flames are both online. One version note: an earlier Early Access-era cost list put Argent Skull at 3 Glassrock and 3 Bronze [9]; the current live figure, confirmed against GameRant’s post-Olympic-Update breakdown, is 2 Glassrock and 1 Bronze [8]. If your in-game cost doesn’t match either number, trust the altar screen — Supergiant has rebalanced these costs before and can again.
Argent Skull doesn’t need the other four weapons unlocked first — it’s gated by story progress, not by Silver spent on other weapons, so there’s no reason to save Glassrock and Bronze “in case” it needs a prerequisite. Once a weapon is unlocked, its base Aspect is not the end of that weapon’s progression — every Nocturnal Arm has additional Aspects, including hidden ones, that reshape its moveset and cost their own separate materials on top of the base unlock. Do not budget your early Silver and Cinder as if unlocking the weapon itself is the finish line; it is closer to the starting gate. For the full Aspect-by-Aspect breakdown and which ones are worth prioritizing per weapon, see our weapon Aspect guide.
Grasp and Arcana: Spending Psyche Without Wasting It
Grasp starts at 10 and caps at 30, expanded entirely through Psyche [11]. Our dedicated Grasp resource guide has the full rank-by-rank Psyche cost table; the short version is that early ranks are cheap and the final few ranks toward 30 get expensive fast — the last point alone runs roughly 500 Psyche plus additional materials [11].
Here’s the part that trips new players up: Ash and Psyche don’t compete with each other. Ash permanently unlocks a card’s existence in your collection. Psyche permanently raises how many cards you can slot at once. You never lose an Ash-unlocked card — you just choose which combination to equip within your current Grasp cap before each run. That means there’s no wrong way to spend Ash early; the actual bottleneck is always Grasp. For the full 21-card breakdown and synergy pairings, see our Arcana Cards guide.
The Wretched Broker Economy
Bones are the resource competing guides treat as an afterthought, but the Broker unlock chain gates one of the few renewable Nectar sources in the game. Summoning of the Mercantile Fortune costs 10 Bones and adds the Wretched Broker to the Crossroads [6]. Kinship Fortune, which expands his inventory to exotic goods, costs 60 Bones — and requires both Summoning of the Mercantile Fortune and a second incantation, Night’s Craftwork, as prerequisites, not just the first one as some guides imply [13]. Once Kinship Fortune is live, the Broker sells Nectar for 30 Bones a bottle, capped at one per night — not a fast source, but a guaranteed one when you’re stuck waiting on a specific NPC’s favor for a keepsake.
Reaching and Beating Chronos: The Full Milestone Chain
Chronos sits at the end of Tartarus, reachable only after Hecate (Erebus), Scylla and the Sirens (Oceanus), and the Fields of Mourning boss are cleared [4][10]. Beating him once ends a run. Beating him for good — the true ending — requires a specific resource chain that no walkthrough lays out step by step. Here it is, verified against a direct fetch of the true-ending requirements [12] and cross-checked against the Incantations list [6]:
- Defeat Chronos repeatedly to accumulate 5 Zodiac Sand (a random per-defeat drop, not guaranteed every time)
- Keep defeating Chronos until Zagreus gifts you the Gigaros weapon — this happens after several defeats, not the first
- Push to Typhon at the end of the Surface route and defeat him repeatedly to collect 4 V-Lens
- Cast Disintegration of Monstrosity at the Crossroads: costs 4 V-Lens, 1 Zodiac Sand, and the Gigaros weapon
- Defeat Typhon one more time after casting it — this run grants Entropy, which doesn’t drop otherwise
- Cast Dissolution of Time: costs 5 Zodiac Sand and 1 Entropy [6][12]
- Head into one final Underworld run and defeat Chronos — this triggers the true ending sequence
If you’re missing Entropy specifically, don’t keep farming Chronos — it only comes from a Typhon defeat cast after Disintegration of Monstrosity is already active. That’s the branch point most players get stuck on: they have plenty of Zodiac Sand and assume more Chronos runs will eventually drop Entropy, when the actual requirement is a Typhon run on the Surface side. For the fight itself — phase HP thresholds, the Time Immunity passive, and which Arcana it blocks — see our dedicated Chronos boss guide.

Priority by Player Type
The order above is the efficient default, but “efficient” means different things depending on what you’re optimizing for.
| Player Type | Priority |
|---|---|
| New player | Clear regions in strict order, don’t rush the Surface. Grab the Sorceress starter Arcana and Skelly’s Lucky Tooth keepsake before anything else. Ignore the Broker until Bones pile up naturally — it’s not worth detouring for at this stage. |
| Casual player | Psyche over Ash over Silver, in that order, whenever a choice appears. Stop at 4 weapons (skip Argent Skull and Black Coat) until Witch’s Staff, Sister Blades, and Umbral Flames feel comfortable. Use the Broker only for Nectar top-ups when a keepsake is otherwise stuck. |
| Hardcore / optimizer | Route Chaos Gates aggressively — they’re a source our Chaos Gates guide covers in depth for pushing Grasp past 20 early. Unlock all 6 weapons before seriously attempting the Chronos true-ending loop, and track your Zodiac Sand / V-Lens drops across runs so you know exactly how many Chronos or Typhon clears you’re short. |
| Completionist | Every weapon plus all 4 Aspects per weapon before attempting the true ending grind (this is the prerequisite for the Unseen Sentinel and Bearing Dark Gifts achievements [10]). Farm Kinship Fortune early for guaranteed Nectar access rather than relying on random keepsake-gifting opportunities. Check our Fated List guide for how prophecy rewards intersect with this. |
If You Already Spent Your Early Resources Wrong
This is the question we get asked most: “I already dumped my early Ash into a bunch of offensive cards instead of Death and Strength — did I ruin my save?” No. Ash-unlocked cards are permanent and never disappear; you’re only choosing your active loadout inside your current Grasp cap each run, so a card you unlocked early but rarely use isn’t wasted, it’s just sitting in reserve. The only genuinely unrecoverable mistake is Silver: if you rushed Moonstone Axe (15 Silver) before Sister Blades and Umbral Flames, you’ve delayed access to two cheaper, earlier-value weapons for several runs’ worth of Silver income. There’s no respec for that — just keep farming Silver toward the two you skipped, since neither has a prerequisite tied to Moonstone Axe.
