KCD2 runs on CryEngine — historically one of the most shadow-intensive and VRAM-hungry game engines. Two settings — Shadow Quality and Global Illumination — together account for over 70% of GPU load on minimum-spec hardware. Most low-end guides drag everything to Low, which sacrifices visual quality on settings that barely affect performance while leaving the real culprits unchanged. This guide identifies what actually moves the needle, with percentage gains to back it up.
If you’ve already optimized Red Dead Redemption 2 for low-end hardware, KCD2 demands a similar discipline — but Global Illumination adds a layer of cost RDR2 doesn’t have.
Quick Start: 5 Settings That Matter Most
- Set Shadow Quality to Low or Medium — up to 45% FPS difference vs. Experimental; the single biggest gain available in the entire settings menu
- Set Global Illumination to Low — 27% FPS difference vs. Ultra; second-biggest lever, and most guides don’t separate it from general lighting
- Enable FSR at Quality mode — on a GTX 1060, native 1080p at Low settings yields around 20fps; FSR Quality pushes that to 60–73fps
- Match Texture Quality to your VRAM, not your FPS target — VRAM overflow causes stutter on 6 GB cards; use Low–Medium on GTX 1060 and RX 580
- Set Vegetation Quality to Low — primary cause of open-world stutter, especially in forested areas and during horseback travel
System Requirements: Know Your Target
| Tier | CPU | GPU | RAM | Target |
|---|---|---|---|---|
| Minimum | i5-8400 / Ryzen 5 2600 | GTX 1060 6GB / RX 580 | 16 GB | 1080p 30fps Low |
| Recommended | i5-12600K / Ryzen 5 7600X | RTX 3060 / RX 6600 XT | 24 GB | 1080p 60fps Medium |
| High | i7-13700K / Ryzen 7 7800X3D | RTX 4070 / RX 7800 XT | 32 GB | 1440p 60fps High |
SSD storage (100 GB) is a hard requirement — HDD causes persistent asset pop-in and extended zone load times that no in-game setting can fix.
The Two FPS Killers: Shadows and Global Illumination
KCD2’s CryEngine uses cone-tracing Global Illumination — each light source recalculates bounce lighting in real time. It’s what makes sunlit meadows and candlelit interiors look exceptional, and the reason GPU load spikes with no obvious trigger. Shadow rendering and GI together represent the majority of the GPU budget on minimum-spec hardware.
Squeeze out more FPS with the settings in baldurs gate low end.
Shadow Quality carries the largest single-setting performance cost in KCD2. The gap between Experimental and Low reaches 45%, with Ultra vs. Medium at 24% — the biggest FPS lever in the settings menu. PCGamesN’s benchmark testing confirmed these numbers across GPU tiers. The visual regression at Medium during fast-paced combat is minimal; the change is most visible in static screenshots.
Squeeze out more FPS with the settings in hogwarts legacy low end pc.
Global Illumination follows at a 27% FPS difference between Ultra and Low. Multi-bounce cone tracing at Ultra adds a further 12% overhead beyond base GI. At Low, the game remains atmospheric — the system still calculates single-bounce lighting; it skips the multi-bounce passes responsible for deep shadow fill in enclosed spaces. Avoid the Experimental preset entirely — it costs 45% FPS vs. Low on shadows alone for marginal visual benefit over Ultra.
Your Complete Low-End Preset
| Setting | Value | Note |
|---|---|---|
| Shadow Quality | Low | Biggest single FPS gain — 45% vs. Experimental |
| Global Illumination | Low | 27% FPS gain vs. Ultra |
| Vegetation Quality | Low | Primary open-world stutter source |
| Object Quality | Low–Medium | Reduces stutter in towns and markets |
| Volumetrics | Low | Moderate cost; most visible in fog and mist |
| Texture Quality | Low–Medium (6 GB) / Medium–High (8 GB+) | VRAM-matched, not FPS-targeted |
| Shader Quality | Low | Reduces micro-stutter and hitching |
| Ambient Occlusion | Off | Small gain; negligible visual loss outdoors |
| Anti-aliasing | Off | Upscaler handles AA — don’t double up |
| Water | Medium | Low performance cost; leave at Medium |
| Particles | Low | Small gain in combat-heavy scenes |
| VSync | Off + 60 frame limiter | Lower input lag vs. VSync on |
Texture Quality rule: Don’t lower textures to chase FPS. Textures live in VRAM — VRAM overflow is what causes stutter, not texture rendering cost. A 6 GB card (GTX 1060, RX 580) should use Low or Medium. An 8 GB card can run Medium–High without stutter concern.
