Every crude oil base guide written before mid-August tells you to go find a deposit cluster and build on top of it — full stop. That advice is now only half true. Palworld’s tier-51 High-Pressure Crude Oil Extractor doesn’t need an oil field under it at all, which means the base-planning problem most guides treat as fixed — find deposits, build there, defend it — actually splits into two different problems depending on your tech level. This guide covers both: the five deposit clusters worth building on early, and the point where chasing more deposits stops being the right move.
Verified against Palworld v1.0.3 (August 12, 2026). Values may change with future updates.
Quick Start: Setting Up a Crude Oil Base
Do these in order and you’ll be running Plasteel within one building session:
- Hit Technology Level 50 and unlock the standard Crude Oil Extractor.
- Pick a location with 2+ deposits inside one base radius (table below) — one extractor per deposit, no exceptions.
- Build a Palbox first, then extractors directly on top of the dark oil patches — see our base building guide if you have not placed a Palbox before.
- Wire in a dedicated Large Power Generator line before you place a second extractor — see the power section below.
- Assign your best Electricity pal (Orserk, if you have one) and an Oil Extraction pal if you’ve caught one.
- Once you hit Tech Level 51, evaluate whether a High-Pressure Extractor at your main crafting base beats a second deposit run.
The Extractor That Doesn’t Need a Deposit — and Why That Changes Your Plan
Most guides treat the Crude Oil Extractor and its High-Pressure upgrade as the same building with a bigger number attached. They’re not. The standard Crude Oil Extractor unlocks at Technology Level 50 and must be built directly on an oil field — no oil patch under it, no oil out of it. That’s the entire reason location lists like the one below exist.
The High-Pressure Crude Oil Extractor, unlocked one tech level later at Level 51, breaks that rule. It draws more power (3,000 electricity versus the standard extractor’s 2,000) and costs more to build (300 Pal Metal Ingot, 50 Circuit Boards, 50 Bio Batteries, and 10 Ancient Civilization Parts), but it can be placed anywhere with a strong power grid — no deposit required. Both extractors process oil at the same underlying rate: 8,000 workload per barrel.
That single fact turns the base-planning question upside down. Instead of asking “which spot has the most deposits nearby,” a Level 51+ player can ask “where do I already have Plasteel and ammo production set up” and drop the High-Pressure version there — no relocation, no second base to defend. Early and mid-game, you’re still deposit-bound, which is what the rest of this guide covers. Late-game, treat the location list as optional.
Best Crude Oil Deposit Locations, Ranked
Deposit count inside one base radius is the number that matters most — more deposits per base means fewer generators, fewer defended perimeters, and less travel between bases. These five are the ones that show up consistently across community location trackers and guides, cross-checked for deposit count where sources agreed:
| Location | Coordinates | Deposits | Best For |
|---|---|---|---|
| Sunlit Isle | 401, -467 | 3 | Safest first oil base — mild region, low enemy density |
| Mount Obsidian | -855, -456 | 3, clustered | Highest deposit density found — needs heat-resistant armor |
| Oasis Isle | 917, 193 | 3 | Desert alternative to Mount Obsidian, plus a Kinship Peach spawn |
| Dessicated Desert (N of Sand Dunes) | 289, 243 | 2 + 8 coal nodes | Mid-game — pairs oil with a coal cluster for Refined Ingots, but expect Level 40+ enemies |
| Sakurajima (East) | -512, 171 | 2 | Natural mushroom-wall cliff cover — least defense building required |
Community location trackers map far more individual patches than any five-spot shortlist can cover, so treat this as a starting list, not the full atlas — the value here is the deposit count per single base radius, not exhaustive coverage. One contradiction worth flagging: some players report fitting two extractors on a single deposit, but Video Games Chronicle’s own testing couldn’t reproduce it. Plan for one extractor per deposit until you’ve confirmed otherwise on your own save.

Which Pals Should Actually Work Your Extractors
Oil Extraction work suitability is rare by design — Sakurajima’s late-game content added it to exactly three Pals. Jetragon and Astegon both carry Level 3 Oil Extraction, the highest tier, while Dumud sits at Level 1. If you already have a Jetragon working your endgame mount and combat roster, it’s also your best oil worker — you don’t need a second catch dedicated to base duty.
You don’t strictly need an Oil Extraction pal to run the building at all, though. Any pal assigned to an extractor will work it; a matching work suitability just clears the workload faster. If you’re still farming ore and coal for Refined Ingots and Circuit Boards at the same base, cross-reference your ore farming roster before pulling a general-purpose pal off mining duty to babysit an extractor that doesn’t need the specialization yet.
Powering Extractors Without Blackouts
2,000-3,000 electricity per extractor is enough to stall an entire base if you treat power as an afterthought. The Large Power Generator (Tech Level 49, 200 Pal Metal Ingot + 200 Electric Organ) stores far more charge than the standard Power Generator, and that stored pool — not a fixed real-time output — is what an extractor draws from. Run it dry and the extractor doesn’t just idle; other structures sharing that pool can shut down with it, the same domino effect the extractor’s own build data warns about.
