Schedule I Money Laundering: The Laundromat Launders 50% of Its Cost Daily — Taco Ticklers Only 16%

Every dealer hits the same wall in Schedule I: cash piles up in your inventory faster than the bank will take it. The ATM caps deposits at $10,000 per week, but a mid-game operation can generate $12,000 or more in a single day. That gap is why Ray’s Real Estate sells four laundering businesses — and why most guides stop at listing their prices without telling you which one is actually worth buying first.

This guide ranks all four by the number that matters: how much of the business’s purchase price it launders back to you every 24 hours. The Laundromat, the cheapest option, turns out to be the most capital-efficient by a wide margin — and Taco Ticklers, the business most guides recommend last anyway, is worse than that ranking suggests once you run the actual math.

Quick Start: Getting Your Laundering Operation Running

  1. Keep dealing until your cash approaches the $10,000 weekly ATM deposit limit.
  2. Wait for Uncle Nelson’s phone call — this triggers the laundering side quest automatically.
  3. Visit Ray’s Real Estate and buy the Laundromat ($4,000) first, regardless of how much dirty cash you’re sitting on.
  4. Enter the Laundromat and head through the back door to find the laundering PC.
  5. Deposit dirty cash — up to $2,000 per 24-hour cycle.
  6. Wait 24 in-game hours. Clean funds land on your card automatically, the same way an ATM deposit would.
  7. Once your dirty-cash backlog consistently exceeds what the Laundromat can process, reinvest in the Post Office, then the Car Wash, then Taco Ticklers — in that order.

Why Laundering Exists At All

Dirty cash isn’t worthless in Schedule I — you can pay suppliers, hire employees, and buy some equipment with it directly. The problem is the rest of the game’s economy. Roughly 90% of NPC vendors only accept card payments, and every major property, vehicle, or upgrade purchase requires clean, bank-accessible money. The ATM will only convert $10,000 of that cash into card balance per week. Once you’re outproducing that limit — which happens fast once your production line is running — the laundering businesses become the only way to keep spending.

It’s worth clearing up a common misconception before going further: laundering in Schedule I doesn’t take a cut. Every dollar of dirty cash you deposit becomes exactly one dollar of clean money 24 hours later. There’s no fee, no percentage lost, no risk of the transaction failing. The only costs are the business’s purchase price and the 24-hour delay — which is precisely why the efficiency question below is worth answering properly instead of guessing.

The Four Laundering Businesses

All four are purchased from Ray’s Real Estate and unlock progressively as you advance the laundering questline. Each has its own dedicated PC, but you can monitor and manage all of them from any single laundering terminal once you own more than one.

BusinessPurchase PriceLaundering Capacity (per 24h)
Laundromat$4,000$2,000
Post Office$10,000$4,000
Car Wash$20,000$6,000
Taco Ticklers$50,000$8,000

Own all four and you’re laundering up to $20,000 of dirty cash every 24 hours — double the weekly ATM limit, converted in a single day. None of the four businesses generate passive income of their own; their only function is laundering capacity (plus some extra inventory storage).

Each business has its own dedicated computer that you access the same way: walk in through the front, then find the back room or staff-only door. That terminal is where you deposit dirty cash from your inventory and where laundered funds get tracked while the 24-hour timer runs. Once you own more than one business, you don’t need to visit each PC separately to check progress — but you still deposit cash at the specific business you want to use, so plan a route if you’re topping up multiple businesses in one trip.

Laundromat Efficiency: The Dirty-to-Clean Ratio That Actually Matters

Every guide lists that table above. Almost none of them do anything with it. If you divide each business’s daily laundering capacity by its purchase price, you get a clean efficiency percentage — how much of what you paid gets laundered back to you in a single 24-hour cycle:

BusinessDaily Capacity ÷ PriceEfficiencyDays to Launder One Purchase Price
Laundromat$2,000 / $4,00050%2.0 days
Post Office$4,000 / $10,00040%2.5 days
Car Wash$6,000 / $20,00030%3.3 days
Taco Ticklers$8,000 / $50,00016%6.25 days

The pattern is consistent and steep: efficiency drops every single tier, and it drops fastest at the top. The Laundromat is more than three times as capital-efficient as Taco Ticklers. That’s not a marginal difference — it means the same $50,000 spent entirely on Laundromats (if the game allowed duplicates, which it doesn’t) would theoretically launder over three times as much per day as one Taco Ticklers.

Since you can’t buy duplicates, the real takeaway is about purchase order, not business choice: buy in the order Laundromat → Post Office → Car Wash → Taco Ticklers, because that order also happens to be efficiency-descending. Every dollar you spend earlier in that sequence works harder for you than the same dollar spent later. This lines up with what players have been reporting since the laundering system launched — a Steam Community thread on the mechanic specifically singles out Taco Ticklers’ $50,000-for-$8,000/day ratio as the weak point in the current system, independent of any guide’s math.

Worked example. Say your operation grosses $9,000/day in dirty cash once production and a couple of dealers are fully running. Buying strictly by efficiency, you’d own the Laundromat ($4,000, +$2,000/day), Post Office ($10,000, +$4,000/day), and Car Wash ($20,000, +$6,000/day) — a $34,000 total investment covering $12,000/day of capacity, comfortably ahead of your $9,000/day income. Skip Taco Ticklers entirely at this income level: its $50,000 price tag would push total spend to $84,000 for only $8,000/day of capacity you don’t need yet. That’s the practical payoff of running the ratio instead of just buying whatever’s next on the list.

Decision Tree: Which Businesses Do You Actually Need?

