Primmie’s Valorant Settings 2026: eDPI, Crosshair Code and Video Config vs Other Pros

Primmie’s team finished 11th–12th at Masters London 2026. Primmie himself didn’t — he posted the highest ACS (277) and the highest Rating (1.40) of every player at the entire event, FULL SENSE included every other roster at the arena.[4] That gap between team result and individual output is exactly why his settings are worth copying carefully rather than blindly: whatever he’s doing with his mouse and crosshair, it isn’t the bottleneck. Here’s his full 2026 sensitivity, DPI, crosshair code and video configuration, cross-checked against two independent trackers, plus how his numbers stack up against TenZ, Aspas, Derke and Zekken.

Verified against patch 13.05, Episode 9 Act 4, live as of September 1, 2026.[10] Crosshair codes and configs change with equipment swaps — recheck before a big tournament if you’re copying one exactly.

Primmie’s Valorant Settings at a Glance

The five numbers that actually matter, before the explanation of why each one is set where it is:

SettingValue
DPI800
In-game sensitivity0.32
eDPI256
Polling rate1000Hz
Resolution1920×1080 (16:9), fullscreen
Crosshair code0;s;1;P;o;1;d;1;f;0;0b;0;1b;0;S;o;1

Two independently maintained trackers, ProSettings.net and setup.gg, list identical figures for DPI, sensitivity, eDPI, polling rate and the crosshair code[1][2] — the kind of agreement that’s worth trusting on the numbers that matter, even where the two disagree on secondary gear like the exact mouse color variant.

Sensitivity and DPI: Why 256 eDPI

256 eDPI sits just above the current Valorant pro median of 240 and a shade under the 267 average, based on ProSettings.net’s April 2026 snapshot of 623 tracked professionals — see our full DPI and eDPI breakdown for how that dataset was built. That’s the mechanically boring part of the story: Primmie isn’t running an outlier sensitivity in either direction. He’s not flicking at a TenZ-style 160 eDPI, and he’s not compensating with an Aspas-style 320.

What that number means physically: using Valorant’s standard sensitivity-conversion formula (cm/360 = 914.4 ÷ (eDPI × 0.07)), 256 eDPI works out to roughly 51cm of mouse travel for one full 360-degree turn. That’s a mid-length arc — short enough that wrist and forearm together cover it without lifting the mouse mid-turn on a standard 45-50cm competitive pad, long enough that fine head-height adjustments don’t require sub-millimetre precision. It’s the same trade-off that puts the pro median where it sits: neither hand-cramping low sensitivity nor overshoot-prone high sensitivity, just a setting that doesn’t fight you in either direction.

Two settings that most “copy this eDPI” guides skip entirely: Primmie plays with Windows pointer speed set to 7 (the unmodified default) and Raw Input Buffer turned on.[1][2] That combination matters because it removes Windows’ own mouse-acceleration curve from the equation — pointer speed 7 is the one Windows slider value that applies exactly 1:1 movement with no smoothing, and Raw Input Buffer feeds Valorant the mouse’s data directly rather than through Windows’ processing pipeline. Copy his DPI and sensitivity numbers onto a Windows pointer-speed setting above or below 7 with acceleration enabled, and the actual in-game feel won’t match his — the eDPI math assumes a clean, unaccelerated input path underneath it.

How Primmie’s eDPI Compares to Other Pros

eDPI (DPI × in-game sensitivity) is the only number that lets you compare two players’ actual aiming speed — DPI or raw sensitivity alone tells you nothing, since 800 DPI at 0.32 and 1600 DPI at 0.16 are the exact same speed. Here’s where five current top-tier Valorant players land:

PlayerDPISensitivityeDPIcm/360
TenZ16000.1160~81.6cm
Derke4000.74296~44.1cm
Zekken16000.175280~46.7cm
Primmie8000.32256~51.0cm
Aspas8000.4320~40.8cm

The biggest takeaway from that table: even among five of the world’s best duelists and flex players, eDPI ranges from 160 to 320 — a factor of two — with no single “correct” number. TenZ’s 160 eDPI is built around years of muscle memory and a large-pad, arm-dominant palm grip;[6] Aspas runs almost exactly double that, favoring faster flicks over long-range precision.[7] Primmie’s 256 lands in the gap between them, closer to Derke and Zekken[8][9] than to either extreme — which is a large part of why it doubles as a sane starting point if you’re not sure where you fit yet.

