Haeyoday’s Valorant Settings 2026: 860 eDPI, Crosshair Code and Full Gear List

Haeyoday runs 8600 DPI at 0.1 in-game sensitivity, an 860 eDPI that sits at more than three and a half times what Valorant’s low-sens tier-1 pros typically play on. That single number explains most of what makes his aim distinct: fast flicks, wide micro-swings on entry duels, and a setup that would wreck a hold-angle Sentinel’s crosshair placement.

Below is every setting he plays on, verified against Patch 13.05 (Sept 1, 2026), plus the context most other settings pages haven’t caught up to yet: he’s currently a free agent, not an active NRG Academy player, after the org shut the entire program down three days before this was published.

Haeyoday’s Valorant Settings at a Glance

The number that defines his setup is 860 eDPI, reached by pushing DPI high instead of raising the in-game sensitivity multiplier.

SettingValue
Sensitivity0.1
DPI8600
eDPI860
Scoped / ADS Sensitivity1.1
Polling Rate8000 Hz
Windows Sensitivity6
Raw Input BufferOn
Crosshair ColorWhite
Resolution1920×1080, Fullscreen
MonitorZOWIE XL2566X+ (400Hz)

Who Is Haeyoday?

Haeyoday, real name Dylan Tong, built his following as a ranked streamer known for high-mechanical-skill clips before signing with NRG Academy earlier in 2026. His agent pool is duelist-heavy: Jett at 44% usage, with Waylay, Raze and Phoenix as secondaries, a pool that lines up with a flick-first sensitivity rather than a hold-angle one.

That NRG Academy tag is now out of date. NRG ended the entire Academy program on August 29, 2026, citing upcoming VCT partnership changes that limit how it can run academy rosters. The roster’s best 2026 result was a 4th-place finish at VALORANT Challengers NA Stage 3 (ACE). As of this writing, Haeyoday is a free agent and full-time streamer rather than an active academy player. His most recent competitive reps came on the amateur circuit, playing under Prospect Simulators at FunhaverGG: Back to Basics 2.0 in early August 2026, going 2-2 across groups and playoffs, with an earlier July 2026 appearance under the Maryville University banner, the same collegiate partnership NRG’s academy program was built on.

Sensitivity and Mouse Settings

0.1 sensitivity at 8600 DPI is not a rounding quirk, it’s a deliberate way to hit a high eDPI by scaling DPI instead of the in-game multiplier, which keeps the underlying mouse-to-screen ratio high while avoiding the accel and interpolation issues some sensors introduce at very low in-game values.

The mechanism matters more than the number. With a Jett-style dash-and-peek kit, a wide 180-degree flick needs less physical mousepad travel at high eDPI, trading fine micro-adjustment for raw flick speed. Scoped sensitivity sits close to 1:1 at 1.1, polling runs at 8000 Hz so the sensor doesn’t drop counts at that DPI, Windows sensitivity stays at the default value of 6 (no OS-level acceleration layered on top), and raw input buffer is on, which keeps the sensor’s raw data unmodified before it reaches the game.

Player TypeWhat To Do With These Numbers
New playerDon’t copy 8600 DPI directly. Consistent crosshair placement at extreme eDPI takes months of aim-trainer reps. Start around 200-300 eDPI and raise gradually.
Casual playerMatch the roughly 3.5x eDPI ratio at whatever DPI your sensor tracks cleanly, usually 800-1600, instead of chasing the literal 8600 number most budget sensors get noisy well below that.
Hardcore / optimiserWorth testing only if you already play a dash-heavy duelist above 400 eDPI. Treat 860 as a ceiling to work toward, not a target to hit in one session.
CompletionistReplicate the full chain, DPI, Windows sensitivity, polling rate, raw input buffer, since eDPI alone won’t feel identical if the rest of the chain differs.

How Haeyoday’s eDPI Compares to Other Pros

Every other verified tier-1 number below clusters under 320 eDPI. Haeyoday’s 860 isn’t a variation on that meta, it’s a different approach entirely.

