Black Myth: Wukong is one of the most graphically demanding games released in recent years — an Unreal Engine 5 action RPG built around Lumen global illumination and Nanite virtualised geometry. On PC with high-end hardware, the results are stunning. On Steam Deck, achieving a playable experience requires disabling both of those systems and accepting significant visual compromises. The good news: stable 30 FPS is achievable in most areas with the settings below, and the OLED Steam Deck can unlock 40 FPS in less demanding zones using the 40 Hz refresh rate. For the full cross-platform breakdown, see the Black Myth Wukong best settings guide.
Steam Deck vs. Game Minimum Requirements: Honest Gap Analysis
The Steam Deck was not designed with Black Myth: Wukong in mind. The game’s official minimum PC requirements call for an Intel Core i7-9700 or AMD Ryzen 5 5500 CPU, an NVIDIA GeForce RTX 2060 or AMD Radeon RX 5700 XT GPU with 8GB dedicated VRAM, and 16GB system RAM. The Steam Deck’s custom AMD APU — a Zen 2 processor paired with an RDNA 2 GPU running 8 compute units at up to 1.6 GHz — falls significantly short of these requirements on every metric. The GPU delivers roughly one-quarter of the raw shader throughput of the RX 5700 XT, and the 16GB of unified LPDDR5 RAM is shared between CPU, GPU, and operating system.
What this means in practice: Lumen and Nanite must be disabled entirely, shadow quality must be Low or Off, upscaling via FSR 2 is mandatory, and the frame rate target must be 30 FPS rather than 60. ProtonDB community reports confirm the game runs on Steam Deck via Proton — it is rated Gold — but only with aggressive settings reductions applied before your first play session. Out of the box, default settings produce a sub-20 FPS slideshow.
Recommended Black Myth Wukong Steam Deck Settings
Select Custom from the overall quality preset first — do not use the Low preset, as it still leaves certain Unreal Engine 5 pipeline features active that need to be manually disabled. Then apply each setting in the table below. For a full explanation of what these options do under the hood, the game settings optimization guide covers the core mechanics in detail.
| Setting | Recommended | Notes |
|---|---|---|
| Display Mode | Fullscreen | Required for FSR 2 and minimum input latency |
| Resolution | 1280×800 (native) | Do not reduce — FSR handles the render scale internally |
| Overall Quality | Custom | Never use Low preset — some UE5 systems remain enabled |
| Lumen | Off | Critical — single largest FPS gain on Steam Deck |
| Nanite | Off | Disable completely — hardware cannot sustain it |
| Upscaling Mode | FSR 2 | Mandatory — without it 30 FPS is not achievable |
| Upscaling Quality | Quality or Balanced | Quality = 67% render, Balanced = 58% render (see FSR section) |
| Shadow Quality | Low | Second biggest gain after Lumen; set to Off in demanding areas |
| Shadow Distance | Low | Reduces shadow draw call range |
| Ambient Occlusion | SSAO or Off | SSAO is acceptable; Off gives extra headroom in boss arenas |
| Screen Space Reflections | Off | High GPU cost, limited visual gain at 800p |
| Post-Processing | Low | Covers motion blur, colour grading, lens flares |
| Motion Blur | Off | Reduces perceived clarity at 30 FPS — always disable |
| Bloom | Off | Minimal visual difference; saves GPU cycles |
| Depth of Field | Off | Disable for clarity during gameplay and cinematics |
| Texture Quality | Medium | Low VRAM cost; Medium is visible quality step over Low |
| Effects Quality | Low | Particle and spell effects — Low is acceptable in combat |
| Foliage Density | Low | Dense bamboo forests are a GPU bottleneck in this game |
| View Distance | Low | Large open areas benefit most from this reduction |
| Hair Simulation | Off | Strand-based hair is extremely GPU-intensive — disable entirely |
| Volumetric Cloud | Off | High GPU cost; not perceptible in handheld gameplay |
| Anti-Aliasing | Handled by FSR 2 | FSR 2 includes temporal anti-aliasing — do not set separately |
Lumen and Nanite: Why Both Must Be Disabled
Lumen is Unreal Engine 5’s real-time global illumination system. It calculates how light bounces off surfaces dynamically, producing dramatic, physically accurate lighting in forested and cave environments. On a high-end GPU with hardware ray tracing support, it is transformative. On the Steam Deck’s RDNA 2 GPU, which has no hardware ray tracing and very limited shader throughput, Lumen drops frame rates by 15–20 FPS compared to running without it. Disabling Lumen switches the renderer to baked global illumination — lighting that was pre-calculated by the developer. The game still looks good, but the dynamic light-bounce effects are gone.