Staff generators with your highest-level Electricity pal. As of patch 1.0, Orserk sits alone at Level 8 Generating Electricity — a full three levels above Dynamoff and Solmora Lux at Level 6, and the gap isn’t close. A higher level doesn’t raise the ceiling on how much power a generator can hold; it charges that stored pool faster, which is what actually prevents an extractor from stalling out mid-run. Full breakdown of every Electricity pal and their levels is in our Electric Pal Guide. Give oil extractors their own dedicated generator line separate from your Electric Furnace or Assembly Line — mixing them onto one shared pool is the fastest way to have a Plasteel run stall your ammo production.

Base Layout by Player Type
| Player Type | Priority |
|---|---|
| New player | Sunlit Isle, one extractor at a time. Skip the High-Pressure version until Tech Level 51 — the standard building is cheaper and you won’t have Circuit Boards to spare. |
| Casual player | Mount Obsidian or Oasis Isle — 3 deposits means one base covers your Plasteel needs through most of the late game without a second oil outpost. |
| Hardcore / optimiser | Skip the deposit hunt at Tech 51. Drop a High-Pressure Extractor at your existing production base and dedicate a Large Power Generator line to it — no travel time, no second defended perimeter. |
| Completionist | Run both — deposit-bound extractors on Sunlit Isle or Mount Obsidian for volume, plus a High-Pressure unit at your main base for redundancy if a remote base gets raided. |
What Crude Oil Is Actually For
If Plasteel is the only reason you’re building this, know what you’re signing up for: Plasteel itself costs 5 Crude Oil per craft (plus 10 Ore and 5 Paldium Fragment) at the Electric Furnace — by far the largest single draw on your output. Beyond that, oil goes into Flamethrower Fuel (1 oil → 5 fuel), Missile Ammo (1 oil per craft), and Frag Grenade Mk2 (3 oil per craft). None of those match Plasteel’s appetite, so size your extractor count around how much Plasteel your endgame gear actually needs, not around ammo crafting. At 5 oil per Plasteel, a single extractor’s output gets absorbed by gear upgrades fast — running two side by side is what keeps ammo crafting from competing with your Plasteel queue for the same barrels.
Patch 1.0.3: What Changed
Palworld’s August 12, 2026 update reduced building costs for the Crude Oil Extractor, the High-Pressure Extractor, and the Large Power Generator, and increased production speed on both extractor types — Pocketpair didn’t publish exact numbers, but the base-building mission that used to lock behind the standard extractor can now also be completed with the High-Pressure version. If you shelved an oil base earlier in 1.0 because the entry cost felt steep, it’s worth another look now.
FAQ
Should I build the standard extractor or wait for High-Pressure?
Build the standard one first. It’s one tech level earlier and skips the Bio Battery and Ancient Civilization Parts the High-Pressure version needs, and you’ll want Plasteel well before Tech Level 51. Add High-Pressure units later as a way to skip building a second deposit-bound base, not as a replacement for your first one.
How many deposits do I actually need?
One extractor per deposit, and size the base to how much Plasteel your build actually needs — a 3-deposit base like Mount Obsidian outproduces most players’ Plasteel demand through the midgame, so don’t over-build defense and power infrastructure for a 5th or 6th extractor you won’t keep fed with power anyway.
Does the Oil Extraction work suitability actually matter?
It speeds up the workload clock, but any assigned pal will eventually finish the job. Don’t bench a strong miner or hauler to cover an extractor if your only Oil Extraction options are Jetragon or Astegon and you’re using them elsewhere — the throughput difference isn’t worth breaking a working base rotation over.
Why did my extractor stop producing even though it’s on a deposit?
Check power before anything else. A 2,000-3,000 draw building will drain a shared, under-staffed generator pool fast, and once it’s empty the extractor stops along with whatever else was sharing that line — it’s rarely the deposit or the pal assignment.
Sources
- Power Generator — The Palworld Wiki
- Best Crude Oil Base Locations — Game8
- Palworld Crude Oil: Best Base Locations — GPORTAL
- “Crude Oil Extractor” — The Palworld Wiki
- “High-Pressure Crude Oil Extractor” — The Palworld Wiki
- “Crude Oil” — The Palworld Wiki
- “Palworld 1.0 – Crude Oil Locations and Farming Guide” — KeenGamer
- “Palworld 1.0: Find Crude Oil, best farming methods” — Video Games Chronicle
- “Best Oil Extraction Pals in Palworld — Work Tier List” — PinDrop
- “Palworld v1.0.3 Patch Notes” — Game8
- Palworld Update 1.0.3 Patch Notes — BisectHosting
I've been playing video games for over 20 years, spanning everything from early PC titles to modern open-world games. I started Switchblade Gaming to publish the kind of accurate, well-researched guides I always wanted to find — built on primary sources, tested in-game, and kept up to date after patches. I currently focus on Minecraft and Pokémon GO.
