Black Myth: Wukong is one of the most GPU-demanding games built on Unreal Engine 5 — and minimum-spec hardware like the GTX 1060 6GB sits right on the knife edge of playable. The challenge isn’t just getting the frame rate counter above zero. Most optimization guides tell you to set everything to Low and move on, without explaining which settings are responsible for the most GPU cost on budget hardware. Get two or three of them wrong and you’re leaving 20–30 FPS on the table.
This guide ranks every important setting by FPS impact on minimum-spec hardware, explains the Lumen global illumination trap that most guides miss entirely, covers which upscaler to use based on your GPU brand, and gives you realistic frame rate targets for GTX 1060 and RX 580 class systems.
Verified on game version current as of March 2026. Values may shift with future patches — verify in-game after major updates.
Quick Start: 5 Changes That Give the Most FPS
Apply these before touching anything else. They address the game’s four most GPU-intensive processes in the correct priority order:
- Ray Tracing → Off — the single biggest FPS gain available; disabling full ray tracing can more than double FPS on budget hardware that has no dedicated RT cores [5]
- Global Illumination → Low — Lumen GI still runs in software mode after RT is disabled; this step recovers an additional 15–30% that most guides don’t mention
- Shadow Quality → Low — shadow maps are the third-highest GPU cost and scale down cleanly without breaking the image
- Enable upscaling at 75% render resolution — use FSR if you have a GTX or AMD GPU; use DLSS if you have an RTX card
- Frame Generation → Off — adds input lag when base FPS is below 45, which is where most GTX 1060 users will be in demanding areas
Can Your PC Run It? System Requirements
The GTX 1060 meets the minimum spec, but there is a catch: only the 6GB variant. The GTX 1060 3GB has a VRAM ceiling that causes texture-streaming stutter in complex areas — this is not a settings problem, it is a hardware limit. The same applies to the RX 580 4GB. Both the 6GB GTX 1060 and the 8GB RX 580 are workable with the settings in this guide [1].
| Tier | CPU | GPU | RAM |
|---|---|---|---|
| Minimum (1080p Low) | i5-8400 / Ryzen 5 1600 | GTX 1060 6GB / RX 580 8GB | 16 GB |
| Recommended (1080p Medium) | i7-9700 / Ryzen 5 5500 | RTX 2060 / RX 5700 XT / Arc A750 | 16 GB |
The game also requires 130 GB of storage and Windows 10 64-bit at minimum. Black Myth: Wukong’s Lumen GI system is CPU-assisted in software fallback mode — single-core clock speed matters more here than in most games. A 4-core CPU running below 3.5 GHz will bottleneck in open-world traversal sections. For broader system-level optimizations that apply to every game on your rig, see our PC optimization guide.
Settings Ranked by FPS Impact
The mistake most low-end guides make with Black Myth: Wukong is treating “turn off Ray Tracing” as the final step. It is not. The game’s lighting system is Lumen — Unreal Engine 5’s real-time global illumination renderer. When you disable Ray Tracing, Lumen does not shut off. It falls back to a software rasterization mode that still consumes 15–30% of your GPU’s frame budget. The fix is to also set Global Illumination to Low. This reduces Lumen’s probe density and bounce quality without eliminating the lighting altogether. The visual difference at 1080p is minimal; the FPS gain is not. These two steps together — RT Off, then GI to Low — are the most impactful actions you can take on this hardware tier.
For a full breakdown of the best settings, see black myth wukong low end pc settings.
