Sargon doesn’t level up. There’s no experience bar to grind and no numbers that quietly get bigger while you AFK — every ounce of power in Prince of Persia: The Lost Crown comes from finding it, buying it, or earning it in a fight. That changes how a beginner should actually approach the game: the first few hours aren’t about surviving combat, they’re about learning which of the game’s systems to invest your limited resources in before Mount Qaf gets hard. This guide covers the difficulty settings with their real numbers (not just the names), why the game only gives you 15 Memory Shards, how amulets and Athra Surges work at The Haven, and what’s changed since the January 2024 launch through two free content updates most older guides never mention.
Quick Start: Do This in Your First Hour
Handle these before Mount Qaf’s difficulty ramps up in Act 2:
- Set your difficulty deliberately (see the table below) — you can change it mid-run from the options menu at any time, so don’t overthink the first pick.
- Talk to the Mage the moment you unlock The Haven to claim the automatic Blessing amulet.
- Buy your first area map from Fariba for 50 Time Crystals instead of exploring blind — Mount Qaf’s early biomes are large enough that a map pays for itself fast.
- Complete at least one of Artaban’s combat training challenges — each pays 50 Time Crystals and teaches a mechanic (like parrying projectiles) the tutorial glosses over.
- Attack any wall that looks slightly different from its surroundings — cracked or discolored sections almost always hide a passage.
- Start placing Memory Shards on anything you can see but can’t reach yet, rather than trying to remember it.
- Check in with side-quest givers as you pass them — nine exist across the game, and several unlock unique amulets you can’t buy or find elsewhere.
Pick a Difficulty by the Actual Numbers
Prince of Persia: The Lost Crown ships with four named presets plus a fully manual Custom mode — not the six-mode roster (including a nonexistent “Fighter” tier) that circulates in some AI-generated search summaries. Three independently-checked sources agree on the same four names, and Ubisoft’s own Boss Revenge menu lists difficulty choices as “Rookie, Warrior, Hero, Immortal, or No Hit” [2][5][6] — Fighter isn’t one of them.
| Mode | Enemy/Env. Damage | Enemy Health | Parry Window | Athra Depletion |
|---|---|---|---|---|
| Rookie | 50% | 50% | Easy, long dodge window | Off |
| Warrior (standard) | 100% | 100% | Normal | Off |
| Hero | 150% | 100% | Normal | Fast |
| Immortal | 200% | 150% | Hard | Very fast |
Custom mode unlocks independent control over every one of those values plus Athra Gain, and — since the free Warrior’s Path update — an Omnidirectional Parry toggle (parry from any direction, not just the one you’re facing) and a “Very Easy” parry setting that didn’t exist at launch [3][10]. If parry timing is what’s actually stopping you, turn that on before you drop the whole difficulty a full tier; it fixes the specific problem without flattening the rest of the fight. For a broader look at how action games are handling this same tension between challenge and accessibility, see our soulslike difficulty and accessibility breakdown.
Decision tree: here for the story and platforming, not the combat? Rookie. Played a Metroidvania before and want the game as designed? Warrior. Already beaten it once and want a real fight? Hero. Want to prove something with zero room for error? Immortal — but only after a first clear, since Immortal’s 200% damage punishes unfamiliarity with enemy patterns hard.
Why You Only Get 15 Memory Shards (And How to Spend Them)
Memory Shards let you snap a screenshot of a room — ledge you can’t reach yet, locked door, item behind a hazard — and pin it directly on your map so you don’t have to remember it. You unlock the ability at your first Wak-Wak Tree, before you even reach The Haven, and you start with exactly 15 of them [7].
That number isn’t an arbitrary balance choice. Ubisoft Montpellier built Lost Crown with cross-platform cloud saves, which puts a hard ceiling on save-file size — so Memory Shards can never be unlimited, only expandable through exploration. Senior Game Designer Remi Boutin explained the actual problem the feature solves: “It happens to a lot of us. We were playing metroidvanias, we took a break, and when looking at our map we forgot what we were trying to do.” The 15-shard starting count went through multiple iterations during development — Ubisoft tried unlimited, then too few, before playtesting settled on 15 as the number that keeps a map useful instead of cluttered [7].
Practical takeaway: don’t drop a shard on every ledge you glance at. Reserve them for things you’re confident you’ll be able to reach later — a specific ability, not “something eventually.” You’ll find more Shards in chests as you explore, so the early scarcity eases up, but treating them as infinite from hour one is how players end up with a map too cluttered to actually use.
The Haven: Amulets, Athra Surges, and What to Buy First
The Haven is Lost Crown’s hub, and it’s where Sargon’s actual power comes from since there’s no level-up screen. Two systems matter most for a new player:

Amulets are passive bonuses you slot into a necklace with a limited number of spaces (upgradable over time) — 36 exist across the game, and none are missable, since anything you skip stays available in post-story free roam [9]. You get your first, Blessing, automatically from the Mage; most others are bought with Time Crystals, found in chests, or handed out for beating specific bosses and side quests (Wolf Bride from Erlik, Shield of Mithra from Kaheva’s quest, and so on) [9].
