Fuse a Pokemon in Pokemon Infinite Fusion and the game doesn’t blend the two halves into an average. It runs a fixed formula on all six stats, a separate and unrelated rule on typing, and neither rule treats the head and body the same way. Put your special attacker in the wrong slot and you can turn a would-be sweeper into a slow tank without touching a single EV — and most guides that cover this fangame skip straight past the mechanism to a list of “best fusions” or a calculator you plug numbers into blind. Here’s the actual math, worked by hand on a real pair of Pokemon, plus what changes about that math depending on which of the game’s three Splicer items you use.
Quick Start: Get the Fusion You Actually Want on the First Try
- Decide head and body before you touch a Splicer — this single choice fixes four of the fusion’s six stats and its entire typing. It is not cosmetic.
- Put your special attacker in the head slot. The head governs HP, Special Attack, and Special Defense.
- Put your physical attacker in the body slot. The body governs Attack, Defense, and Speed.
- Use a DNA Splicer (₽300, any Poké Mart) for a first attempt — it’s cheap enough that a bad guess costs almost nothing.
- Once you’ve cleared four gyms, switch to Super Splicers (₽1000) for anything you actually intend to keep. The level and IV math are strictly better with no downside.
- Save your Infinite Splicer, earned by beating the robot in the Cinnabar laboratory, for experimentation once you have it — it’s never consumed no matter how many fusions and unfusions you run.
- Check the typing table below before committing. Redundant types collapse under a specific rule, so an “obvious” pairing sometimes produces a type you didn’t expect.
- If a fusion underwhelms, use a DNA Reverser (₽300) to swap head and body instead of unfusing and starting over — it’s cheaper and instant.
The Head and Body Don’t Split Stats Evenly — Here’s the Exact Formula
Whichever Pokemon you put in the head controls HP, Special Attack, and Special Defense. Whichever one goes in the body controls Attack, Defense, and Speed. Neither side gets a plain average — the dominant side counts twice and the other counts once, per the game’s own Fusion FAQ [1]:
| Stat | Dominant parent | Formula |
|---|---|---|
| HP | Head | floor((2 × Head + Body) / 3) |
| Special Attack | Head | floor((2 × Head + Body) / 3) |
| Special Defense | Head | floor((2 × Head + Body) / 3) |
| Attack | Body | floor((2 × Body + Head) / 3) |
| Defense | Body | floor((2 × Body + Head) / 3) |
| Speed | Body | floor((2 × Body + Head) / 3) |
The takeaway: whichever stat you care about most, put the parent with the higher base number for that stat on the dominant side. If you want maximum Special Attack, the higher-SpA parent belongs in the head — swapping it into the body instead can cost 20 or more points on that stat alone, since the body’s contribution to Special Attack is weighted at only one-third instead of two-thirds.
Worked Example: Alakazam Head, Machamp Body
Alakazam (HP 55 / Atk 50 / Def 45 / SpA 135 / SpD 95 / Spe 120) as the head, fused with Machamp (HP 90 / Atk 130 / Def 80 / SpA 65 / SpD 85 / Spe 55) as the body, produces:
| Stat | Calculation | Result |
|---|---|---|
| HP | floor((2×55 + 90) / 3) | 66 |
| Attack | floor((2×130 + 50) / 3) | 103 |
| Defense | floor((2×80 + 45) / 3) | 68 |
| Special Attack | floor((2×135 + 65) / 3) | 111 |
| Special Defense | floor((2×95 + 85) / 3) | 91 |
| Speed | floor((2×55 + 120) / 3) | 76 |
That fusion keeps most of Alakazam’s Special Attack (111 of 135) while picking up Machamp’s Attack almost intact (103 of 130) — a mixed attacker neither parent could be on its own. Reverse the roles (Machamp head, Alakazam body) and the same two Pokemon produce a completely different spread: HP jumps toward Machamp’s 90, Special Attack collapses toward Alakazam’s contribution being weighted at only one-third, and Speed climbs toward Alakazam’s 120 instead of sitting near Machamp’s 55. Same two parents, same formula, opposite fusion.

