Every time you install a new PC game, the same confrontation awaits: a graphics settings menu with forty sliders, three preset buttons and zero guidance on where to start. Most guides solve this by giving you a list of “best settings” for one specific game. This guide is different. It gives you a universal framework that applies to virtually any PC game — a starting template built around your specific GPU tier, the settings that should always be disabled regardless of hardware, and a systematic tuning method that gets you to your target frame rate in under ten minutes. Learn this once and it works for every game you play from today onwards. For a deeper breakdown of individual settings and what they actually do, see our PC game settings explained guide.
The Right Approach: Presets First, Then Tune
The most common mistake PC gamers make when launching a new title is either hitting “Auto-Detect” and accepting whatever the game decides, or going straight to Ultra and expecting the hardware to keep up. Both approaches produce the same outcome: unstable performance and a settings menu that needs revisiting ten minutes later.
The correct method is three steps:
- Identify your GPU tier using the table below and apply that starting preset.
- Disable the universally bad settings (listed in the next section) — these cost FPS with no meaningful visual benefit.
- Run the in-game benchmark for 60 seconds, check your average and 1% low FPS, then adjust one setting at a time.
Presets exist because game developers tested them on real hardware. They are not perfect, but they are a better baseline than random slider positions. Your job is to start at the right preset and make targeted improvements from there. For the full context on how PC game settings interact with each other and why certain settings are so much more expensive than others, our PC game settings optimization guide covers the underlying mechanics in detail.
Recommended Starting Preset by GPU Tier
Use this table to find your GPU and apply the corresponding preset the moment you open a new game’s settings menu. If your exact GPU is not listed, match it by generation and performance tier. A card between two tiers should start at the lower preset and move up if FPS allows.
| GPU | Starting Preset | Notes |
|---|---|---|
| RTX 4090 / RTX 4080 | Ultra | Enable upscaling only if targeting 4K 60+ FPS |
| RTX 4070 Ti / RTX 4070 / RX 7800 XT | High | DLSS Quality or FSR Quality at 1440p |
| RTX 4060 Ti / RTX 4060 / RX 7600 | Medium-High | DLSS/FSR Balanced at 1440p for 60 FPS target |
| RTX 3060 Ti / RTX 3060 / RX 6700 / RX 6600 | Medium | DLSS/FSR Performance at 1440p; High at 1080p |
| GTX 1660 Super / GTX 1660 Ti / RX 5600 XT | Low-Medium | FSR Performance required at 1440p |
| GTX 1650 / RX 6500 XT | Low | FSR Ultra Performance; stick to 1080p |
Settings to Disable First in Every Game
Before you touch a single quality slider, disable these five settings. They appear in almost every modern PC game, they consistently produce FPS costs, and the overwhelming majority of players prefer them off once they know what they are. These are not taste preferences — they are the default-off settings that shipped as default-on for marketing reasons.
Motion Blur
Motion blur applies a per-object or camera-direction smear to simulate cinematic film. On a PC monitor, this manifests as a blurring of fast-moving elements during rotation or action. The effect commonly causes headaches and motion sickness in sessions longer than 30 minutes. It has zero gameplay benefit, it reduces the clarity of fast action scenes — the exact moments where you need to see clearly — and it costs measurable rendering time. Disable this in every game immediately.
Film Grain
Film grain overlays procedural visual noise across the entire image, mimicking the grain pattern of analogue film. On a clean LCD or OLED monitor, this adds visible grit and reduces sharpness without any artistic payoff. It also runs as a post-processing pass that burns GPU cycles. No competitive player uses it; most casual players turn it off once they realise it exists. Off.
Chromatic Aberration
Chromatic aberration creates a colour-fringing distortion at the edges of the screen, replicating the lens imperfections of cheap cameras. It is purely a stylistic mimicry of photography flaws and produces visual fatigue in longer sessions. It is almost universally reported as annoying by players who become aware of it. There is no upside to having it enabled. Disable it in every game.
Depth of Field (in Gameplay)
Depth of field blurs objects outside the game camera’s focal point, simulating camera aperture. In pre-rendered cutscenes this is a legitimate cinematic tool. During gameplay it blurs your peripheral vision and background detail while you are actively trying to perceive the game world. Many games allow you to disable it for gameplay separately from cutscenes. If the option exists, turn off gameplay depth of field. Leave cutscene depth of field to personal preference.
