Verified on Version 1.041 (February 2026 — the final base-game update). Values may change if expansion content is released.
The blue wounds on tempered monsters are the entire foundation of Wilds’ endgame weapon system. Break them, collect Wyverian Bloodstones, trade those at the Melding Pot in Suja, and eventually craft an Artian weapon. Every guide covers step one. None of them tell you which quests return the most bloodstones per hunt, whether Arch-Tempered runs are worth switching to, or how many stones you actually need before you can forge your target weapon.
A naming note: If you’ve searched “Qurio Bloodstone” in Wilds, that mechanic was exclusive to Monster Hunter Rise: Sunbreak. The Wilds equivalent — and what this guide covers — is the Wyverian Bloodstone. Different name, different system, same general concept.
Quick Start: Bloodstone Farming Setup
- Complete Chapter 4’s “Wyvern Sparks and Rose Thorns” quest to unlock High Rank tempered content
- Equip the Flayer skill — it increases how often wounds form on tempered monsters
- During hunts, focus attacks on one body part at a time until a wound forms, then shift to a fresh part
- Target 8-star quests once available — Chunk drops here are worth 4× more than (L) variants from 7-star
- Convert at the Melding Pot in Suja’s Peaks of Accord — bloodstones become Relics first, then Artian parts
What Wyverian Bloodstones Are (and Aren’t)
Wyverian Bloodstones don’t appear in the carve menu or end-of-quest reward screen. They drop the moment you break a blue-glowing tempered wound mid-hunt and go straight to your item box.
Their only function is the Wyverian Melding at the Melding Pot in Suja. You trade them for melding points, spend those on Relics, have the Relics appraised into specific Artian parts (Blade, Tube, Disc, or Device), then combine three same-rarity parts to forge an Artian weapon. Rarity 8 Artian weapons are the current endgame ceiling — the best base stats in the game with three Level 3 jewel slots each.
Don’t sell bloodstones. Even Shards (1 melding point each) contribute to your running total. Hold them until you’re ready to meld.

All 5 Wyverian Bloodstone Variants: Drop Table and Melding Values
The variant you get depends entirely on quest star rating. The value gap between tiers is steep — a Chunk is worth 240 Shards:
| Variant | Quest Tier | Melding Points | Strategic Value |
|---|---|---|---|
| Bloodstone Shard | ⋆5 | 1 pt | Low — only useful in bulk at early HR |
| Bloodstone (S) | ⋆5–⋆6 | 5 pts | Low — stepping stone while unlocking higher tiers |
| Bloodstone | ⋆6–⋆7 | 20 pts | Moderate — usable but not your primary target |
| Bloodstone (L) | ⋆6–⋆8 | 60 pts | Good — available at 7-star alongside Chunks |
| Bloodstone Chunk | ⋆7–⋆8 | 240 pts | Primary target — highest tier, biggest return per wound |
The Chunk jump is what matters. Moving from 7-star to 8-star content doesn’t slightly improve drops — you’re quadrupling the melding value per wound break. Two Chunk breaks on an 8-star hunt produce 480 points. Two (L) breaks on a 7-star hunt produce 120 points. Same wound mechanic, four times the output. At 8-star difficulty you’ll typically see a mix of Chunks and (L) variants — planning around two to four wound breaks per hunt puts your realistic per-session total in the 300–800 melding point range.
How Tempered Wounds Work: Getting More Per Hunt
Wounds form when damage concentrates on a specific body part. Standard wounds glow red. Tempered wounds glow blue. Break the blue one and the bloodstone goes to your box mid-hunt — no carve required.
The mechanic that matters: wounds form faster when you focus attacks on one location. Spreading damage evenly across the monster produces fewer wounds total. Hit the same part repeatedly until a wound appears, break it, then shift to a fresh body part and repeat. Cycling through three or four parts in a single hunt maximizes your total wound breaks.
The Flayer skill accelerates this by increasing wound formation frequency. For dedicated bloodstone farming sessions it’s the highest-impact skill adjustment you can make. For weapon choices that work well in tempered content, see our Monster Hunter Wilds weapon tier list.