Crosshair Code and Settings

Primmie’s code — 0;s;1;P;o;1;d;1;f;0;0b;0;1b;0;S;o;1 — breaks down to a white 2px center dot with a thin outline, and nothing else.[1][2] No inner lines, no outer lines, no length or thickness values to tune. That’s a genuinely different approach from most of the top-tier configs we’ve covered in our Valorant crosshair settings guide, where TenZ, Aspas, Derke, nAts and Zellsis all run visible line-based crosshairs and differ mainly on length-versus-thickness. Primmie skips that trade-off entirely: a dot-only reticle has no lines to misjudge distance with, at the cost of losing the extra visual reference lines give you for tracking a strafing target.

Both trackers agree on center dot on, outlines on, lines off — not a partial match on one setting, but the full configuration.[1][2] That consistency across two independently maintained databases is worth more than either source alone.

The color choice is also worth flagging rather than skipping past: white. Our own crosshair guide notes that cyan and green offer the highest perceptual contrast against Valorant’s maps, and that white “fades on Pearl’s bright plazas and Haven’s daylight areas.” Primmie runs white anyway. That’s not necessarily a mistake — a dot-only crosshair with no lines has far less surface area to lose in bright lighting than a multi-line reticle does, which narrows the practical downside of skipping the higher-contrast colors. If you’re building a line-based crosshair rather than a dot, that trade-off doesn’t hold the same way, and cyan or green is the safer default.

Video and Display Settings

Primmie runs 1920×1080 at 16:9, fullscreen, with material, texture and detail quality all set to Low and anti-aliasing off entirely.[1][2] None of that is about visual fidelity — it’s about removing anything that could cost frame-time consistency or add visual noise around an enemy model. Low texture and material settings strip detail from surfaces and geometry that don’t affect gameplay (wall textures, environmental clutter) while leaving player models and utility effects fully readable. Disabled anti-aliasing sacrifices smooth edges for a small, real reduction in input-to-photon latency and a sharper, more consistent silhouette on enemies at range — a jagged edge is a fair trade for a frame that arrives faster and looks the same every time.

Esports player's hands in motion at a gaming keyboard with a monitor showing fast motion blur behind them
Low quality settings and no anti-aliasing trade visual fidelity for frame-time consistency.

Which of These Settings Should You Actually Copy?

Not all of it, and not all at once. What you copy depends on where you’re starting from:

If you are…Do thisWhy
New to Valorant or coming from consoleStart around 350–400 eDPI, not 256Undeveloped mouse muscle memory needs a faster, more forgiving speed at first; drop toward 256 only after several weeks of consistent play, not in one jump.
Already playing 220–300 eDPI on a similar pad sizeTry Primmie’s exact 800 DPI / 0.32 numbers for one full sessionYou’re close enough that the adjustment cost is low and a direct comparison is meaningful — this is the range where copying pays off fastest.
Playing below 180 or above 350 eDPI and winning with itDon’t switch — copy the crosshair and video settings onlyAn eDPI that’s working with real muscle memory behind it beats a mechanically “better” number you haven’t adapted to. The dot-only crosshair and Low video settings transfer regardless of your sensitivity.

If you do switch sensitivity, give it two to four weeks before judging it — the first few sessions measure how fast you’re relearning muscle memory, not whether the new number is actually better. For a broader run-through of keybinds, crosshair basics and getting comfortable with Valorant’s settings menu from zero, see our Valorant new player guide.

