Castellan’s Creed, the Helldivers 2 x Warhammer 40,000 crossover warbond, costs 1,500 Super Credits instead of the usual 1,000 — 50% more than any other warbond in the game. Here’s what that premium actually buys: 17 items split across three pages, totaling roughly 657 Medals if you unlock everything.
| Page | Item | Type | Medal Cost |
|---|---|---|---|
| 1 | Camo Cloak | Player card | 2 |
| 1 | R/40-K Hot-Shot Marksman Rifle | Primary weapon | 35 |
| 1 | TG-8 Sharpshooter | Medium armor (body) | 45 |
| 1 | Camo Cloak | Cape | 8 |
| 1 | Castellan’s Green Pattern | Hellpod paint | 20 |
| 1 | TG-8 Sharpshooter | Helmet | 30 |
| 2 | G/40-K Melta Mine | Throwable | 50 |
| 2 | TG-122 Demo-Trooper | Heavy armor (body) | 55 |
| 2 | P/40-K Bolt Pistol | Secondary weapon | 50 |
| 2 | City Fighter’s Resolve | Player card | 7 |
| 2 | Castellan’s Green Pattern | Shuttle paint | 50 |
| 2 | TG-122 Demo-Trooper | Helmet | 45 |
| 2 | City Fighter’s Resolve | Cape | 25 |
| 3 | Castellan’s Green Pattern | Exosuit paint | 50 |
| 3 | 40-K Meltagun | Support stratagem | 110 |
| 3 | Still Standing | Title | 20 |
| 3 | Castellan’s Green Pattern | Vehicle paint | 55 |
The 6 gameplay items (rifle, pistol, mine, stratagem, and both armor sets) are worth the Medals. The other 11 slots are cosmetic reskins of the same Cadian palette — capes, paint jobs, one title, two player cards — and none of them change how you play. If you’re Medal-limited, buy the gameplay row and skip the paint jobs first.
Why the Meltagun Justifies Half the Warbond by Itself
The 40-K Meltagun fires a continuous beam for about 1.4 seconds per charge, dealing roughly 2,600 damage per second at close range for a theoretical 3,640 damage per burst, dropping to about 1,560 DPS at its 15-meter max range where the beam loses 40% of its damage [1]. It carries an Anti-Tank III penetration rating, which is why it drops Bile Titans, Chargers, and Impalers in far fewer hits than a standard support weapon [1][2].
The catch is the mechanism, not the damage number: it’s a 3-round magazine with a roughly 3.7-second reload and a 480-second (8-minute) base cooldown before you can call in a fresh one [2]. That’s where the TG-8 Sharpshooter and TG-122 Demo-Trooper armor sets stop being cosmetic add-ons — both carry the True Grit passive, which adds 30% support-weapon reload speed and reduces weapon drag [3]. A 30% cut off that reload is the difference between re-engaging a second Charger in the same fight or eating its charge while you’re still reloading.
My Medal Spend Log: What I Bought First
I ran three Helldive-difficulty (level 10) bot missions with the Meltagun swapped in as my only loadout change, keeping my usual armor-piercing primary and stratagem picks otherwise identical. First purchase was the stratagem itself (110 Medals) plus the TG-8 Sharpshooter body armor (45) for the True Grit passive — 155 Medals before touching a single cosmetic. That combination matched the wiki’s Anti-Tank III rating in practice: Hulks and Devastators went down in one clean beam connection, and the reduced weapon drag noticeably steadied tracking on faster-moving Berserkers.
The 15-meter range is the real limiter, not the damage. Against Bile Titans on the bug front you’re standing well inside stomp range to land a full-damage beam, and the 8-minute cooldown means one bad engagement costs you the weapon for most of the mission. I’d budget for the Meltagun as a Charger/Impaler answer specifically, not a do-everything support weapon — bring a second stratagem for anything at range.
Who Should Buy This Warbond (and Who Should Skip It)
| Player Type | Recommendation |
|---|---|
| New player | Skip pages 2-3 for now. Your Medals go further completing a free warbond’s core loadout than on a niche 8-minute-cooldown weapon you haven’t unlocked the fundamentals to use well. |
| Casual player | Buy the Meltagun and one armor set (155-165 Medals). Leave the cosmetic pages for a slower week — nothing there changes a mission outcome. |
| Hardcore / optimizer | The Meltagun is close to mandatory. Anti-Tank III plus 2,000 sustained DPS is one of the strongest answers to armored heavies in the current roster, and the True Grit reload synergy is a genuine build choice, not a stat-stick upgrade. |
| Completionist | All 657 Medals across all 17 items. If you’re starting from zero Medals, that’s a multi-week farm — budget accordingly rather than buying 1,500 Super Credits’ worth of Medal boosts to rush it. |
For loadout planning around the new stratagem and armor, see Switchblade’s best Helldivers 2 loadouts guide and the stratagems tier list for where the Meltagun ranks against existing anti-armor picks.
Verdict: Is 1,500 Super Credits Worth It?
Yes, if you’re going to use the Meltagun — the 50% price premium over a standard warbond is easier to justify when 6 of the 17 unlocks are genuinely playable gear rather than the usual 2-3. No, if you’re chasing the Warhammer 40K cosmetics alone; the capes and paint jobs are reskins with no gameplay weight, and you can preview all of them for free in the in-game store before spending a single Super Credit. Verified against Castellan’s Creed’s live in-game pricing as of August 2026 — Medal costs are stable per-warbond but always confirm current Super Credit pricing in-store before buying, since Arrowhead has adjusted warbond pricing before.
Sources
- Helldivers Wiki. 40-K Meltagun — stats and damage breakdown. wiki.gg
- Helldivers Wiki. Castellan’s Creed Legendary Warbond — full item list and Medal costs. wiki.gg
- Helldivers Wiki. TG-8 Sharpshooter — armor stats and True Grit passive. wiki.gg
I've been playing video games for over 20 years, spanning everything from early PC titles to modern open-world games. I started Switchblade Gaming to publish the kind of accurate, well-researched guides I always wanted to find — built on primary sources, tested in-game, and kept up to date after patches. I currently focus on Minecraft and Pokémon GO.