Lens Flare Effects
Lens flare adds streaks, halos, and bloom effects around bright light sources — street lamps, explosions, the sun. It is a post-processing cosmetic that reduces local contrast in well-lit scenes and costs a rendering pass. Experienced PC gamers consistently disable it. Unless you find it atmospheric in a specific game, turn it off.

Settings to Always Keep High (Near-Zero FPS Cost)
While the previous section covers what to cut, these three settings are almost free and should be left at maximum regardless of your GPU tier. They are frequently caught in the collateral damage of aggressive preset reductions and silently downgraded without any FPS benefit.
Anisotropic Filtering — Always Set to 16x
Anisotropic filtering (AF) sharpens textures on surfaces that recede at an angle from the camera — floors, roads, open fields, corridors. Without it, those surfaces appear blurry and muddy beyond a short distance. With AF set to 16x, they remain sharp throughout the scene. On every GPU released in the last fifteen years, the performance cost of AF 16x versus AF 1x is between 0 and 2 percent — effectively zero. There is no reason to lower this setting. If a preset reduces it, increase it back to 16x manually every time.
Texture Quality — Set as High as Your VRAM Allows
Texture quality determines the resolution of surface detail textures loaded into GPU memory. Critically, this is not a rendering operation — textures are loaded into VRAM at startup and read passively during rendering. If your VRAM can hold them, ultra textures cost nearly identical FPS to low textures. The problem only occurs when you exceed your VRAM capacity, at which point the GPU starts fetching textures from system RAM, causing stuttering rather than low average FPS. As a general rule: 6 GB VRAM — Medium to High; 8 GB VRAM — High to Ultra; 12 GB VRAM or more — Ultra without concern. Set this as high as your VRAM tier allows and leave it there.
Audio Quality and Ambient Sound Distance
Audio processing runs on the CPU, not the GPU, and it accounts for less than 1% of CPU load in the vast majority of games. If your settings menu includes audio quality, ambient sound distance, or reverb quality options, set them to maximum. They will not appear in your FPS counter in any meaningful way. The only exception is games with extremely complex physics-based audio simulation, which is rare — and even there the impact is minimal on modern CPUs.
Upscaling Template by GPU Tier: DLSS, FSR, and XeSS
Upscaling is the most powerful tool in the modern PC gamer’s settings arsenal. Instead of rendering the game at your full display resolution, upscaling renders at a lower internal resolution and uses AI or algorithm-based reconstruction to output a full-resolution image. The result is substantial FPS gains at minimal visual cost when used correctly.
Three main technologies are available in 2026. DLSS (Deep Learning Super Sampling) is NVIDIA-exclusive and uses a trained AI model — it produces the best image quality per FPS gain and works on RTX 20, 30, and 40 series cards. FSR (FidelityFX Super Resolution from AMD) is hardware-agnostic and works on any GPU, including NVIDIA cards and integrated graphics. XeSS (Intel’s Xe Super Sampling) is primarily optimised for Intel Arc GPUs but also runs on other hardware. For NVIDIA GPU owners with DLSS available, use DLSS. For AMD cards or any NVIDIA owner whose game does not support DLSS, use FSR.
| GPU Tier | Best Upscaler | Recommended Mode | When to Use |
|---|---|---|---|
| RTX 4090 / RTX 4080 | DLSS | Quality (or off) | Only at 4K if targeting 60+ FPS |
| RTX 4070 Ti / RTX 4070 / RX 7800 XT | DLSS Quality / FSR Quality | Quality | At 1440p for High+ presets |
| RTX 4060 Ti / RTX 4060 / RX 7600 | DLSS Balanced / FSR Balanced | Balanced | At 1440p to reach 60 FPS |
| RTX 3060 / RX 6700 / RX 6600 | DLSS Performance / FSR Performance | Performance | At 1440p; off at 1080p |
| GTX 1660 / RX 5600 XT | FSR Performance | Performance | Required at 1440p |
| GTX 1650 / RX 6500 XT | FSR Ultra Performance | Ultra Performance | Required; use 1080p base |
A note on DLSS Frame Generation: available on RTX 40-series cards, Frame Generation inserts AI-generated intermediate frames between rendered frames, further boosting perceived frame rates. It is excellent for single-player games at high frame rates but adds latency — do not use it in competitive multiplayer. For GPU-specific optimisations beyond in-game settings, the NVIDIA Control Panel settings guide covers the driver-level options that complement your in-game configuration.
