Black Myth: Wukong is one of the most visually demanding PC games ever shipped. Game Science built it on Unreal Engine 5 with Nanite virtualized geometry, Lumen global illumination, and optional path tracing — a combination that makes even high-end GPUs work hard. Getting stable FPS without destroying the game’s extraordinary visuals requires knowing which settings are worth the GPU cost and which are not. For the general framework behind PC settings optimization, see the PC game settings optimization guide. Budget GPU players should check the Black Myth Wukong low-end settings guide. If you play on handheld, the Black Myth Wukong Steam Deck guide covers handheld-specific settings.
System Requirements Reality Check
Game Science’s official minimum spec lists an RTX 2060, but “minimum” here means barely functional at Low settings — not a smooth play experience. The realistic minimum for 1080p 60 FPS without ray tracing is an RTX 4060. This distinction matters because many players with RTX 2080 or RX 6800 XT hardware are surprised to find Black Myth demanding more than expected. The combination of Nanite geometry, Lumen lighting, and dense foliage simulation creates GPU load that is qualitatively different from most previous-generation engine games.
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| Hardware Tier | GPU Example | Target | Notes |
|---|---|---|---|
| Playable minimum | GTX 1660 Super / RX 5700 | 1080p 30 FPS Low | Upscaling required — all ray tracing off |
| Realistic minimum | RTX 4060 / RX 7600 | 1080p 60 FPS | DLSS Quality required — no ray tracing |
| Mid-range sweet spot | RTX 4070 / RX 7800 XT | 1440p DLSS Quality 60 FPS | Lumen on, selective ray tracing viable |
| High-end | RTX 4080 / RX 7900 XTX | 4K DLSS Quality 60 FPS | Full ray tracing viable, no path tracing |
| Enthusiast | RTX 4090 | 4K with path tracing | Everything maxed |
GPU Tier Recommended Settings
The table below covers the most impactful settings for each hardware tier. Adjust from this baseline rather than using the preset quality levels, which do not optimally weight the GPU cost of each setting.
| Setting | RTX 4060 / RX 7600 | RTX 4070 / RX 7800 XT | RTX 4080+ |
|---|---|---|---|
| Upscaling | DLSS Quality 1080p | DLSS Quality 1440p | DLSS Quality / Native 4K |
| Global Illumination (Lumen) | Off (Baked) | On — Medium quality | On — High quality |
| Shadows | Medium | High | Ultra |
| Ray Tracing | Off | RT Shadows only | RT Shadows + RT Reflections |
| Hair / Fur Simulation | Off or Low | Medium | High |
| Foliage Detail | Medium | High | Ultra |
| Texture Quality | High (8GB VRAM) | Ultra | Ultra |
| Ambient Occlusion | Medium | High | Ultra |
| Anti-Aliasing | DLSS / TSR | DLSS / TSR | DLSS / TSR |
| Motion Blur | Off | Off | Personal preference |
| DLSS Frame Generation | On (RTX only) | On (RTX only) | On (RTX only) |

Lumen vs Baked Lighting: When to Enable by GPU Tier
Lumen is Unreal Engine 5’s fully dynamic global illumination system and is the single biggest visual differentiator in Black Myth: Wukong. With Lumen enabled, light bounces dynamically through environments — lanterns cast soft warm glow into stone alcoves, torchlight shifts as you move through a corridor, and the forest canopy creates accurate dappled shadow. Without Lumen (baked lighting mode), the same environments use pre-calculated static lighting that looks significantly flatter.
The trade-off is GPU cost. Lumen at High quality costs approximately 30–40% of frame time on mid-range hardware. On an RTX 4060, enabling Lumen drops average FPS from around 65 to around 42 at 1080p with DLSS Quality — not enough headroom for stable 60 FPS. This is why Lumen is not recommended for the RTX 4060 tier and below. The baked lighting in Black Myth is still high quality by genre standards — players on this hardware are not missing a dramatically inferior visual experience, just a different one.
From RTX 4070 / RX 7800 XT upward, Lumen becomes viable. At 1440p DLSS Quality on an RTX 4070, Lumen Medium maintains 55–65 FPS in demanding areas — within the target range when combined with Frame Generation. If you have an RTX 4070 Ti or better, Lumen High is the correct choice and unlocks the game as Game Science intended it to look.
DLSS 4 Setup and Frame Generation
Black Myth: Wukong supports DLSS 3.5 / DLSS 4 with Frame Generation for NVIDIA RTX users. Frame Generation inserts AI-generated intermediate frames between rendered frames, dramatically boosting the displayed frame rate with relatively low latency cost when combined with DLSS Reflex.