Based on observed play in Version 1.041, two to four blue wounds typically form per 8-star hunt with active wound-cycling. This is a community estimate based on repeated hunts, not an official drop rate — your actual count depends on hunt length, weapon type, and Flayer uptime. Faster sub-8-minute clears will see fewer wounds than a twelve-minute methodical run with multiple part breaks.
Quest Tier Decision Tree: Which Star Rating to Farm
The right target depends on your Hunter Rank and current goals:
HR below 50 or only seeing 5–6-star tempered quests?
Farm what’s accessible. Shards and (S) variants accumulate slowly. Prioritize HR progression over optimizing bloodstone returns — unlocking 7-8-star quests matters more than grinding low-tier stones.
HR 50–99 with access to 7–8-star tempered quests?
8-star is your target. Chunks start dropping here alongside (L) variants. Stop running 5-6-star for bloodstones — the point return doesn’t justify the time.
HR 100+ with Arch-Tempered quests available?
Read the AT comparison below before committing to a farming route.
Gamma armor already complete and just need Artian weapons?
Stay on 8-star tempered. Faster hunts mean more Chunks per hour than AT quests.
New to Monster Hunter Wilds’ progression systems overall? Our Monster Hunter Wilds beginner’s guide covers the full unlock path from story to endgame.
AT Quests vs 8-Star Tempered: When the Math Changes
Here’s the comparison that gets skipped in most guides: does running Arch-Tempered quests improve your bloodstone returns, or is it harder content for the same drops?
AT quests do not introduce a bloodstone tier above Chunk. Based on available data through Version 1.041, the drop table ends at Chunk for both 8-star tempered and AT (10-star) quests. An AT hunt doesn’t reward a higher-tier stone — it rewards Chunks at the same rate, plus rewards that regular tempered quests don’t offer.
What AT quests give you that tempered quests don’t:
- Gamma (γ) armor sets — the strongest armor in the game for most builds, with better decoration slots than Alpha or Beta versions
- Certificate γ materials — required for Gamma armor crafts, exclusive to AT content
- Timeworn Charms (added in v1.041) — appraisal items that improve your odds of rolling high-rarity talismans
- Unique charms per AT monster — Power Charm III, Defense Charm V, Unscathed Charm III, and others depending on the monster
The real comparison isn’t about bloodstone quality — it’s about what you’re farming alongside bloodstones:
| Goal | Best Quest Type | Why |
|---|---|---|
| Bloodstones only, fastest pace | 8-star tempered | Same Chunk drops, shorter hunt, more Chunks per hour |
| Bloodstones + Gamma armor | AT (10-star) | One run covers both objectives — total time is lower |
| Timeworn Charms for talisman upgrades | AT only | Not available from regular tempered hunts |
| Gamma armor for a specific meta build | AT only | No alternative source exists |
The math changes because AT quests let you farm Gamma armor and bloodstones in the same run. At HR 100+ and building toward endgame, you almost certainly need Gamma armor — it outperforms Alpha and Beta for most high-tier builds. Running 8-star for bloodstones and then separately grinding AT for Gamma armor splits your farm time across two quest types. AT hunts run longer and are harder, but a single AT run replaces what would otherwise be two separate farming sessions.
If your Gamma armor is complete and you’re in pure Artian weapon production mode, 8-star tempered is the faster bloodstone-per-hour choice. AT hunts won’t reward you with more Chunks for the extra difficulty — just materials you no longer need at that point.
For pairing your new Artian weapon with the right armor, see our Monster Hunter Wilds best armor sets guide covering Gamma set rankings for endgame builds.
Artian Weapon Planning: How Many Bloodstones You Need
Every Artian weapon requires three Artian parts of the same rarity to forge. You acquire Artian parts by trading Old Weapon Shards at the Melding Pot — each Shard costs 120 melding points.
