Silk Touch and Fortune are the two most fought-over enchantments in Minecraft, and the debate usually stops at “it depends.” It shouldn’t. The Minecraft Wiki’s own drop-rate data gives an exact answer for ore mining: a Fortune III pickaxe averages 2.2 diamonds per ore instead of 1 — a real, calculable number, not a marketing round-up [1]. Silk Touch gives you exactly 1 block, always — but for a specific list of blocks, that’s the only way to get them at all.
Both enchantments only go on a pickaxe (or axe, shovel, hoe) one at a time — the game won’t let you combine them. So the real question isn’t “which is better,” it’s “which job are you doing right now.” This guide breaks down the actual math, the full block list, and exactly when to reach for each one.
Why You Can’t Put Both On the Same Tool
Try to combine a Silk Touch book and a Fortune book on the same pickaxe at an anvil and the result slot stays empty — the game flags them as mutually exclusive, the same way Sharpness and Smite can’t share a sword [1][2]. This isn’t a bug Mojang could patch away. Silk Touch replaces a block’s entire drop table with the block itself; Fortune multiplies whatever is already in that drop table. Stack them and one enchantment would have nothing left to act on — so the enchanting table simply never rolls both, and the anvil refuses the combination.
That means every serious Minecraft player ends up owning at least two enchanted mining tools, not one. The question below is which one to reach for.
Fortune III’s “2.2x” Number, Explained
Fortune doesn’t add a flat percentage — it changes the odds on a dice roll, and the average comes out differently depending on the block. For most ores (coal, diamond, emerald, iron, gold, nether quartz), the Wiki’s formula is: the chance of getting just the normal 1 drop is 2÷(level+2), and the rest of the time you get an even split between 2 and (level+1) drops [1].
Run that formula for Fortune III: 2÷(3+2) = 40% chance of 1 diamond, and a 60% chance split evenly across 2, 3, or 4 diamonds (20% each). Multiply it out — (0.4×1) + (0.2×2) + (0.2×3) + (0.2×4) — and you land on exactly 2.2. That’s not a cap you hit occasionally; it’s the true long-run average, confirmed directly from the drop-rate math [1].
| Block type | No Fortune | Fortune I | Fortune II | Fortune III |
|---|---|---|---|---|
| Diamond / coal / emerald / gold / iron / quartz ore | 1.0 | 1.33 | 1.75 | 2.2 |
| Lapis lazuli ore (4–9 base) | 6.5 | 8.67 | 11.38 | 14.3 |
| Copper ore (2–5 base) | 3.5 | 4.67 | 6.13 | 7.7 |
| Redstone ore (4–8 base) | 4.5 | 5.0 | 5.5 | 6.0 |
| Glowstone (2 base, max 4) | 3.0 | 3.25 | 3.4 | 3.5 |
Notice the pattern: Fortune III is worth roughly double on standard ores, but climbs even higher on multi-drop blocks like lapis (6.5 → 14.3, more than double). If you’re strip-mining for anything on this list, Fortune is the correct answer — not “it depends.”
Silk Touch: The Blocks Fortune Can’t Touch
Fortune multiplies a drop table. Silk Touch replaces it entirely with the block itself — and for a long list of blocks, that’s the only way to get the actual block into your inventory [2]:
- Ore blocks themselves — mine diamond ore with Silk Touch and you get a diamond ore block, not raw diamonds. Useful for relocating an entire vein to a base display wall, or storing ore compactly before smelting/Fortune-mining it later.
- Glass and ice — glass, glass panes, stained glass, ice, packed ice, and blue ice all drop nothing without Silk Touch. If you want any of these blocks, Silk Touch isn’t the better option — it’s the only option [2].
- Light and decor blocks — glowstone and sea lanterns normally shatter into glowstone dust or nothing at all; Silk Touch keeps the block whole for building.
- Organic blocks — grass blocks, mycelium, podzol, and mushroom blocks all drop plain dirt (or nothing) without Silk Touch. It’s the only way to move mycelium or podzol to a new build.
- Specialty blocks — bookshelves (otherwise drop 3 books), bee nests (preserves the block and the bees inside intact — break one without Silk Touch and it drops nothing at all, with any bees inside emerging angry at you), amethyst clusters, turtle eggs, and the sculk family (plain sculk and the sculk sensor both confirmed — mine either without Silk Touch and you get XP orbs instead of the block) all require Silk Touch to collect intact [2].
3 Blocks That Defy Both Enchantments
Here’s the gap most guides get wrong: Silk Touch is not a universal “get any block” cheat code. Three blocks are flatly unobtainable in Survival no matter what you enchant your pickaxe with:
- Budding Amethyst — drops nothing when destroyed, Silk Touch included. The Wiki is explicit: it’s “unobtainable in Survival,” full stop — Creative inventory or commands only [3].
- Monster Spawners — a pickaxe drops 15–43 XP and nothing else; any other tool drops nothing. Silk Touch does not work on spawners in either Java or Bedrock Edition [4].
- Reinforced Deepslate — the Ancient City/Trial Chamber -exclusive block “is not obtainable in Survival, even with Silk Touch” [5].
If a guide tells you to Silk Touch a spawner, that guide is wrong — it’s one of the most common myths in the Minecraft community, and it’s worth knowing before you waste a pickaxe swing.