Setup in-game: navigate to Settings — Display — Upscaling. Set to DLSS Quality first. Then enable Frame Generation (requires RTX 20-series or above; the DLSS 4 upgrade with improved frame quality requires RTX 40-series). Enable DLSS Reflex simultaneously — this reduces input latency that Frame Generation introduces.
The practical impact: an RTX 4060 rendering at 42 FPS with DLSS Quality plus Lumen off can display 75–80 FPS with Frame Generation enabled. An RTX 4070 at 55 FPS baseline can reach 100+ displayed FPS. Frame Generation is not a substitute for native rendering performance — it cannot help with CPU-bottlenecked stutters, and input latency is higher than native even with Reflex — but for this level of visual demand, it is the correct tool to reach playable frame rates.
XeSS and FSR for AMD Users
AMD GPU owners do not have access to DLSS or NVIDIA Frame Generation. The available options are AMD FSR 3 and Intel XeSS, both available under the same in-game Upscaling setting.
FSR 3 (FidelityFX Super Resolution 3) includes AMD’s own Frame Generation implementation, which unlike NVIDIA’s works on any GPU — AMD, NVIDIA, and Intel alike. Image quality at FSR 3 Quality mode is somewhat behind DLSS 4 Quality, particularly in motion and in scenes with fine foliage detail, but the performance multiplication from Frame Generation is comparable in FPS terms.
XeSS (Intel Xe Super Sampling) at Quality mode produces slightly sharper output than FSR 3 Quality on non-Intel-Arc hardware. On an RX 7800 XT, XeSS Quality typically produces a cleaner image than FSR 3 Quality in Black Myth’s foliage-heavy environments. XeSS does not include its own Frame Generation. Test both upscalers and select the one that looks better to your eye in motion — the difference is subtle but worth checking in the game’s particle-heavy boss encounters.
Ray Tracing Cost Breakdown
Black Myth: Wukong supports three ray tracing effects, each with a different GPU cost-to-visual-quality ratio:
Ray Traced Shadows — the best-value RT effect in this game. Replaces shadow maps with per-ray shadow casting for dynamic objects. Cost on an RTX 4070: approximately 8–12 FPS at 1440p. Visual improvement is significant in outdoor areas with complex foliage and multi-light environments. This is the RT effect to enable first if your GPU allows any ray tracing at all.
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Ray Traced Reflections — meaningful in specific scenes with water, wet stone, and polished armor, but rarely visible in the dense forest and cave environments that make up most of the game. Cost: 10–15 FPS at 1440p on RTX 4070. Recommended for RTX 4080 and above only.
Path Tracing — full path tracing replaces the entire lighting pipeline with ray-traced light transport. Visually transformative, computationally brutal. Even an RTX 4090 requires DLSS Ultra Performance to maintain 60 FPS at 4K with path tracing active. Treat path tracing as a photo mode and benchmark tool rather than a gameplay mode, unless you are on top-of-line hardware at 1080p.
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TSR vs DLSS: Which to Use
If you have an NVIDIA RTX GPU, use DLSS — it produces consistently better results than Unreal Engine 5’s built-in TSR (Temporal Super Resolution) in Black Myth: Wukong. DLSS 4’s transformer model, available for RTX 40-series, produces particularly sharp output in motion with minimal ghosting on fast-moving foliage and particle effects.
TSR is the correct choice for non-NVIDIA GPUs that do not support DLSS or have a preference over FSR. Compared to FSR 3 Quality, TSR tends to produce slightly softer but temporally more stable output in scenes with complex particle effects — spell effects and smoke in boss fights are a specific case where TSR’s temporal accumulation handles uncertainty better than FSR’s spatial approach. Test both and select the output that looks better in the game’s particle-heavy combat scenarios.
Resolution Recommendations by GPU Tier
RTX 4060 / RX 7600: 1080p + DLSS Quality. Do not attempt 1440p at this tier — native 1440p is well outside the performance budget. Commit to 1080p DLSS Quality and put the saved GPU headroom into texture quality and shadow settings.
RTX 4070 / RX 7800 XT: 1440p + DLSS Quality is the sweet spot. DLSS Quality at 1440p renders internally at approximately 960p and outputs a 1440p image that approaches native quality. This is the resolution tier where Black Myth: Wukong’s UE5 visuals look best for the money — enough pixels to resolve Nanite geometry detail, enough GPU headroom to enable Lumen Medium and RT Shadows.
RTX 4080 / 4090: 4K + DLSS Quality. At 4K DLSS Quality the internal render resolution is approximately 1440p-equivalent and the output is indistinguishable from native 4K in motion. This is the only GPU tier where significant ray tracing at 4K is feasible.