PlayerSensitivityDPIeDPI
Haeyoday0.18600860
Aspas0.4800320
ScreaM0.785400314
TenZ0.11600160
Demon10.11600160
Split image contrasting a fast wide mouse flick versus a small precise micro-adjustment, illustrating high versus low sensitivity playstyles
Haeyoday’s eDPI compared to four verified tier-1 pros

Average those four tier-1 pros and you get roughly 239 eDPI. Haeyoday plays at more than 3.5 times that. Low eDPI, the TenZ and Demon1 approach, rewards millimeter-precise micro-adjustments for holding an exact angle and waiting. High eDPI trades that precision for how fast the crosshair can travel across the screen, which matters more when the plan is to swing wide, flick onto a target, and kill before the enemy’s own crosshair catches up. One Valorant forum user separately reported adopting a toned-down version of this ratio and finding it improved wide-peek crosshair placement despite rougher micro-adjustments, anecdotal, but consistent with that trade-off.

Crosshair Settings and Import Code

Haeyoday’s crosshair is a bare white center dot with the outline on and both inner and outer lines switched off entirely, no static lines at all.

Import code: 0;s;1;P;o;1;d;1;f;0;s;0;0b;0;1b;0;S;s;1.69;o;1

A visible line-based crosshair helps players pre-aim exact head heights before a fight starts. A bare-dot setup with the lines stripped out relies more on flick muscle memory than measured placement, which fits a high-eDPI, flick-first playstyle better than it fits a low-sens, hold-angle one. For comparison, five more verified pro crosshair codes, including TenZ and Aspas’ static line-based configs, are broken down separately.

Video and Display Settings

SettingValue
Multithreaded RenderingOn
Material / Texture / Detail QualityLow
Anti-AliasingMSAA 4x
VSyncOff
Bloom / Distortion / ShadowsOff
Display ModeFullscreen

Low material, texture and detail settings strip out visual clutter, grass, foliage, shadow noise, that can hide an enemy silhouette. Running fullscreen at native 1080p on a 400Hz panel keeps input lag and frame pacing as consistent as the hardware allows. MSAA 4x is the one setting he doesn’t minimize, since Valorant’s implementation is cheap on frame time while it smooths the jagged edges that make small, distant targets easier to read.

Verified against VALORANT Patch 13.05, released September 1, 2026. That patch focused on stream-sniping and instalock-tool penalties plus bug fixes, not rendering changes, so these video settings should carry over unaffected until a future graphics-focused patch.

Haeyoday’s Full Gear List

CategoryProduct
MouseWLMouse Beast X Max (Black)
KeyboardWLMOUSE HUAN63 HE (65%)
MonitorZOWIE XL2566X+ (24 inch, 400Hz, TN)
MousepadCustom
Overhead view of a competitive gaming mouse, compact mechanical keyboard and monitor on a dark esports-style desk setup
Haeyoday’s full gear list: mouse, keyboard and monitor

The Beast X Max supports polling up to 8000 Hz, which matters here specifically because an 8600 DPI signal needs a fast enough poll rate to avoid dropped counts during a hard flick. The HUAN63 HE is a Hall-effect 65% board with adjustable actuation from 3.5mm down to 0.1mm [12], which matters less for aim than for how fast a WASD strafe input can be shortened for counter-strafing. If this exact setup is outside your budget, a broader best Valorant settings breakdown covers FPS-focused configs that don’t require an 8000Hz mouse to benefit from.

Should You Copy These Settings?

Whether any of this is worth copying depends more on your role and current sensitivity than on the specific numbers.