Per weapon: 3 parts × 120 points = 360 melding points minimum
Part types vary by weapon, and the Melding Pot assigns types randomly, so you may need to meld more than three times to land the right combination:
| Weapon | Parts Required | Min. Melding Points |
|---|---|---|
| Great Sword | Blade × 2, Tube × 1 | 360 pts |
| Long Sword | Blade × 1, Tube × 2 | 360 pts |
| Dual Blades | Blade × 2, Disc × 1 | 360 pts |
| Hammer | Disc × 2, Tube × 1 | 360 pts |
| Hunting Horn | Disc × 1, Device × 2 | 360 pts |
| Heavy Bowgun | Disc × 1, Tube × 1, Device × 1 | 360 pts |
| Bow | Tube × 2, Device × 1 | 360 pts |
The base cost is always 360 points regardless of weapon type. In practice, budget 480–600 points per weapon to account for unfavorable part-type rolls from the Melding Pot.
At 8-star difficulty with two to four Chunks per hunt (480–960 melding points per session), one focused farming run covers one Artian weapon in good conditions. Under typical conditions, plan for two runs per weapon.
On Gogma Artian Weapons: Upgrading a Rarity 8 Artian weapon to Gogma status (added in v1.041) requires Gogmazios event quest materials and adds one random Set Bonus Skill and one Group Skill. It’s a significant additional investment. Complete your base Artian set and reinforce your best performers to level 5 before pursuing Gogma upgrades — the base Artian stats plus reinforcement bonuses are already strong for most content.
Player-Type Farming Strategy
The same bloodstone system produces different outcomes depending on how you play:
| Player Type | Recommended Approach | Expected Output |
|---|---|---|
| New to tempered content | Unlock 7-star quests first; run 6-star while learning wound mechanics and the Flayer setup | Slow accumulation; treat it as skill practice |
| Casual farmer | Run 8-star quests you find enjoyable rather than optimizing for speed — 2–3 quests per session | One Artian weapon roughly every 2–3 sessions |
| Hardcore optimizer | 8-star sub-10-minute runs with Flayer + wound cycling; switch to AT only when farming Gamma armor simultaneously | Highest Chunks-per-hour; strategic split between AT and tempered |
| Completionist building every weapon | Run AT from HR 100+ — farm Gamma armor and bloodstones together from the start; more efficient over the full weapon set | Slower per weapon early on, ahead overall once Gamma sets are finished |
FAQ
Does the specific tempered monster affect bloodstone quality?
No. Bloodstone variant is determined by quest star rating, not the monster species. A Chunk drops equally from Tempered Rey Dau and Tempered Arkveld at the same star tier. Pick the monster you can clear fastest.
Can I mix different bloodstone variants when melding?
Yes. The Melding Pot accepts any combination of bloodstones toward your point total. Pool your Shards, (S) variants, and Chunks together — they all count.
Do AT quests actually drop better bloodstones than 8-star quests?
Based on current documentation through Version 1.041, AT quests do not appear to drop a higher bloodstone tier than Chunk. The value they add comes from Gamma armor materials and Timeworn Charms, not bloodstone quality. If an expansion introduces a new bloodstone tier, this comparison will need revisiting — check patch notes after any major content update.
Should I reinforce Artian weapons before crafting the next one?
Reinforce weapons you’re actively using — each level adds a random bonus and the cumulative improvement at level 5 is meaningful. Hold off on Gogma upgrades until you have a fully reinforced Rarity 8 Artian with bonuses that suit your build. The Gogma investment is steep and only pays off on weapons you’ll keep running long-term.
Sources
- How to Get and Use Wyverian Bloodstone — Game8
- How to Get and Use Wyverian Bloodstone Chunk — Game8
- Monster Hunter Wilds: How to Get and Use Wyverian Bloodstones — GameRant
- How To Get Wyverian Bloodstones In Monster Hunter Wilds — ScalaCube
- Artian Weapons — Monster Hunter Wilds Wiki (Fextralife)
- Arch-Tempered Monsters Guide — Game8
- Tempered Monsters Guide — Game8
- Monster Hunter Wilds Version 1.041 Patch Notes — RPG Site
I've been playing video games for over 20 years, spanning everything from early PC titles to modern open-world games. I started Switchblade Gaming to publish the kind of accurate, well-researched guides I always wanted to find — built on primary sources, tested in-game, and kept up to date after patches. I currently focus on Minecraft and Pokémon GO.