Nanite is UE5’s virtualised geometry system, which automatically adjusts mesh detail based on screen-space contribution. On PC with dedicated VRAM, it is largely transparent. On Steam Deck, Nanite causes stuttering and increased frame times because the unified memory architecture struggles with its streaming demands. Disabling it switches the engine back to traditional level-of-detail (LOD) meshes, which are more predictable for the hardware.
Both settings are in the graphics menu. Set Lumen to Off and Nanite to Off before starting a new session. These two changes alone add more playable headroom than every other setting on the list combined.
FSR 2 Setup for Steam Deck
FSR 2 (FidelityFX Super Resolution 2) is AMD’s temporal upscaling technology and is essential for Black Myth: Wukong on Steam Deck. Without it, the RDNA 2 GPU cannot maintain 30 FPS at native 1280×800 resolution even with all other settings on Low. FSR 2 renders the game at a reduced internal resolution and then reconstructs a near-native quality image using a temporal accumulation algorithm — capturing detail from multiple previous frames to fill in the upscaled output.
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FSR 2 Quality mode renders at 67% of native resolution — approximately 857×534 internally, upscaled to 1280×800. This is the recommended starting point. The upscaled output retains good detail on character models and environmental textures, and the temporal component handles movement without significant ghosting. FSR 2 Balanced mode drops to 58% (around 742×464 render), providing additional performance headroom at the cost of visible softness on distant geometry. Use Balanced if you experience consistent frame drops below 27 FPS in open-world areas with dense foliage.
FSR 2 Performance mode (50% render scale) is too aggressive for a narrative action game — the softness on character faces during cutscenes is distracting, and the temporal reconstruction introduces trailing artefacts during fast combat animations. Stay at Quality or Balanced.

TDP Limit and FPS Cap
Open the Steam Deck Quick Access menu (the three-dot button below the right trackpad) and configure these hardware-level controls alongside your in-game settings:
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TDP Limit: Enable TDP Limit and set it to 15W. This is the Steam Deck’s maximum configurable TDP. Black Myth: Wukong is the most GPU-demanding game in this settings category — even with Lumen and Nanite disabled, the Unreal Engine 5 renderer draws heavily on the GPU for shading, particle effects, and foliage. Setting TDP below 13W causes consistent frame drops during boss fights and dense outdoor areas. Use 15W for general play; if battery life is a priority, 13W is the minimum that maintains stable 30 FPS in most zones.
FPS Cap: Set the Frame Rate Limit to 30. This activates the Steam Deck’s half-rate sync at 60 Hz, delivering a tear-free image with consistent 33ms frame times. A locked 30 FPS with even frame pacing feels substantially smoother than an unlocked 25–35 FPS with irregular spikes. On the OLED Steam Deck, set both the refresh rate and FPS cap to 40 — the OLED panel’s 40 Hz mode provides the best performance-to-quality ratio for demanding games, and Black Myth: Wukong can sustain 40 FPS in less complex areas with these settings.
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LCD vs. OLED Steam Deck: Performance Differences
The original Steam Deck LCD and the Steam Deck OLED use identical AMD APU silicon — the CPU and GPU are the same hardware. The performance differences between models are modest but meaningful for this game:
The OLED model has a slightly higher factory GPU clock ceiling in some thermal profiles (up to 1.6 GHz sustained vs the LCD’s effective 1.4–1.5 GHz under load), improved thermal dissipation due to the redesigned chassis, and the 40 Hz panel refresh mode. For Black Myth: Wukong, the 40 Hz / 40 FPS configuration is only available on the OLED. The better thermals also mean the OLED can sustain higher GPU clocks for longer before thermal throttling sets in during extended boss encounters.
The LCD model should target 30 FPS locked at 60 Hz with TDP at 15W. The game is still fully playable; you simply lose the 40 Hz option. Thermal throttling is more likely to appear after 45–60 minutes of continuous play in demanding areas — the GPU clock drops to maintain safe temperatures, causing momentary frame dips. These are short-lived and not session-ending.
Shader Compilation: Do This First
Black Myth: Wukong compiles DirectX 12 shaders through Proton on first launch, and the shader compilation process is lengthy on Steam Deck hardware — typically 15–25 minutes. During this process the game stutters severely and is effectively unplayable. Run the first session plugged in via USB-C while the shader cache builds. Subsequent sessions skip the compilation process entirely and load directly into smooth gameplay.
If you skip this step and start playing on battery during compilation, you will experience persistent stutter throughout your first session even with correct settings applied. The stutter is not a settings problem — it is the shader compiler working in the background. Plug in, launch the game, let it sit at the main menu or in the opening area for 20 minutes, then start your actual play session.