Silk Touch vs Fortune: The Full Block Breakdown

Use this as your at-a-glance reference. If a block appears on the Fortune side, mining it with Silk Touch instead is a straight resource loss — you’d be trading a 2.2x average multiplier for a flat 1x.
| Situation | Use Fortune | Use Silk Touch |
|---|---|---|
| Mining diamond/emerald/coal/gold/iron/quartz for use or sale | ✅ 2.2x average yield | ❌ 1x, no benefit |
| Mining lapis or copper in bulk | ✅ Up to 2.2x on lapis | ❌ 1x, no benefit |
| Collecting glass, ice, or stained glass | ❌ Drops nothing | ✅ Only way to get it |
| Relocating an ore vein or building an ore-block display | ❌ Gets raw material, not the block | ✅ Keeps the block intact |
| Moving a bee nest with bees inside | ❌ Not applicable | ✅ Preserves bees + honey level |
| Budding amethyst, spawners, reinforced deepslate | ❌ Not applicable | ❌ Neither works — Survival-unobtainable |
Which One Should You Enchant First?
Your priority order depends entirely on what you’re actually doing in your world right now:
| Player type | Priority |
|---|---|
| New player, still on your first base | Silk Touch first — it’s the only way to get glass and bookshelves for your build, and early-game ore volume is too low for Fortune to matter yet. |
| Builder / decorator | Silk Touch, almost exclusively. You rarely need raw ore multiplied — you need the block itself intact. |
| Resource farmer / grinder | Fortune III on your main pickaxe, with a cheap secondary Silk Touch tool kept in your hotbar for the rare glass/ice/bookshelf run. |
| Hardcore / optimiser | Run both permanently — Fortune III pickaxe for ore, Silk Touch pickaxe for utility blocks, and Fortune on a spare axe for melon/glowstone farms so you’re never swapping mid-task. |
The Decision Flowchart

Walk through it in this order: are you mining a block purely to use or sell the raw material (ore, lapis, redstone)? Fortune. Do you need the block itself — to build with it, display it, or preserve something inside it like bees or honey? Silk Touch. Is the block one that drops nothing at all without Silk Touch, like glass or ice, regardless of your actual goal? Silk Touch is mandatory, no exceptions. And if it’s a spawner, budding amethyst, or reinforced deepslate — stop, neither enchantment will get it for you in Survival.
The Real Answer: Run Two Pickaxes
Trying to pick one “winner” between Silk Touch and Fortune misses the point — they solve different problems, and most players end up needing both within the same session. The practical path: get Silk Touch first, early, off a cheap enchanting table roll or a librarian trade. It’s versatile from day one and doesn’t need a maxed-out enchanting setup to be useful. Save Fortune III for once you’ve built a full 15-bookshelf enchanting room, since hitting level 30 enchantments reliably is what makes rolling a specific high-tier enchantment realistic in the first place — our Enchanting Guide covers the exact table setup and the librarian re-rolling trick for locking in the enchantment you actually want instead of leaving it to chance.
Both enchantments consistently rank near the top of tier lists for exactly the reasons above — see our full Enchantments Tier List for how they stack up against Mending, Efficiency, and the rest of your priority list. Keep at least one dedicated tool for each; swapping enchanted books on and off a single pickaxe at an anvil just to switch tasks costs XP levels you don’t need to spend.
Frequently Asked Questions
Can I get both enchantments on the same pickaxe with commands?
Not in normal Survival play. NBT-editing a book via commands can technically force both enchantments onto one item, but the moment you’re doing that you’ve left vanilla-legal Survival — for any world where the rules matter, treat them as permanently exclusive and plan around owning two tools.
Why didn’t my Fortune III pickaxe drop 4 diamonds from that ore?
Because 2.2 is an average, not a guarantee. Run the math from the formula above and a Fortune III diamond ore has only a 20% chance of dropping the maximum 4 diamonds — a 40% chance of dropping just 1 is actually more likely on any single ore. Judge Fortune by mining sessions of 50+ ores, not single blocks.
Is Fortune worth putting on an axe or hoe instead of a pickaxe?
Fortune works on pickaxes, axes, shovels, and hoes equally — the enchantment cares about the block being broken, not the tool breaking it [1]. But a pickaxe is still the practical choice: you need one to mine ore-tier blocks at all, and none of the Fortune-affected blocks (ore, lapis, redstone, glowstone) require an axe or hoe to break in the first place.
Does Silk Touch work on monster spawners?
No — and this is the single most repeated myth about the enchantment. A pickaxe drops 15–43 XP from a spawner and nothing else, Silk Touch or not [4]. If you want a spawner in your base, you need a spawn-egg-and-mob-detection farm design, not a mining trick.
Sources
- Minecraft Wiki — Fortune
- Minecraft Wiki — Silk Touch
- Minecraft Wiki — Budding Amethyst
- Minecraft Wiki — Monster Spawner
- Minecraft Wiki — Reinforced Deepslate
- Nintendo Life — Minecraft update coverage, patch notes (version verification, Aug 2026)
Verified against Minecraft Bedrock 26.40 / Java’s 26.x drop cycle, August 2026. Enchantment mechanics and drop-rate formulas covered here have not changed in this update cycle.
I've been playing video games for over 20 years, spanning everything from early PC titles to modern open-world games. I started Switchblade Gaming to publish the kind of accurate, well-researched guides I always wanted to find — built on primary sources, tested in-game, and kept up to date after patches. I currently focus on Minecraft and Pokémon GO.