Shadow Quality: The Highest-Impact Single Setting
If you want one setting change that gives you the largest FPS gain for the smallest visual sacrifice, shadow quality is almost always it. Shadow rendering is computationally expensive because shadows must be recalculated dynamically as objects, light sources, and the camera all move simultaneously. Ultra shadow quality typically means high-resolution shadow maps cast across a wide distance, updated every frame. This is GPU-intensive by design.
The critical insight, documented repeatedly in Digital Foundry’s per-game graphics performance breakdowns, is that the perceptual difference between Ultra and High shadows is minimal at normal gaming camera distances and in motion. Shadows at Ultra resolution are noticeably crisper only in static close-up shots. During gameplay, your brain is processing motion, enemies, objectives — it does not notice the shadow resolution delta.
In practice: dropping from Ultra to High shadows typically yields 10–20% more FPS in GPU-bound scenarios. Dropping from Ultra to Medium yields 25–40% in many titles. From the GPU tier table above, Medium or High shadows are the correct starting point for every tier below RTX 4080. Even on high-end hardware, dropping to High shadows gives you headroom to increase other visual settings.
Shadow quality tuning order: Start at High. If you need more FPS, drop to Medium before touching any other quality setting. Shadow quality is your highest-value lever; use it first.
The Benchmark-Tweak Loop
Systematic benchmarking is faster than guessing. Most modern PC games include a built-in benchmark — a scripted 60-to-90 second sequence that runs the same scene repeatedly so you can directly compare settings changes. Here is the standard loop:
- Apply your starting preset from the GPU tier table. Disable the five settings listed above.
- Open the in-game benchmark. Note your average FPS and 1% low FPS. The 1% low is your worst-case frame time — if it is far below your average, you are getting irregular stutters, not just overall low performance.
- Change one setting only. Run the benchmark again. Note the new average and 1% low.
- Apply the 10% rule: if a change improves FPS by less than 10%, the visual quality trade-off is almost never worth it. If a change improves FPS by 20% or more with minimal visual difference, it is worth keeping.
- Repeat for each setting you want to test, one at a time.
If your game does not include a built-in benchmark, enable MSI Afterburner’s on-screen display to show FPS in the corner and play the same in-game section repeatedly for comparison. The key is consistency — running different parts of the game each time produces meaningless comparisons.
Target Frame Rates by Use Case
Before you benchmark, know your target. Chasing 144 FPS in a slow-paced RPG and accepting 30 FPS in a competitive shooter are both miscalibrated goals. Here are the practical targets that match each type of game:
| Use Case | Target FPS | Notes |
|---|---|---|
| Turn-based, strategy, visual novels | 30–60 FPS | Frame rate is imperceptible — prioritise image quality |
| RPGs, open world, story games | 60 FPS | Standard smooth threshold; lock with VSync or frame cap |
| Action-adventure, platformers, racing | 120 FPS | Noticeably more fluid — worth trading quality settings |
| Competitive FPS, fighting games | 144–240 FPS | Match display refresh rate; input latency advantage is real |
One important rule: a locked frame rate is almost always better than an unlocked one that fluctuates. 60 FPS locked feels smoother than 45–80 FPS unlocked because the frame delivery is consistent. Use your game’s built-in frame cap or NVIDIA’s Reflex / AMD’s Anti-Lag tools to lock to a stable target slightly below your hardware ceiling rather than pushing for maximum uncapped FPS.
When to Accept Lower Settings vs When to Upgrade Hardware
Settings optimisation has a ceiling. Once you have applied this template — correct preset, disabled post-processing, upscaling engaged, shadows at Medium — and you are still below your target frame rate, you have reached the limits of software optimisation for your hardware. At that point, the question is whether the gap is worth closing by accepting lower visual quality or whether a hardware upgrade is the correct answer.
Accept lower settings when: The visual difference between your current settings and the next tier down is not noticeable to you during active gameplay. Many players cannot reliably distinguish Medium-High from High at 1080p in motion. If a further drop gains you 20+ FPS and keeps you above 60, it is often the right call.
Consider upgrading when: You are already at Low settings and still not hitting 60 FPS at your target resolution; you are consistently GPU-bottlenecked in games you play regularly; or your GPU is more than two performance tiers below the current generation mid-range (approximately GTX 1060 level or older in 2026). GPU upgrades deliver the most consistent FPS improvements across all games, whereas a CPU upgrade only helps if you are CPU-bottlenecked — which brings us to the next section.