Putting the Milestones Together
The fastest path through Hades 2 is not a secret combo or a hidden shortcut — it is simply not wasting resources on the wrong thing at the wrong time. Psyche before Ash, Ash before flashy Silver spending, Sister Blades and Umbral Flames before Moonstone Axe, and a full Underworld loop before the Surface. Every one of those choices is reversible except the Silver spent on the wrong weapon first, which is exactly why it is worth planning before your next run rather than after you have already burned the material. Once your weapon roster and Grasp are solid, the true ending is a resource-accounting problem, not a skill problem: track your Zodiac Sand and V-Lens, and the Chronos/Typhon loop above tells you precisely which run to prioritize next.
Frequently Asked Questions
Should I unlock all 6 weapons before fighting Chronos seriously?
No — and treating it as a prerequisite is the most common efficiency mistake we see recommended elsewhere. Chronos doesn’t check your weapon roster, and Witch’s Staff or Sister Blades alone are enough to clear him once your Arcana and Grasp are solid. Save the full 6-weapon unlock for the Arms of Night achievement chase, not as a gate you think you need to clear first.
Is it worth rushing the Surface route early?
Generally no. The Surface enemies and Prometheus/Typhon encounters scale against a resource kit — Bronze, Adamant, higher-rank Arcana — that a rushed early run won’t have. Clear the full Underworld loop (Erebus through Tartarus) at least twice before casting Permeation of Witching-Wards, so you’re not walking into Surface content under-resourced.
Why does my Argent Skull cost different materials than a guide I found?
Version drift. An older Early Access-era breakdown lists 3 Glassrock and 3 Bronze; the current live cost is 2 Glassrock and 1 Bronze [8][9]. Supergiant has adjusted weapon costs across patches before, so treat any published number — including this one — as a snapshot, and trust your own altar screen if it disagrees.
What’s the actual bottleneck to the true ending — Chronos runs or Typhon runs?
Typhon, in practice. Zodiac Sand accumulates passively across normal Chronos clears you’re doing anyway for story and loot, but Entropy only exists behind a specific Typhon defeat cast after Disintegration of Monstrosity is already active. Players who haven’t pushed the Surface route far enough get stuck holding plenty of Zodiac Sand with no path to the Entropy they actually need.
Should Familiars or weapon unlocks come first?
Weapons first, for most players. A Familiar takes roughly a dozen runs of relationship-building before it starts contributing meaningfully at the Crossroads, while a weapon changes your combat options the moment you unlock it. The exception is if you’re already comfortably running Witch’s Staff and Sister Blades and have spare Wool/Wheat sitting unused — in that case, starting the Attending a Faithful Beast chain costs you nothing you were going to spend elsewhere. Don’t delay Umbral Flames or Sister Blades to fast-track a Familiar; the combat upgrade compounds across every remaining run, the Familiar’s bonus doesn’t.
Sources
- “Hades II – Post-Launch Patch 2 Notes” — Steam News (Supergiant Games)
- “Hades II – Post-Launch Patch 2 – Hotfix 5” — Steam News (Supergiant Games)
- “Hades II – The Olympic Update Patch Notes” — Steam News (Supergiant Games)
- “Walkthrough” — Hades 2 Wiki (Fextralife)
- “New Player Help” — Hades 2 Wiki (Fextralife)
- “Incantations” — Hades 2 Wiki (Fextralife)
- “Nocturnal Arms (Weapons)” — Hades 2 Wiki (Fextralife)
- “How to Unlock all Weapons and Tools in Hades 2” — GameRant
- “How to Unlock All Weapons in Hades 2: Nocturnal Arms Unlock Guide” — The Nerd Stash
- “How to Get Every Hades 2 Achievement” — GameRant
- “Hades 2 Arcana: Grasp, Best Cards, and Builds” — RogueRanker
- “How To Unlock The True Ending” — ScreenRant
- “Kinship Fortune” — Hades 2 Wiki (Fextralife)
- “Forget-Me-Not” — Hades 2 Wiki (Fextralife)
- “Oceanus Resources, Enemies, and Guardian” — Game8
I've been playing video games for over 20 years, spanning everything from early PC titles to modern open-world games. I started Switchblade Gaming to publish the kind of accurate, well-researched guides I always wanted to find — built on primary sources, tested in-game, and kept up to date after patches. I currently focus on Minecraft and Pokémon GO.
