One trapped piglin can process roughly 595 barter cycles an hour, flat out, no exceptions. A single decent zombified piglin farm can hand you ten times that many gold blocks in the same hour. If your first reaction is “then the farm wins,” you’re comparing the wrong things — these two builds solve different problems, and picking the wrong one for your goal wastes far more time than either takes to construct.
This guide breaks down the actual mechanics behind both systems, runs the math on what each one produces per hour, and gives you a straight answer for which to build based on what you’re actually trying to get: gold blocks and XP, or the item variety only bartering can supply.
How Piglin Bartering Actually Works
Bartering only works with adult piglins — babies just pick up and hoard gold ingots, and piglin brutes ignore them entirely.[1] Throw or hand a gold ingot to an adult piglin and it examines the item for 6 seconds (120 game ticks) in Java Edition before tossing back a random result from a fixed loot table. Factor in the tick the piglin needs to register the next ingot, and the full cycle — ingot accepted to ingot accepted — runs 6.05 seconds in Java and 8 seconds in Bedrock.[1] Interrupt the piglin mid-examination by hitting it and it confiscates the ingot without paying out, so keep the trading pen separate from any combat area.
Two setup details determine whether a bartering station actually functions. Piglins stay passive around players wearing any single piece of gold armor — gold boots are the cheapest way to satisfy this — and they’ll flee from soul fire, soul torches, soul campfires, and soul lanterns unless walled in.[2] A name tag on the trapped piglin stops it from despawning, and because the Nether evaporates water instantly, item collection has to run on hoppers rather than water currents.[2] You’ll also want a Nether portal built before any of this, since every bartering station lives in the Nether.
Trapping the piglin itself is the step most tutorials rush past. The common community layout lures an adult piglin against a hopper, then encloses it with glass walls roughly two blocks high on three sides — tall enough it can’t jump out, transparent enough you can watch the trade happen. A dispenser wired to a comparator on the collection hopper fires a fresh gold ingot every time the previous trade’s items are picked up, so the whole loop runs without you touching a button once it’s primed. Because the piglin never has room to wander, it never breaks line of sight with the dispenser, and the cycle stays locked to that 6.05-second rhythm indefinitely.
The 6.05-second cycle caps a single piglin at roughly 595 completed trades per hour of continuous feeding. Multiply that by each item’s share of the 469-weight loot table and you get a real per-piglin production rate, not a vague “sometimes you get good stuff” description:

| Result | Odds per trade | Qty per trade | ~ Per hour (1 piglin) |
|---|---|---|---|
| Gravel | 17.06% | 8–16 | ~101 trades |
| Blackstone | 17.06% | 8–16 | ~101 trades |
| Spectral Arrow | 17.06% | 6–12 | ~101 trades |
| Obsidian | 8.53% | 1 | ~51 pieces |
| Fire Charge / Crying Obsidian | 8.53% | 1–3 | ~51 trades |
| Nether Brick | 8.53% | 1–3 | ~51 trades |
| String / Quartz / Leather / Soul Sand | 4.26% each | varies | ~25 trades each |
| Ender Pearl | 2.13% | 2–4 | ~13 trades (~32 pearls) |
| Fire Resistance Potion | 2.13% | 1 | ~13 potions |
| Dried Ghast | 2.13% | 1 | ~13 |
| Iron Nugget | 2.13% | 10–36 | ~13 trades |
| Iron Boots (Soul Speed) | 1.71% | 1 | ~10 pairs |
| Enchanted Book (Soul Speed) | 1.07% | 1 | ~6 books |
That last row is the number most guides skip: a single dedicated piglin nets you roughly six Soul Speed books an hour, which is the only renewable source of that enchantment in the game.[1] Dried Ghast is the newest entry on this table, added in Java 25w18a and Bedrock preview 1.21.90.21[1] — if your bartering guide doesn’t mention it, it’s outdated.
How Traditional Zombified Piglin Farms Work
Zombified piglins spawn naturally in nether wastes and crimson forest biomes (nether wastes gets the higher spawn weight), inside nether fortresses regardless of biome, and — critically for farm design — directly inside active nether portal blocks at light level 11 or lower.[3] That portal-spawning behavior is what makes these farms buildable: a portal-based farm works in the Overworld and is simpler to construct, while a natural-spawning farm in the Nether is more complex but produces faster.[3]*
Published designs vary enormously depending on how the piglins die:
| Design | Gold blocks/hour | XP? | Method |
|---|---|---|---|
| Ilmango-style | ~130 | No | Fall-damage kill, fully automatic |
| LonelyKat-style | ~750 equivalent | Yes | Automated, funneled kill chamber |
| Gnembon-style | ~600 | Yes — level 130+ in 30 min | Manual kill with Looting III sword |
| DashPum4-style | ~1,600 | Yes — level 0 to 862 in 24 hrs | High-throughput manual/semi-auto |
The gap between the fastest and slowest designs comes down to one mechanic: fall-damage kills never dropped XP to begin with, and as of Minecraft 1.21.5, Mojang closed a decade-old bug where any kill method on an angered zombified piglin paid out full player XP and rare drops.[3] Angered zombified piglins now have to be killed directly by a player (or a tamed wolf) to drop that loot, matching how every other mob in the game already worked.[3] If you built or copied a farm design before that patch that relied on indirect kills for XP, it now only produces gold — not experience. Minecraft moved to calendar versioning in 2026 (26.1 replaced what would have been 1.22, with 1.21.11 as the last 1.x release), so this fix carries forward unchanged into the current 26.2 build.[4] The XP these farms produce is also why they pair naturally with enchanting — if you’re not past the early game yet, our Intermediate Survival Guide covers the Nether progression and enchanting fundamentals these farms feed into.
