Hytale Taming Guide: How to Tame Every Animal (Update 3 Complete)

Updated for Update 3 (February 2026). All taming information on this page reflects the current live version of Hytale.

Animal taming was absent from Hytale’s early access launch — the developers described it as a planned system, and Update 3, released 17 February 2026, delivered on that promise [1]. The system is cleaner than most survival games: no multi-stage befriending, no saddle crafting, no reputation grind. You hold the correct food, press F near an adult animal, pet it with an empty hand, and it becomes permanently yours. That said, there are a few rules that aren’t obvious — especially the difference between the game’s temporary horse-luring mechanic and actual permanent taming, and the fact that taming doesn’t work at all in Creative Mode. This guide covers every tameable animal, the exact food each one wants, how mounts perform across all three zones, and the mistakes most likely to cancel a tame before the hearts appear.

How Taming Works in Hytale (Step by Step)

The taming loop has six steps. The first one catches players out more than anything else [2]:

  1. Switch to Adventure Mode. Taming is completely disabled in Creative Mode — the F key interaction won’t trigger at all.
  2. Locate the animal in its home zone. Each species spawns in specific zones (see the zone breakdown below). Approach at a walk — sprinting toward most passive animals causes them to flee.
  3. Press F near the animal. A thought bubble appears above its head showing the food item it wants [2].
  4. Equip the correct food in your hand. Many animals — horses in particular — will walk toward you when you’re holding their preferred item, so you often don’t need to chase.
  5. Feed the animal once. A single feeding is all that’s required. Hearts appear to indicate success [2].
  6. Switch to an empty hand and pet the animal. This finalises the bond. Any item equipped when you pet — including the taming food itself — will block the interaction without showing an error message [3].

Once tamed, the animal stops fleeing and will occasionally walk up to greet you. Depending on species, it can be milked, sheared, or ridden. One important note: tamed animals can be killed by hostile mobs, and breeding isn’t in the game yet [1] — losing a tamed animal means hunting a wild replacement.

Complete Taming Items Table — All 16 Update 3 Animals

The in-game UI always displays the required food when you press F near an animal, but knowing it in advance saves a farming trip [2] [3].

AnimalTaming FoodMountableResources ProducedZone
HorseCarrotYesZone 1, Zone 2
CamelTomatoYesZone 2
RamAppleYesZone 2, Zone 3
MouflonAppleYesZone 3
CowLettuceNoMilk, ManureZone 1
SheepLettuceNoWool, ManureZone 1
ChickenCornNoEggsZone 1
PigTurnipNoZone 1
RabbitCarrotNoZone 1
MosshornPotatoNoMoss variants, MilkZone 1, Zone 2
GoatAppleNoZone 2, Zone 3
SkrillChiliNoZone 2
BoarPumpkinNoZone 2
WarthogOnionNoZone 2
Desert ChickenCottonNoEggsZone 2
BisonCauliflowerNoZone 3

All livestock drop manure after taming. Craft it into a Fertilizer Bag to accelerate crop growth at your farm [3].

Mount Mechanics: Riding, Speed, and Dismounting

Update 3 adds four rideable mounts: Horse, Camel, Ram, and Mouflon. None require a saddle [2] — permanently taming the animal is all you need to ride it.

How to Mount and Dismount

Press F to mount a tamed rideable animal. Use WASD to steer. Press F again to dismount [5]. The same key handles both actions, so there’s no separate dismount binding to configure.

You can’t use weapons or tools while riding — pressing your attack key while mounted does nothing [5]. If you ride into a combat situation, dismount before engaging.

Choosing the Right Mount for Your Zone

Sprinting on any mount is dramatically faster than running on foot, and it draws from your existing player stamina bar rather than a separate mount gauge [4]. But mount performance varies meaningfully by terrain:

  • Horse — fastest on Zone 1’s flat grasslands and meadows. The default choice for base travel in the Emerald Wilds [2].
  • Camel — outperforms the horse in Zone 2’s desert terrain where sand slows most movement. If you’re spending significant time in the Howling Sands, a tamed camel is worth the tomato farming [3].
  • Ram / Mouflon — suited to Zone 3’s hilly, snowy terrain where larger mounts lose efficiency. Mouflons spawn exclusively in Zone 3, making them the natural mount for players pushing into Whisperfrost Frontiers [2].

Horse colour variants exist but don’t affect speed or stats — all horses share the same performance values in early access [5].

Horse Stabling: How to Keep Your Mount Near Base

This catches most new players out. After taming, a horse won’t reliably follow you across long distances — it slows, stops, and starts wandering. I learned this on my first tame when I turned around to find the horse had halted fifty metres back and was already drifting toward a ravine. You need a pen before you travel anywhere.