Battery Life Expectations
Black Myth: Wukong is one of the most power-hungry games you can run on Steam Deck. At the recommended 15W TDP, expect 60–80 minutes of handheld battery life from the Steam Deck’s 40Wh battery (50Wh on the OLED). At 13W TDP, battery life extends to approximately 80–90 minutes with a modest increase in frame drop frequency during demanding scenes.
| Model | TDP | FPS Target | Estimated Battery |
|---|---|---|---|
| LCD (30 FPS) | 15W | 30 FPS locked | 60–75 minutes |
| LCD (battery saver) | 13W | 30 FPS (some drops) | 80–90 minutes |
| OLED (40 FPS) | 15W | 40 FPS locked | 70–85 minutes |
| OLED (battery saver) | 13W | 30 FPS locked | 90–100 minutes |
| Docked / plugged in | Uncapped | 30–40 FPS | N/A — AC power |
Reduce screen brightness to 50–60% to add 10–15 minutes to each session. The fan will run at near-maximum speed throughout play — the game pushes the APU continuously, and the thermal management system responds accordingly. This is normal behaviour for a demanding UE5 title on Steam Deck hardware and does not indicate a problem.
ProtonDB Compatibility Notes
Black Myth: Wukong has no native Linux build. It runs on Steam Deck via Proton, Valve’s compatibility layer for Windows games. ProtonDB community reports rate the game Gold, meaning it runs with minor workarounds. The recommended Proton version is Proton Experimental or the most recent numbered Proton release — check the ProtonDB community reports for the current recommended version, as this changes with game patches.
To set the Proton version: right-click Black Myth: Wukong in Steam > Properties > Compatibility > check “Force the use of a specific Steam Play compatibility tool” > select Proton Experimental. If you experience crashes at launch with Proton Experimental, try the latest stable numbered version (e.g. Proton 9.0). Do not use Proton 7.x or earlier — UE5 titles require the newer runtime components in Proton 8 and above.
Docked Mode Settings
When connected to a monitor or TV via the Steam Deck Dock or a USB-C to HDMI adapter, the game outputs at up to 1080p on AC power. This changes the optimal settings profile: uncapped TDP and AC power allow modest quality increases while maintaining 30 FPS. For full hardware background on docked mode capabilities, the Steam Deck guide covers the docked output system in detail.
| Setting | Docked Recommendation | Change from Handheld |
|---|---|---|
| Resolution | 1920×1080 | Increase to match display |
| Upscaling Quality | FSR 2 Quality (67%) | Use Quality at 1080p — avoid Balanced |
| Shadow Quality | Medium | Increase from Low — more visible at 1080p |
| Foliage Density | Medium | Slight increase — AC power allows it |
| Texture Quality | High | Increase — textures are clearly visible at 1080p |
| Lumen | Off | Keep disabled — still too demanding at any resolution |
| Nanite | Off | Keep disabled regardless of mode |
| TDP Limit | Disabled (full 15W) | AC power — allow maximum |
| FPS Cap | 30 FPS at 60 Hz | Target 30 FPS — 40+ is not achievable at 1080p |
Note that even docked on AC power, Black Myth: Wukong will not reach 60 FPS on Steam Deck hardware. The GPU ceiling at 1080p with these settings produces 28–34 FPS. Lock at 30 FPS for consistent frame pacing rather than chasing an unstable higher target.
Frequently Asked Questions
Can the Steam Deck run Black Myth Wukong?
Yes, but with significant compromises. The game runs via Proton and is rated Gold on ProtonDB. With Lumen and Nanite disabled, FSR 2 enabled, shadow quality at Low, and TDP at 15W, stable 30 FPS is achievable in most areas. The game is below the official minimum PC requirements, so expect reduced visual quality compared to PC, and run the first launch plugged in to complete shader compilation.
30 FPS or 40 FPS on Steam Deck?
30 FPS locked at 30/60 Hz on the LCD model. 40 FPS locked at 40/40 Hz on the OLED model in less demanding areas (outdoor exploration, smaller arenas). Boss fights with heavy particle effects may dip to 35–38 FPS on OLED — if this bothers you, switch to a 30 FPS lock for those encounters and return to 40 Hz mode afterward. The 40 FPS target is realistic for approximately two-thirds of the game’s environments on OLED.
How hot does the Steam Deck get running Black Myth Wukong?
Very hot. The APU regularly reaches 85–95°C during sustained play, which is within the rated thermal range but near the ceiling. The fan runs at near-maximum speed (around 5,500–6,000 RPM) and is clearly audible. This is the Steam Deck’s normal response to a fully saturated workload — the thermal system is doing its job. The console will not damage itself. If you are concerned, a 13W TDP limit brings APU temperatures down to 78–85°C with a modest performance cost.
Sources
- Steam Deck — Official Hardware Overview, Quick Access Menu and TDP Controls. Valve Corporation.
- ProtonDB — Community Compatibility Reports for Black Myth: Wukong on Steam Deck (App ID 2358720).
- Steam Deck HQ — Performance Analysis and Settings Recommendations for Steam Deck Games.
- Black Myth: Wukong — Steam Store Page and System Requirements. Game Science.