Head-to-Head: Which Nets More Per Hour?
There’s no single winner because the two builds don’t produce the same currency. A zombified piglin farm converts your time into gold blocks and XP, full stop. A bartering station converts a gold ingot surplus into a randomized slice of eleven different items, several of which — Soul Speed, Ender Pearls, Fire Resistance — have no other renewable source in the game.[1]

| Metric | Piglin Bartering | Zombified Piglin Farm |
|---|---|---|
| Best for | Item variety (pearls, Soul Speed, potions) | Bulk gold + XP |
| Build complexity | Low — one caged piglin, a dispenser, a hopper | Medium–high — spawn platform or portal trap plus a kill chamber |
| Throughput ceiling | ~595 trades/hr per piglin (fixed by game tick timing) | 130–1,600 gold blocks/hr (design-dependent) |
| Location | Nether only — piglins zombify outside it[2] | Nether or Overworld (portal-spawn method) |
| Gold cost to run | Consumes gold ingots as input | Produces gold as output |
The strongest setups don’t pick one — they chain them. A farm producing 1,600 gold blocks an hour generates far more raw gold than any player needs for tools and armor, and a single barter piglin can only absorb about 595 ingots’ worth of that surplus per hour before it becomes the bottleneck. Run two or three barter piglins off the same feeder line and you convert farm overflow into pearls and Soul Speed gear instead of a chest full of gold blocks you’ll never spend.
Which One Should You Build First?
Your priority order depends on where you are in the game, not just which farm is better:
| Player type | Build this first | Why |
|---|---|---|
| New player | A single-piglin bartering station | Cheap, low-risk, and Fire Resistance potions from bartering make early Nether exploration far safer before you have brewing set up |
| Casual player | Ilmango-style fall-damage farm (~130 blocks/hr) | Fully automatic — check it every so often, no active grinding required |
| Hardcore / optimiser | DashPum4-style farm (~1,600 blocks/hr) feeding 2–3 barter piglins | Maximizes both XP-per-hour and converts gold surplus into rare bartering drops instead of wasting it |
| Completionist | A dedicated multi-piglin barter station run for hours | The only way to reliably collect every loot table entry, including the 1.07% Soul Speed book |
If you only need one takeaway: build the bartering station if your goal list includes Ender Pearls, Soul Speed, or Fire Resistance. Build the zombified piglin farm if your goal is gold blocks or XP. Build both, chained together, once you’ve outgrown the early game.
FAQ
Is piglin bartering still worth it once I already have a gold farm?
Yes, but only as a companion build, not a replacement. A 1,600-block-per-hour farm massively outproduces what a single piglin’s 595-trade-per-hour cycle time can absorb, so running bartering alongside a farm — rather than instead of one — is what actually captures that surplus as pearls and Soul Speed gear instead of stockpiled gold blocks.
Why did my zombified piglin farm stop giving XP?
If your design relied on an indirect kill — another mob finishing off an angered zombified piglin, or a non-melee kill method — the 1.21.5 fix to a near decade-old bug closed that loophole.[3] Angered zombified piglins now only drop player-specific loot like XP when a player or tamed wolf lands the final hit. Fall-damage farms were never a source of XP to begin with, so if that’s your design, nothing changed for you.
Can I build a piglin bartering station in the Overworld?
Not practically. Piglins zombify when kept outside the Nether, which is exactly why the wiki’s own farm guidance says to build bartering stations inside the Nether.[2] Zombified piglin farms don’t have this restriction when they use the portal-spawning method, since mobs spawned directly in an active portal block don’t need Nether biome conditions to exist.
Bottom Line
Bartering and traditional gold farming aren’t competing answers to the same question — one produces a randomized item pool worth roughly six Soul Speed books and thirty-two Ender Pearls an hour from a single piglin, the other produces anywhere from 130 to 1,600 gold blocks an hour depending on how much manual effort you put in. Match the build to what you’re actually short on, and once you’ve got a working gold farm running, feed its overflow into a barter station instead of letting it pile up. For the rest of the Nether-to-endgame progression these farms slot into, see our Minecraft Complete Guide.
Sources
[1] Bartering — Minecraft Wiki
[2] Tutorial: Bartering Farm — Minecraft Wiki
[3] Tutorial: Zombified Piglin Farming — Minecraft Wiki
[4] Minecraft 1.21 vs 26.2 Version Numbering — mcreference.com
Verified against Minecraft 26.2 (the direct successor to the 1.21.x line). Farm output figures are design-dependent community benchmarks — expect variance based on your exact build and version.
I've been playing video games for over 20 years, spanning everything from early PC titles to modern open-world games. I started Switchblade Gaming to publish the kind of accurate, well-researched guides I always wanted to find — built on primary sources, tested in-game, and kept up to date after patches. I currently focus on Minecraft and Pokémon GO.