The table below ranks settings by FPS impact on minimum-spec hardware, with the cost mechanism explained for each:
| Setting | Recommended | FPS Impact | Why It Costs So Much |
|---|---|---|---|
| Ray Tracing | Off | +50–120% | Hardware ray traversal falls back to shader units on GTX hardware; no RT cores means full shader workload |
| Global Illumination | Low | +15–30% | Lumen software GI runs even with RT off; Low reduces probe density and bounce quality used for ambient lighting |
| Shadow Quality | Low | +15–20% | Shadow maps consume VRAM and rendering time proportional to quality level; Low vs High is a meaningful gap on 6GB cards |
| Hair Quality | Low | +8–12% | Strand-based hair simulation; unexpectedly expensive on budget hardware despite appearing to be a minor visual detail |
| Visual Effects Quality | Low | +8–10% | Particle systems and post-processing effects; scales with both CPU and GPU, so gains are larger on older setups |
| Texture Quality | Medium | VRAM-bound | On a 6GB card, Low vs Medium barely affects FPS — keep at Medium. Drop to Low only on 3GB cards to prevent stutter |
| Anti-Aliasing | TAA | Minimal | TAA is required as the input for the upscaler — disabling it breaks the upscaling pipeline and produces a worse image |
| View Distance | Medium | +5–8% | Lower settings cause visible pop-in during traversal; Medium is the floor for acceptable visuals in open areas |
| Motion Blur / Depth of Field | Off / Off | Marginal | Minimal FPS gain, but disabling both improves visual clarity at low frame rates — worth turning off |

Complete Low-End Settings for Black Myth: Wukong
Apply these in Settings → Graphics. For a plain-language explanation of every technical term in this table, the universal optimization template covers each setting type across all PC games.
| Setting | Value |
|---|---|
| Window Mode | Fullscreen |
| Resolution | 1920×1080 |
| V-Sync | Off |
| Ray Tracing | Off |
| Global Illumination | Low |
| Shadow Quality | Low |
| Texture Quality | Medium (Low for 3GB VRAM cards) |
| Hair Quality | Low |
| Visual Effects Quality | Low |
| Anti-Aliasing | TAA |
| View Distance | Medium |
| Super Resolution (render scale) | 75% |
| Frame Generation | Off |
| Motion Blur | Off |
| Depth of Field | Off |
Upscaling: Which Technology to Use on Budget Hardware
Black Myth: Wukong uses a render resolution slider (25–100%) rather than named presets. A setting of 100% runs the game at native resolution with the upscaler only handling anti-aliasing. Anything below 100% renders at a lower internal resolution and upscales back to your output resolution. Set it to 75% as your starting point — this is the equivalent of a Quality preset in other games [3].
Do not go below 60% render resolution at 1080p. Below that threshold, the upscaler does not have enough pixel data to produce a clean output — you will see ghosting on moving objects and loss of fine environmental detail. The FPS gain also flattens because CPU costs do not scale with render resolution. You are only reducing GPU load, and there is a floor to that benefit.
| Your GPU | Use This Upscaler | Notes |
|---|---|---|
| NVIDIA RTX (any generation) | DLSS | Best image quality at equivalent performance gains; uses Tensor cores not available on GTX hardware |
| NVIDIA GTX / AMD Radeon | FSR 3 | Significant FPS boost at Quality preset (75% render scale) — on handheld hardware ASUS measured ~57 FPS at 67% FSR vs native [4]; works on all GPU brands |
| Intel Arc | XeSS | Optimized for Arc hardware using Intel’s matrix cores; noticeably better than FSR on Arc GPUs |
| Any GPU (fallback only) | TSR | Unreal Engine’s built-in temporal upscaler; use only if FSR/DLSS/XeSS are unavailable — lower quality at equivalent settings |
Frame Generation: Only enable Frame Gen if your base FPS (before frame generation) is consistently above 45 FPS. Frame Gen interpolates frames between rendered ones, which introduces input lag even as the displayed FPS counter rises. Below 45 FPS base, the interpolated motion does not smooth out effectively and the added latency makes combat feel unresponsive. On a GTX 1060 at Low settings, base FPS will typically sit between 25 and 40 depending on the area. Keep Frame Gen off and use the real frames.
Windows System Optimizations
These system-level changes cost nothing and provide measurable gains before any in-game setting is touched [2][3]:
- Hardware-Accelerated GPU Scheduling (HAGS) — Windows Settings → Display → Graphics → Default Graphics Settings → On. Reduces CPU-to-GPU command queue latency by 2–5% on most budget setups.
- Resizable BAR / Smart Access Memory — Enable in BIOS if your GPU and motherboard support it. Gives the CPU direct access to full VRAM, reducing micro-stutter during scene streaming in open-world areas.
- Power Plan → High Performance — Windows’ default Balanced plan caps CPU clocks under sustained load. On an i5-8400, switching to High Performance can restore 10–15% of sustained clock speed.