Building an Effective Stable

  1. Build a fence enclosure at least 2 blocks high. One-block barriers look solid but horses will hop straight over them [5].
  2. Add a gate rather than a standard door — gates let you ride in and out without dismounting outside the enclosure.
  3. Lead the newly tamed horse into the pen immediately, before logging off or travelling to another zone [3].
  4. Build a partial roof or overhang. Roaming enemies can attack penned animals, and without breeding in the game yet, every killed mount requires a wild replacement [6].

Temporary Luring vs Permanent Taming

There’s a distinction that confuses a lot of players. Holding a carrot near an untamed horse gives roughly a 70% chance to lure it toward you temporarily — this befriending state lasts 5–15 minutes [5]. The horse will still run away once you put the carrot down. That is not taming.

Permanent taming requires the full sequence: press F, feed once, switch to empty hand, pet to confirm. Only then will the horse stay at your base without needing to be lured each time.

A Feed Bag — crafted from 10 wheat, 5 vegetables, 5 fruit, and 10 Essence of Life at a Farmer’s Workbench — attracts nearby animals without requiring you to chase [3]. Holding it while leading a freshly tamed animal to your enclosure is far more reliable than a plain carrot.

Best Zones to Find Tameable Animals

Hytale’s three main zones each have distinct animal populations. Knowing where to go before you farm the required taming food saves significant travel time [3].

Zone 1 — Emerald Wilds

Most of the farmyard livestock spawn here: cows, sheep, chickens, pigs, and rabbits are all found in Zone 1’s meadows and grasslands. Horses also appear in open meadow biomes, typically in groups of 2–4 [5]. Zone 1 is the starting zone for most players, so expect other players competing for the same animals on public servers.

Zone 2 — Howling Sands

Desert-zone animals live here: camels, boars, warthogs, skrellies, and desert chickens. Camels are exclusive to Zone 2 [2], making this the required stop for the best desert mount. Horses also spawn in Zone 2’s savannah sub-biomes near water — useful if Zone 1 has been picked over.

Zone 3 — Whisperfrost Frontiers

Cold-weather animals spawn here: bison, rams, mouflons, and goats. Rams and mouflons are Zone 3’s mountable animals, and the ram is the better choice for players not yet at Zone 3’s outer reaches. If you’re running a teleporter network between zones, you can tame Zone 3 animals and stable them at a Zone 1 base without any issues.

Do Tamed Animals Fight for You?

No — not in Update 3. The current system is utility-focused: mounts for travel, livestock for resources, and companions for farm atmosphere. Tamed animals don’t aggro on enemies attacking you and won’t follow you into dungeons [1].

The official patch notes describe taming as an “early version” with more behaviours planned for future updates [1]. The developer roadmap hints at breeding and advanced companion mechanics, but combat-capable animals aren’t confirmed for any specific patch yet. Treat your tamed animals as farm infrastructure that needs protection — they can’t protect you.

Six Common Mistakes That Cancel the Taming Process

  1. Trying to tame in Creative Mode. Taming is fully disabled — switch to Adventure Mode before heading out [2].
  2. Petting with an item equipped. You need a completely empty hand to finalise the tame. Even holding the taming food in your active slot blocks the interaction silently — no error, the hearts just don’t appear [3].
  3. Using the wrong food. The thought bubble UI is reliable, but double-check against the table above before farming. Feeding the wrong item doesn’t use up an attempt, but it does waste time.
  4. Sprinting toward the animal during approach. Most passive animals will flee from a running player. Walk the final several blocks of your approach [6].
  5. Hitting a tamed animal. Any damage resets the animal to wild status. You’ll need to re-tame from scratch [1].
  6. Not penning immediately after taming. There’s no follow command in Update 3. Walk away without leading the animal into an enclosure and it will wander — potentially far enough to despawn or fall into terrain [3].

Frequently Asked Questions

Can you tame animals in Creative Mode?

No. Taming only works in Adventure Mode [2].

Do you need a saddle to ride in Hytale?

No. Saddles aren’t implemented in Update 3. Permanently taming the animal is all you need to mount it [2].

Can tamed animals die?

Yes. Tamed animals take damage from hostile mobs and can be killed. Build a roofed enclosure to protect valuable mounts [6]. Without breeding in the game, every death means taming a new animal from the wild.

Is breeding available in Update 3?

No. Each animal in your farm must be individually tamed from the wild [1]. Breeding is listed as a planned future feature.

What’s the fastest mount in Hytale?

The horse is fastest on flat terrain in Zone 1. Use a camel for Zone 2 desert travel and a ram or mouflon for Zone 3’s hilly, snowy terrain [2] [4].

How many animals can I tame?

There’s no confirmed tame limit in Update 3. The practical constraint is enclosure space and food supply.

Sources