Efficiency tells you the buying order. It doesn’t tell you when to stop. That depends entirely on how much dirty cash your operation generates per day — buying capacity you don’t need just ties up capital that could go into more product or equipment.

  • Under $2,000/day dirty income: The Laundromat alone covers you. Don’t buy anything else yet — save the capital.
  • $2,000–$6,000/day: Add the Post Office. Combined capacity of $6,000/day should absorb most early-to-mid operations.
  • $6,000–$14,000/day: Add the Car Wash. You’re now at $12,000/day capacity — enough for most fully staffed single-location setups.
  • $14,000–$20,000/day: Add Taco Ticklers last, and only once the other three are maxed out and still leaving a backlog. You’re paying for raw capacity here, not efficiency — accept the weaker ratio because you need the absolute number.
  • Over $20,000/day: Even all four businesses can’t keep up. Dirty cash will back up in your inventory faster than it launders. At this point the bottleneck isn’t which business to buy — it’s that your production has outgrown the laundering system entirely. Consider whether you actually need to convert all of it, since dirty cash still pays for suppliers and staff directly.

Different Advice for Different Operations

Player TypeWhat to BuyWhy
New playerLaundromat onlyCheapest entry, best efficiency ratio, don’t overcommit capital before your income is stable
Casual playerLaundromat + Post OfficeCovers most mid-game income without sinking cash into businesses you won’t fully use
Hardcore / optimiserAll four, in efficiency orderTotal capacity ($20,000/day) matters more than per-dollar ratio once production is maxed
CompletionistAll four, same orderFull ownership regardless of need, but sequencing by efficiency keeps cash flow positive the whole way

Notice the optimiser and completionist end up owning the same four businesses as each other — but for different reasons. One needs the capacity; the other wants the set. Buying in efficiency order benefits both, which is why it’s the right default regardless of your goal.

Scaling Past the Cap

$20,000/day is a hard ceiling with the current four businesses — there’s no fifth laundering business, and no way to speed up the 24-hour processing cycle. Community discussion around the mechanic has repeatedly requested either a fifth business or reduced processing times, so treat $20,000/day as the current maximum rather than something you can optimise your way past.

If your production consistently exceeds that, the practical fix isn’t laundering — it’s spending dirty cash more aggressively on what it can already buy. Suppliers, employee wages, and some equipment all take cash directly, so a backlog isn’t necessarily wasted money, just money that’s temporarily less flexible. It’s also worth keeping excess cash out of reach of the police and wanted system — large cash stashes sitting in a vehicle or property raise your risk profile if you’re searched.

Frequently Asked Questions

Is Taco Ticklers worth buying?

Only once the other three are maxed and you’re still backlogged. At 16% efficiency, it’s the weakest business in the game by a wide margin, and the community consensus on this matches the math — it’s widely seen as overpriced for what it returns. Buy it for the extra $8,000/day capacity when you genuinely need it, not because you have the $50,000 sitting around.

Does laundering take a percentage cut of your money?

No. Multiple independent guides confirm the conversion is 1:1 — deposit $2,000 dirty, get $2,000 clean 24 hours later. The only cost is the business purchase price and the wait, not a laundering fee.

Can you speed up the 24-hour processing time?

Not through any confirmed in-game method. Every source describes the cycle as a fixed 24-hour delay regardless of amount deposited or number of businesses owned. If you’re planning around a big purchase, start the laundering cycle a full day ahead of when you need the funds.

Should you buy all four businesses even if you don’t need the capacity?

Only if you’re going for full ownership as a completionist goal. For anyone optimising cash flow, capital spent on unused laundering capacity is capital not spent on production, staff, or your next property. Match your purchases to the decision tree above rather than buying everything on principle.

What’s the single best first purchase?

The Laundromat, in every case. It’s the cheapest business, has the best efficiency ratio of the four, and gets your laundering pipeline running while you decide whether you’ll need more capacity later.

Is it risky to hold a large stack of dirty cash while you wait for laundering capacity?

The game doesn’t fine you just for holding cash, but a bigger stash sitting in your inventory, vehicle, or property means more to lose if you’re searched or raided — and it’s dead capital until it’s clean. Practically, that’s another argument for sizing your laundering capacity to your actual income rather than either overspending on Taco Ticklers early or underbuying and sitting on an ever-growing pile you can’t spend on upgrades.

For the full early-game rundown — from your first cook to your first sale — see our Schedule I Beginner’s Guide. For the sales side of the cash you’re laundering, check the Dealer Guide and our breakdown of fast money-making methods.

Verified against Schedule I’s March 2026 Anniversary Update. Business prices and laundering caps are unchanged as of this update; values may shift in future patches, so double-check in-game if a number here looks off.

Sources

  1. “Schedule 1 Anniversary Update: Full Patch Notes” — The Game Haus
  2. “How to launder money in Schedule 1” — Dexerto
  3. “How to Launder Money in Schedule 1” — BisectHosting
  4. “How To Launder Money In Schedule 1” — Screen Rant
  5. “Guide To Money Laundering In Schedule 1” — TheGamer
  6. “How to Launder Money in Schedule 1” — DualShockers
  7. “How to Launder Money in Schedule 1” — Tech Drive Play
  8. “Why Launder Money?” — Steam Community Discussion
  9. “Is it just me or money laundering is too slow?” — Steam Community Discussion
  10. “Schedule 1: What Does Laundering Do?” — Gamerblurb
Michael R.
Michael R.

I've been playing video games for over 20 years, spanning everything from early PC titles to modern open-world games. I started Switchblade Gaming to publish the kind of accurate, well-researched guides I always wanted to find — built on primary sources, tested in-game, and kept up to date after patches. I currently focus on Minecraft and Pokémon GO.