Diagnosing Low FPS: CPU Bottleneck vs GPU Bottleneck
Low FPS has two fundamentally different causes that require different solutions. Confusing them leads to settings changes that have no effect, or worse, to spending money on the wrong upgrade. The tool for diagnosing this is MSI Afterburner (free) with its Riva Tuner Statistics Server overlay enabled to display real-time CPU and GPU usage percentages on screen during gameplay.
GPU bottleneck is when your GPU is running at 95–100% utilisation while your CPU is running below 80%. This is the normal and desirable scenario — it means your GPU is the limiting factor, and lowering resolution, quality settings, or enabling upscaling will directly improve FPS. The GPU simply cannot render frames fast enough at your current settings. Solution: apply the recommendations in this guide, reduce shadow quality first, enable upscaling.
CPU bottleneck is when your CPU is running at 95–100% utilisation while your GPU is sitting at 60% or below. In this scenario, lowering graphics settings does almost nothing for your FPS because the GPU is waiting for the CPU to finish its work before it can render the next frame. The CPU bottleneck is caused by: very high NPC or enemy density (AI processing), large open-world games with extensive simulation, games with poor multi-threading that max out a single core.
CPU bottleneck solutions: Reduce NPC or crowd density settings if available; reduce draw distance (this reduces the number of objects the CPU must track and cull each frame); enable any “CPU optimisation” or “thread management” options the game offers. If you are consistently CPU-bottlenecked across multiple different games, a CPU upgrade will provide more benefit than a GPU upgrade.

Frequently Asked Questions
What graphics settings affect FPS the most?
In order of impact across most games: resolution (or internal upscaling resolution) is the single highest-impact variable; shadow quality is typically the highest-impact standalone setting within a fixed resolution; ambient occlusion and global illumination are expensive post-processing effects worth reducing to Medium or disabling on lower-tier GPUs; anti-aliasing at high sample counts is expensive. Texture quality, anisotropic filtering, and audio settings have minimal FPS impact. Motion blur, film grain, and chromatic aberration have small but real costs with no visual benefit worth keeping.
How do I get a stable 60 FPS on any game?
Follow this sequence: (1) Apply the correct preset for your GPU tier from the table above. (2) Disable motion blur, film grain, chromatic aberration, and lens flare. (3) Enable upscaling at the Balanced or Performance mode for your tier. (4) Drop shadow quality to Medium. (5) Run the in-game benchmark. If you are still below 60 FPS average, lower ambient occlusion to Medium or off, then reduce draw distance if available. If still below 60 FPS after all of this, lower your target resolution (1080p instead of 1440p). A locked 60 FPS is always smoother than an unlocked 55–70 FPS fluctuation, so enable a frame cap once you reach a stable target.
What are the best graphics settings for laptop gaming?
Laptop gaming introduces additional constraints beyond GPU tier: thermal throttling (the GPU reduces its clock speed when it overheats), lower VRAM limits (mobile GPUs typically run at reduced TDP), and power limits. Apply the desktop GPU tier table but drop one tier lower than your GPU’s desktop equivalent suggests — a laptop RTX 4060 typically performs closer to a desktop RTX 3060 under sustained load. Always ensure your laptop is plugged in during gaming (battery mode significantly reduces GPU power limits on most models). Enable your laptop’s “Performance” or “Turbo” power mode in the manufacturer’s software. Avoid soft surfaces that block the vents. Use FSR over DLSS if the game’s DLSS implementation appears blurry on your screen — some titles have better FSR implementation than DLSS for mobile hardware.
Sources
- Tom’s Hardware — GPU benchmarks and PC gaming hardware performance analysis
- Digital Foundry / Eurogamer — Per-game graphics settings performance breakdowns and shadow quality analysis
- PCGamesN — PC gaming hardware guides and graphics settings coverage
- NVIDIA GeForce Technologies — DLSS and Frame Generation technical documentation
I've been playing video games for over 20 years, spanning everything from early PC titles to modern open-world games. I started Switchblade Gaming to publish the kind of accurate, well-researched guides I always wanted to find — built on primary sources, tested in-game, and kept up to date after patches. I currently focus on Minecraft and Pokémon GO.