Abstract graphic of curved motion trails representing different Valorant pro mouse sensitivity speeds
Primmie’s 256 eDPI sits between TenZ’s precision-focused 160 and Aspas’s flick-focused 320.

Frequently Asked Questions

Is 256 eDPI good for Valorant?

It’s a solid, low-risk default rather than a special advantage — it sits within 16 points of the tour-wide median (240) and 11 points under the average (267), so you’re not adopting an outlier in either direction.[1] The actual argument for it is that it splits the difference between flick-friendly (Aspas, 320) and precision-friendly (TenZ, 160) without committing hard to either style, which makes it a reasonable pick if you don’t already know which extreme suits you.

Should I copy Primmie’s crosshair code exactly?

Only if a dot-only reticle with zero lines actually appeals to you — it’s a genuinely different choice from most pros, not just a stylistic variant. Every other player in our main crosshair guide runs visible inner lines they tune for length and thickness; Primmie’s setup removes that reference entirely and relies on the dot alone.[1][2] If you’ve never played without crosshair lines, import the code and run one full session before deciding — some players find a bare dot faster to place, others miss the extra tracking reference lines give you during a strafe.

What monitor and keyboard does Primmie use?

A ZOWIE XL2566K (360Hz) and a Wooting 60HE v2 in black — both sources agree on these exactly.[1][2] The monitor’s refresh rate matters more here than his specific mouse: at 360Hz, the panel can display new information roughly every 2.8ms, which meaningfully tightens the window between an enemy peeking and your eyes registering it, independent of anything you change in the settings menu.

Should I run Low quality settings and no anti-aliasing like Primmie?

Yes, if you’re on hardware that isn’t already hitting your monitor’s max refresh rate at max settings — the frame-time consistency and slightly sharper enemy silhouettes are a real, if modest, competitive edge, and you lose almost nothing since Valorant’s environments aren’t detailed enough for high settings to add readability.[1][2] If your PC already holds a rock-steady high framerate on higher settings, the gain from dropping further is marginal — this is a bigger deal on mid-range hardware than on a build that was never the bottleneck.

Why 1920×1080 instead of a higher or stretched resolution?

Native 1920×1080 at 16:9 is the least interesting choice on this list, and that’s the point — it’s also the most common resolution among current Valorant pros, not a special edge.[1][2] Running native resolution at full aspect ratio keeps every hitbox at its intended proportions and avoids the extra scaling step a non-native resolution can add between your monitor and the game engine. With a 360Hz panel already delivering frames faster than most opponents’ displays, there’s little reason to trade that consistency for the kind of unofficial stretched-resolution tricks some players still chase from older tactical shooters.

Sources

  1. ProSettings.net. primmie VALORANT Settings, Crosshair, Config
  2. setup.gg. Primmie VALORANT / Marvel Rivals Settings, Crosshair & Sensitivity (2026)
  3. VLR.gg. primmie: Valorant Player Profile
  4. VLR.gg. Valorant Masters London 2026: Player Performance and Stats
  5. TheSpike.gg. Primmie – VALORANT Player Profile
  6. ProSettings.net. TenZ’s VALORANT Settings
  7. ProSettings.net. aspas VALORANT Settings
  8. ProSettings.net. Derke’s VALORANT Settings
  9. ProSettings.net. Zekken’s VALORANT Settings
  10. Riot Games. VALORANT Patch Notes 13.05
  11. VALO2ASIA. #18 APAC VALORANT Player of 2025 — Papaphat “Primmie” Sriprapha
Michael R.
Michael R.

I've been playing video games for over 20 years, spanning everything from early PC titles to modern open-world games. I started Switchblade Gaming to publish the kind of accurate, well-researched guides I always wanted to find — built on primary sources, tested in-game, and kept up to date after patches. I currently focus on Minecraft and Pokémon GO.