  • If you play a slow, hold-angle Controller or Sentinel like Killjoy, Cypher or Viper, skip the high-eDPI copy. His numbers optimize for wide swings, not held pre-aims, and a static low-sens setup serves pre-aiming better.
  • If you play Jett, Raze or another dash-and-flick duelist and already sit above 300 eDPI, raise in 50-100 eDPI increments over a week rather than jumping straight to 860. Sudden jumps wreck existing muscle memory.
  • If you’re under 300 eDPI and new to flick-based aim, don’t copy this directly. Use TenZ or Demon1’s 160 eDPI from the comparison table above as a more typical entry point, since matching Haeyoday’s ratio without months of aim-trainer reps under it will likely cost more crosshair placement than it gains in flick speed.
  • If your mouse sensor gets noisy past 3200-4000 DPI, which most budget sensors do, match the roughly 3.5x sensitivity ratio at your sensor’s clean ceiling instead of the literal 8600 number.
  • If desk space is tight, high eDPI is the actual fix, not a side effect. A wide flick needs far less physical mousepad travel at 860 eDPI than the same flick would need at 160-320, so a cramped setup is a legitimate reason to raise eDPI even without copying his exact ratio.

FAQ

Is 8600 DPI too high to be practical?

Not on the WLMouse Beast X Max he uses, it’s rated well past that range, but on most budget sensors tracking gets noisy above 3200-4000 DPI. Matching his 860 eDPI ratio at a lower, cleaner DPI usually works better than copying the literal number.

Why doesn’t Haeyoday use a static line-based crosshair like TenZ or nAts?

A line-based crosshair helps players who pre-aim exact head heights before peeking. A bare-dot setup with the lines stripped relies more on flick muscle memory than measured placement, which fits a high-eDPI, flick-first playstyle better than it would fit a low-sens, hold-angle one.

Is Haeyoday still on NRG Academy?

No. NRG shut down the entire Academy program on August 29, 2026, three days before this was published. He’s currently a free agent rather than an active roster player, a detail most other settings pages covering him haven’t caught up to yet.

Does the 8000Hz polling rate matter without an 8600 DPI mouse?

Not much below roughly 3200-4000 DPI. Polling rate mainly prevents dropped counts when the sensor is reporting a very high number of dots per inch at speed, which is why it matters more for Haeyoday’s setup than it would for a mouse running the far more common 800-1600 DPI range, where a standard 1000Hz mouse already reports position often enough to keep up.

Key Takeaways

  • 860 eDPI (0.1 sensitivity, 8600 DPI) is more than 3.5 times the roughly 239 eDPI average of four verified tier-1 pros, trading micro-adjustment precision for the flick speed a dash-heavy duelist needs.
  • His crosshair strips both inner and outer lines entirely, leaning on a bare center dot for flick-based target acquisition rather than measured pre-aim.
  • Low material, texture and detail settings paired with MSAA 4x is the actual visibility-versus-clarity trade-off behind his video config, not just turning everything down.
  • As of September 1, 2026 he’s a free agent, not an active NRG Academy player. The org ended that program on August 29, 2026.
  • Copy the ratio, not the raw number, unless your hardware and playstyle already match his.

Sources

  1. ProSettings.net. Haeyoday VALORANT Settings, Crosshair and Config
  2. VLR.gg. Who is Haeyoday?
  3. VLR.gg. haeyoday: Valorant Player Profile
  4. VLR.gg. NRG Academy: Valorant Team Profile
  5. VLR.gg. NRG announces end of NRG Academy program
  6. VLR.gg. haeyoday: Valorant Match Results
  7. ProSettings.net. TenZ’s Gaming Settings
  8. ProSettings.net. aspas VALORANT Settings
  9. ProSettings.net. Demon1 VALORANT Settings
  10. ProSettings.net. ScreaM’s Gaming Settings
  11. WLMOUSE. HUAN63 Magnetic Keyboard
  12. Riot Games. VALORANT Patch Notes 13.05
Michael R.
Michael R.

I've been playing video games for over 20 years, spanning everything from early PC titles to modern open-world games. I started Switchblade Gaming to publish the kind of accurate, well-researched guides I always wanted to find — built on primary sources, tested in-game, and kept up to date after patches. I currently focus on Minecraft and Pokémon GO.