- XMP / EXPO memory profile — Enable in BIOS. DDR4 running at 2133 MHz instead of its rated 3200 MHz starves the CPU of memory bandwidth — especially relevant for Lumen GI’s software calculations.
- Close background apps — A browser with multiple tabs can consume 3–4 GB of RAM. On a 16 GB system, freeing that headroom reduces texture-streaming pressure in demanding scenes.
What to Expect on Your Hardware
These are community-reported estimates at the Low settings profile above with 75% render resolution and upscaling enabled. Performance varies significantly between areas — boss arenas and indoor environments run faster than dense forest traversal and transition zones [5]:
| Setup | Realistic FPS Range | Recommendation |
|---|---|---|
| GTX 1060 6GB + i5-8400 | 25–38 FPS | Cap at 30 FPS; use FSR at 75% |
| RX 580 8GB + Ryzen 5 1600 | 28–42 FPS | Cap at 30 FPS; use FSR at 75% |
| GTX 1070 + i7-7700 | 40–55 FPS | Target 60 FPS; use DLSS at Quality |
| GTX 1660 Super + Ryzen 5 3600 | 55–70 FPS | Stable 60 FPS; room for some Medium quality upgrades |
A capped 30 FPS with consistent frame times feels significantly better than an uncapped 20–40 FPS that swings between scenes. Uneven frame times are more disorienting than a lower average. Set the in-game frame rate limit to 30 and pair it with FSR at Balanced (60% render resolution) if 75% cannot hold the cap in heavy areas. Black Myth: Wukong was designed to run at 30 FPS on base PlayStation 5 — the game’s combat pacing accommodates it well. For settings tuned to handheld hardware with similar GPU constraints, see our Black Myth Wukong Steam Deck settings guide.
Performance issues? black myth wukong low end pc settings has the settings fix.
Frequently Asked Questions
Should I use DirectX 11 or DirectX 12?
DirectX 12 is the default and is generally faster — Unreal Engine 5’s renderer is built around DX12’s explicit API. Switch to DX11 only if you are experiencing crashes during shader compilation or persistent freezing on launch. That crash pattern is most common on older Intel 13th/14th gen CPUs with silicon stability issues. For everyone else, stay on DX12.
Can I lock to 30 FPS on a GTX 1060?
Yes, and it is often the better choice. An unlocked 20–40 FPS that swings between scenes feels worse than a consistent 30 — uneven frame times are more disorienting than a lower steady average. Use the in-game frame rate cap rather than V-Sync, which adds input lag. Set the cap to 30 and pair it with FSR at 75% render resolution. The input lag at 30 FPS is manageable for Black Myth: Wukong’s combat pacing.
Why does the GTX 1060 3GB stutter even at Low settings?
This is a VRAM limit, not a shader performance issue. At 1080p Low, texture streaming in complex environments can push VRAM usage above 3 GB. When VRAM fills, the engine pages textures through system RAM, causing frame time spikes that present as random stutters rather than consistent low FPS. If you have a 3GB card, set Texture Quality to Low and reduce render resolution to 65–70% to keep total VRAM usage under the 3 GB ceiling.
Sources
- System Requirements Lab. Black Myth: Wukong System Requirements. systemrequirementslab.com.
- Steam Community. Black Myth: Wukong FPS Optimization Guide. steamcommunity.com.
- MiniTool PartitionWizard. Best Graphics Settings for Black Myth: Wukong. partitionwizard.com.
- ASUS. Black Myth Wukong on the ROG Ally: Performance Guide and Best Settings. rog.asus.com.
- Steam Community. Can a 1060 Really Run This? Steam Discussion. steamcommunity.com.
References
- System Requirements Lab. Black Myth: Wukong System Requirements. systemrequirementslab.com.
- Steam Community. Black Myth: Wukong FPS Optimization Guide. steamcommunity.com.
- MiniTool PartitionWizard. Best Graphics Settings for Black Myth: Wukong. partitionwizard.com.
- ASUS. Black Myth Wukong on the ROG Ally: Performance Guide and Best Settings. rog.asus.com.
- Steam Community. Can a 1060 Really Run This? Steam Discussion. steamcommunity.com.