If you want higher base-stat donors to run this math on, our ranking of all 11 pseudo-legendary Pokemon is a reasonable place to start hunting for fusion parents with stat totals well above average.
Typing Follows a Different Rule Than Stats
The fused Pokemon takes the head’s primary type and the body’s secondary type. If the body has no secondary type, its primary type is used instead [1]. There’s one exception worth knowing before you commit a Splicer: if the head already provides the type the body would normally contribute, the body falls back to its own primary type instead, to avoid a redundant single-type result. The wiki’s own example is Grimer fused with Oddish — Oddish would normally contribute Poison as the body, but Grimer (the head) already provides Poison, so Oddish contributes Grass instead, producing Poison/Grass rather than a wasted double-Poison slot [1].
One thing to verify before trusting an older guide: prior to version 6.0, several Pokemon (Charizard, Gyarados, the Gastly line, and others) had a “dominant type” that always passed to a fusion regardless of head or body position. Version 6.0 removed that system for every species except Normal/Flying types, which still always pass Flying as their dominant type [1]. Content written against the pre-6.0 rules will describe typing outcomes that no longer happen.
The 3 Splicer Tiers Are Different Math, Not Just Different Prices
DNA Splicers, Super Splicers, and Infinite Splicers don’t just cost different amounts — two of the three run different formulas for level and IVs, not just a quality-of-life upgrade:
| Splicer | Cost / source | Consumed? | Level formula | IV formula |
|---|---|---|---|---|
| DNA Splicer | ₽300, any Poké Mart | Yes | floor((2 × higher level + lower level) / 3) | Average of both parents’ IVs per stat |
| Super Splicer | ₽1000, any Poké Mart, unlocked after 4 badges | Yes | Takes the higher of the two levels directly | Higher IV per stat between both parents |
| Infinite Splicer | Key item — reward for beating the robot in the Cinnabar laboratory | No, reusable | Same weighted formula as DNA Splicer | Same averaging formula as DNA Splicer |
The one-sentence version: a DNA Splicer and an Infinite Splicer produce mathematically identical fusions — the only difference is that the Infinite Splicer never gets consumed. A Super Splicer is the one that changes the underlying math, not just the price tag, by taking the higher level and the higher IV per stat instead of averaging [1] [2].

Same Two Parents, Three Splicers, Three Different Fusions
Take that Alakazam (Level 50) and Machamp (Level 44) again, and suppose Alakazam rolled IVs of 31/20/25/31/28/31 (HP/Atk/Def/SpA/SpD/Spe) and Machamp rolled 20/31/31/15/31/18. Here’s what each Splicer produces:
| Splicer | Resulting level | Resulting IVs (HP/Atk/Def/SpA/SpD/Spe) |
|---|---|---|
| DNA Splicer | floor((50×2+44)/3) = 48 | 25/25/28/23/29/24 (averaged, rounded down) |
| Super Splicer | 50 (the higher level) | 31/31/31/31/31/31 (higher IV per stat) |
| Infinite Splicer | 48 (same formula as DNA) | 25/25/28/23/29/24 (same formula as DNA) |
The Super Splicer version comes out two levels higher and with every IV maxed at 31, purely from formula differences — no extra grinding involved. That IV math is entirely separate from how IVs work in the mainline games: a fusion can’t be bred at all [1], so if you want a specific IV spread on a fusion, you build it on the donor Pokemon first, then fuse — our breeding IVs guide covers how Destiny Knot inheritance actually stacks IVs before you ever reach for a Splicer.
Reversing a Fusion Changes Both Formulas at Once
A DNA Reverser (₽300, any Poké Mart, available after your first badge) swaps which Pokemon is head and which is body on an existing fusion. Both the stat formula and the typing rule re-run from scratch against the new arrangement — it is not a cosmetic swap [1]. Use a Reverser instead of unfusing and re-fusing when you already like the two parents but picked the wrong slot assignment: it’s a single ₽300 item versus a full unfuse-then-refuse cycle, and it keeps the fusion’s accumulated experience intact.