Squeeze out more FPS with the settings in cyberpunk 2077 low end pc settings.

Upscaling Is Not Optional on Minimum-Spec Hardware
On a GTX 1060 running KCD2 at native 1080p with all Low settings, average FPS sits around 20 — not playable for most scenarios. Enabling FSR Quality mode consistently reaches 60–73fps under the same settings. Dexerto’s hardware analysis frames this clearly: upscaling is the mechanism that brings minimum-spec hardware into playable territory, not an optional enhancement for mid-tier systems.
KCD2 supports DLSS (NVIDIA RTX only), FSR 3.1 (available on all GPUs including GTX 1060 and RX 580), and XeSS. For minimum-spec hardware, FSR is the available option. Use Quality mode — FSR Performance at 1080p renders internally at roughly 540p, making inventory text, map labels, and book text genuinely unreadable.
For a full comparison of how DLSS, FSR, and XeSS trade image quality against performance across hardware tiers and resolutions, the universal settings guide covers all three technologies in depth.
The CryEngine VRAM Fix (autoexec.cfg)
KCD2’s default VRAM budget is 6,144 MB regardless of actual GPU VRAM capacity — a CryEngine default that creates overflow conditions on 6–8 GB cards running at the margin. Fix it by creating an autoexec.cfg file in the KCD2 root install directory with these lines:
sys_budget_videomem = 6144
sys_preload = 1
sys_PakStreamCache = 1Replace 6144 with your actual VRAM in MB (8192 for 8 GB, 12288 for 12 GB). sys_preload = 1 preloads zone assets on entry — load times increase slightly, but in-game hitching during exploration drops significantly. sys_PakStreamCache = 1 keeps compressed game files resident in RAM, cutting disk read spikes during streaming.
One additional stutter cause that most guides miss: KCD2 has a confirmed Bluetooth peripheral interaction that produces rhythmic frame hitches every 3–8 seconds — even from an idle headset or controller sitting unused. If you use wired keyboard and mouse but have Bluetooth enabled in the background, disable the adapter in Device Manager and test for 20–30 minutes before diagnosing GPU-side causes.
For the full system optimization stack — Windows power plan, Hardware-Accelerated GPU Scheduling, shader cache sizing, and XMP/EXPO RAM configuration — our PC FPS optimization hub covers every step.
FAQ
Why is KCD2 stuttering even on Low settings?
Three causes to check before further adjusting graphics: first, VRAM overflow — apply the autoexec.cfg VRAM budget fix above if you have a 6–8 GB card; second, shader compilation — clear your GPU shader cache in NVIDIA Control Panel or AMD Software before first launch and after driver updates; third, Bluetooth polling — disable Bluetooth in Device Manager and test for 20–30 minutes. Shader compilation stutter is front-loaded; it typically diminishes after the first 60–90 minutes of play as the cache builds.
Can I hit 60fps on a GTX 1060?
Yes, with FSR Quality enabled. Native 1080p at Low settings averages around 20fps on a GTX 1060. FSR Quality mode consistently reaches 60–73fps under the same settings, with acceptable image quality during gameplay. Text in inventory menus and on books is slightly softer than native but readable. Avoid FSR Performance mode at 1080p — the 540p internal render makes fine text genuinely difficult to read.
Does Low Global Illumination make KCD2 look flat?
Not in outdoor environments, which is where KCD2 spends most of its time. At Low GI the system still calculates single-bounce lighting — it skips the multi-bounce passes responsible for deep shadow fill in enclosed spaces. Open-world Bohemia at Low GI reads as fully believable. The trade-off is most visible in churches, stone corridors, and underground areas, where the lack of multi-bounce fill creates flatter ambient shadow.
Sources
- PCGamesN — Best Kingdom Come Deliverance 2 PC Settings
- Dexerto — Kingdom Come Deliverance 2 PC System Requirements
- Game Rant — How to Fix Kingdom Come Deliverance 2 Stuttering and Performance Issues