Hair and Fur Simulation: A Hidden FPS Cost
Black Myth: Wukong uses real-time hair and fur simulation for Wukong’s fur, character hair, and several enemy types — most notably the Great Sage’s fur and boss characters with complex hair physics. This is one of the more GPU-expensive settings relative to its visible impact during fast-paced gameplay.
Hair simulation at High costs approximately 6–10 FPS on mid-range hardware (RTX 4070 class) compared to Low or Off. In motion and during combat, the difference between High and Medium is often imperceptible. The effect is most visible in slow pan cutscenes and during certain boss encounter close-ups. Recommended approach: Medium for RTX 4070-class hardware. Low or Off for RTX 4060 and below — the reclaimed FPS is better spent on shadows and ambient occlusion, which are more consistently visible throughout play.
Key Settings Ranked by FPS Impact
For quick optimization priority, make changes in this order:
- Global Illumination (Lumen) — highest single impact. On/off is a 30–40% GPU cost swing.
- Ray Tracing — each RT effect costs 8–15 FPS. Disable all before reducing other settings.
- Shadow Quality — High to Medium saves 8–12 FPS with minimal visual change.
- Hair / Fur Simulation — High to Low saves 6–10 FPS, mostly invisible during combat.
- Foliage Detail — Ultra to High saves 4–7 FPS in dense outdoor environments.
- Upscaling mode — Quality to Balanced recovers 5–8 FPS at the cost of image sharpness.
- Ambient Occlusion — Ultra to Medium saves 3–5 FPS with small visual difference.
- Motion Blur — disable unconditionally. No meaningful visual benefit in action gameplay.
Stuttering Causes and Fixes
Shader compilation stutters are the most common complaint on first play. UE5 games compile shader permutations at runtime, which causes brief freezes the first time new visual situations are encountered — entering new areas, triggering new spell effects, encountering new enemy types. These stutters diminish significantly after the first playthrough of each area. Closing background applications (browser, Discord, Spotify) reduces CPU thread contention that makes shader compilation stutter worse.
VRAM overflow causes severe micro-stuttering that does not improve during gameplay. Black Myth at High textures requires approximately 8GB VRAM at 1080p/1440p. Cards with 6GB VRAM (RTX 3060 Ti class, RX 7600) should run Medium textures to avoid overflow. Symptom: consistent micro-stutter that persists throughout a session rather than only at area transitions. Fix: lower Texture Quality and monitor VRAM usage with a GPU overlay until stutter stops.
CPU bottleneck in open-area exploration occurs on older quad-core CPUs. Black Myth’s environment streaming and foliage simulation use multiple threads, and anything below a modern 6-core CPU can create GPU wait in traversal sections. Monitor CPU usage — if all cores are at 90–100% during stutters, the CPU is the limiter, not the GPU settings. Close background applications as the primary software mitigation.
Frequently Asked Questions
What are the best Black Myth Wukong settings for an RTX 4060?
Use DLSS Quality at 1080p, Lumen off (baked lighting), Shadow Quality Medium, Hair Simulation Low, all ray tracing off, Texture Quality High (requires 8GB VRAM). Enable DLSS Frame Generation. This configuration reaches 60+ displayed FPS in most areas. The RTX 4060 8GB is the realistic minimum for smooth 1080p play without cutting too many visual corners.
Does Black Myth Wukong support DLSS 4?
Yes. DLSS 4 with the transformer-model quality upgrade and Frame Generation is supported on RTX 40-series cards. RTX 20 and 30-series support DLSS 3.5 quality mode. Frame Generation specifically requires RTX 40-series. Update your NVIDIA driver to the latest version — the game uses the driver’s DLSS DLL rather than a bundled version, so keeping drivers current ensures you get DLSS 4 performance.
How much VRAM does Black Myth Wukong use?
Approximately 8GB at High textures at 1080p/1440p, 10–12GB at Ultra textures, and 14GB+ with path tracing at high resolutions. Cards with 6GB VRAM should run Medium textures. The RTX 4060 8GB is the practical minimum VRAM configuration for smooth High texture play — the 6GB RTX 3060 Ti requires Medium textures to avoid overflow stutter.
Is path tracing worth enabling in Black Myth Wukong?
Only as a visual showcase on RTX 4090 hardware at 1080p or 1440p. Path tracing at 4K is not feasible for smooth gameplay on any current single GPU. The standard Lumen pipeline at High quality already looks exceptional — path tracing is an incremental improvement with a dramatic performance cost. It is not worth enabling for routine play on any GPU below RTX 4090.