Athra Surges are your special-attack layer, tied to a two-level Athra gauge that fills as you land hits and empties when you take damage. Up to 10 exist, and you can mix and match which ones are equipped at any Wak-Wak Tree [8] — there’s no reason to commit to one loadout for the whole game.
First-hour priority: buy the cheapest useful amulet the Mage offers (usually available right after your second main quest) before saving Crystals for anything else, and spend a training session with Artaban early — his challenges are the fastest way to learn parry timing without eating a real fight’s damage while you practice.
Exploration Habits That Save You Time
Mount Qaf punishes wandering without a plan more than it punishes bad combat. A few habits fix that immediately:

- Wak-Wak Trees aren’t just checkpoints — walking past one restores your health and arrows and resets nearby enemies, so use them to reset a fight you’re about to lose rather than grinding it out low on resources [8].
- Fariba’s maps and hints (50 and 30 Time Crystals respectively) are worth the spend the moment you’re lost for more than a couple of minutes — Mount Qaf’s biomes are large enough that guessing costs more time than the Crystals are worth [8].
- Sand Vials — 30 hidden across the world — build toward a fresco reward and are worth a detour if you’re already in the area, but not worth backtracking for on a first playthrough [8].
- Suspicious walls (slightly different texture or color from their surroundings) hide passages often enough that it’s worth a habitual attack whenever one catches your eye [8].
Who Should Prioritize What
The right early-game priorities depend on why you’re actually playing:
| Player Type | Priority |
|---|---|
| New to Metroidvanias | Rookie or Warrior difficulty, buy every map from Fariba immediately, don’t ration Memory Shards too hard yet. |
| Casual / limited time | Warrior difficulty, skip Sand Vials and non-amulet side quests, take Fariba’s hints whenever stuck. |
| Hardcore / optimizer | Hero or Immortal after a first clear, prioritize Athra Surge unlocks over amulet grinding early, learn Omnidirectional Parry manually before toggling the assist. |
| Completionist | Ration Memory Shards aggressively from hour one, do every side quest for its unique amulet, and save Sand Vial detours for when you’re already backtracking with a new traversal power. |
What’s Changed Since Launch
Lost Crown released January 18, 2024 and passed 3 million players by September 2025 [1] — but two free content updates since then changed enough that a beginner’s guide written at launch is missing real options. The Warrior’s Path update added Permadeath mode (one life, no second chances), a Speedrun mode with personal-best tracking, Omnidirectional Parry, a new “Very Easy” parry setting, Auto Athra Refill, and an HUD-hide toggle [3][10]. The later Boss Attack update added Boss Revenge (refight any beaten boss with your current powers and a Rookie-to-Immortal-or-No-Hit difficulty choice) and Boss Rush (every main boss back to back, unlocked after finishing the story, with your resources carried between fights) [2]. Neither mode matters on a first playthrough, but both are worth knowing about before you assume the game “ends” at the credits.
Verified against the Warrior’s Path and Boss Attack content updates. Ubisoft has not announced further free updates as of this guide; check the in-game news tab for anything newer before assuming this list is complete.
Frequently Asked Questions
Is Warrior really the best difficulty for a first playthrough?
For most players, yes — Rookie’s 50% enemy health makes fights forgettable rather than tense, while Warrior is the difficulty the combat and parry timing were actually designed around. Drop to Rookie only if you’re here purely for the story and platforming and don’t want combat to slow you down.
Should I ration Memory Shards from the very start?
Moderately, not aggressively. You start with 15 and find more in chests as you explore, so early scarcity eases off — the mistake isn’t running out, it’s marking things you’ll never actually go back for and cluttering the map you’re trying to use as a to-do list.
Do I need all 36 amulets to finish the game?
No — none are missable, and unowned amulets stay available in free-roam after the credits, so there’s no risk in skipping side content on a first run and mopping up later if you want the collection.
Sources
- Wikipedia. Prince of Persia: The Lost Crown
- Ubisoft. Prince of Persia: The Lost Crown Boss Attack Content Update
- Ubisoft. Prince of Persia: The Lost Crown Warrior’s Path Content
- Game8. Which Difficulty Setting Should You Choose? — Prince of Persia: The Lost Crown
- TheGamer. Prince Of Persia: The Lost Crown – Which Difficulty Should You Pick?
- GameRant. Which Difficulty To Choose In Prince of Persia: The Lost Crown
- Game Developer. How Memory Shards Help Players Find Secrets in Prince of Persia: The Lost Crown
- Dualshockers. Prince Of Persia: The Lost Crown – 10 Tips & Tricks For Beginners
- PowerPyx. Prince of Persia The Lost Crown All Amulet Locations
- Can I Play That? Prince of Persia: The Lost Crown Update Includes New Accessibility Options
I've been playing video games for over 20 years, spanning everything from early PC titles to modern open-world games. I started Switchblade Gaming to publish the kind of accurate, well-researched guides I always wanted to find — built on primary sources, tested in-game, and kept up to date after patches. I currently focus on Minecraft and Pokémon GO.