Which Splicer Should You Actually Use?
| Player type | Use this | Why |
|---|---|---|
| New / early-game player | DNA Splicer | You don’t have Super Splicers unlocked yet (4 badges), and ₽300 is cheap enough to experiment freely with head/body placement |
| Casual player, past 4 badges | Super Splicer for anything you’re keeping | Higher level and maxed IVs per stat for a flat ₽700 premium — there’s no formula reason to ever pick DNA over Super once both are available |
| Hardcore optimizer | Super Splicer to build, Infinite Splicer to iterate | Use Super Splicers for the fusion you’re committing to competitively, then lean on a free Infinite Splicer to test head/body swaps on other pairs without burning currency |
| Completionist | Infinite Splicer for testing, Super Splicer for the final roster | The reusable Splicer removes the cost barrier to trying every head/body combination on a given pair before locking in a permanent Super-Splicer version for your box |
One Popular Claim About Super Splicers Doesn’t Hold Up
A claim circulates in several search summaries and secondary guides that Super Splicers specifically unlock Hidden Ability selection, on top of choosing between a parent’s two regular abilities. The game’s own Fusion FAQ doesn’t support this: its Ability section states plainly that “you are only able to choose between the two abilities that the parent Pokemon had at the time of fusion,” with no splicer-tier distinction anywhere in that section [1]. In other words, ability choice is governed by which ability each parent is actually holding when you fuse them, not by which Splicer item you use — if you want a Hidden Ability option in the fusion, the parent needs to have that Hidden Ability equipped before you fuse it, regardless of which of the three Splicers you spend. Treat any guide claiming otherwise as unverified until it cites the same primary FAQ this article does.
FAQ
Does it matter which Pokemon becomes the head if their stats look similar?
Yes, more often than it looks. Two Pokemon with close total base stats can still have very different splits between physical and special stats — the formula weights whichever side you assign, not the raw totals, so a 5-point difference in one stat can become a 15-point swing in the final fusion depending on which slot it lands in.
Can I fix a fusion if I picked the wrong head or body?
Yes, with a DNA Reverser rather than unfusing and refusing. It’s a single ₽300 item that swaps the assignment and recalculates both stats and typing, and it’s cheaper and faster than tearing the fusion apart and rebuilding it from two Splicers.
Is the Infinite Splicer actually better than a Super Splicer, since it’s the rarest item?
No — it runs the same weaker averaging formula as a basic DNA Splicer, not the Super Splicer’s higher-level/higher-IV math. Its advantage is that it’s never consumed, which makes it the right tool for testing combinations, not for building your strongest possible fusion. Save Super Splicers for the fusion you’re actually keeping.
Should I trust a guide that says Super Splicers unlock Hidden Abilities?
Be skeptical. The game’s own documented Ability rule makes no distinction between Splicer tiers — it only cares which ability each parent currently has equipped. A claim that contradicts the primary source without citing it is exactly the kind of detail worth double-checking against the wiki directly before you spend a Super Splicer expecting a Hidden Ability option that isn’t guaranteed by the mechanic.
Verified against Pokemon Infinite Fusion version 6.8 (July 2026) and the Infinite Fusion 2: Hoenn early-access release (June 2026) [3]. The stat formula and Splicer costs described here have been stable since the version 6.0 typing rewrite — values may shift in future updates.
Sources
- Pokémon Infinite Fusion Wiki. Fusion FAQs — stat formula, typing rules, Splicer items, ability inheritance. Fandom
- Infinite Fusion Calculator. Super Splicers — item price, location, and function. Infinite-Fusion-Calculator.com
- ScreenRant. Pokémon Infinite Fusion: Hoenn Is Coming June 12 — release date and roster overlap with the original game.
I've been playing video games for over 20 years, spanning everything from early PC titles to modern open-world games. I started Switchblade Gaming to publish the kind of accurate, well-researched guides I always wanted to find — built on primary sources, tested in-game, and kept up to date after patches. I currently focus on Minecraft and Pokémon GO.
