Valorant on PS5 and Xbox has four separate aim states, and your PC sensitivity converts to none of them. A mouse turns your view by a distance; a thumbstick turns it at a speed, and I could not find a Riot formula linking the two. So the way to set up console Valorant is to learn what each setting does, then tune it against other controller players, because those are the only players you will face.
That last part is official. Riot’s Console Guide says console players “cannot face off against VALORANT players on PC” and keep a separate rank and MMR on each platform, while Xbox and PlayStation players do queue together. Your PC rank is not the benchmark here, and a PC pro’s sensitivity is not a target.
This guide is built from Riot’s patch notes through 13.06 (22 September 2026) and from the console setting guides that exist. I did not test on a console, and where those guides contradict each other I say so instead of picking one.
Quick start: your first session on console Valorant
- Pick a preset first. Riot’s 9.0 patch added a first-boot choice between a VALORANT-specific layout and a TRADITIONAL console-shooter layout, and you can switch any time in Settings. Coming from PC or Call of Duty, start on Traditional.
- Leave sensitivity alone for the first session. You cannot judge a change until you know what the stock feel is.
- Use the Range. Since patch 13.06 you can enter the Range while you are in queue, so every wait becomes a testing slot.
- Run a drift test. Hands off the sticks for ten seconds. If the crosshair creeps, raise the aim deadzone just enough to stop it.
- Change Base sensitivity first, then Focus, then ADS and Sniper. One slider per session.
- Import your crosshair. It is the one PC setting that carries over (see the table below).
- Adjust in 0.1 steps. Riot added a precision mode to the controls settings for exactly this.
Why your PC settings don’t convert to a controller
Nothing that controls how your aim moves converts, because a mouse and a stick measure different things. A mouse is position control: move your hand 10 cm and the view turns by a fixed angle, which is what eDPI and cm-per-360 describe. A stick is velocity control: tilt it and the view keeps turning at a rate until you let go. The three things that shape that rate are the sensitivity (top speed), the aim curve (how the speed ramps up with tilt) and the deadzone (how much tilt is ignored). None of them has a mouse equivalent, so there is nothing to multiply.
The consequence is that a flick on a mouse is a distance you learn in your wrist, while a flick on a stick is a timing: push to the limit, release at the right moment. Riot’s answer to that problem is Focus Mode, covered below. The only setting that survives the move intact is your crosshair; everything else is rebuilt.
| PC setting | Console equivalent | Carries over? |
|---|---|---|
| eDPI / cm per 360 | Base sensitivity plus an aim curve, per aim state | No. No conversion exists; re-tune from scratch. |
| Scoped sensitivity multiplier | Separate ADS and Sniper sensitivity sliders | No. Tune each state on its own. |
| Hip-fire (just click) | Base aiming, plus Focus (hold L2 / LT) | The idea does; Focus has no PC counterpart. |
| Crosshair code | Crosshair import, with separate General, ADS and Sniper crosshairs (Esports.net) | Yes. Check the import field in your menu. |
| Keybinds | Controller presets: VALORANT, Traditional, Fighter, Tactician, Bumper Shooter | No. Re-learn the layout. |
| Shift-walk key | Walk/Run Threshold and Movement Deadzone (stick tilt) | No. Walking is a tilt amount, not a key. |
| Video settings and FPS cap | Standard (60 fps target) or High Frame Rate (120 fps target) mode | No. Console has two modes, not a settings list. |
| Rank | Separate rank and MMR per platform | No. Your account content is shared; rank is not. |
If you also play on PC, the mouse side lives in our best Valorant settings guide for PC. The general guide to optimizing PC game settings for better FPS does not apply to a console, which is a small advantage: there are no drivers, overlays or Windows services to fight.
The four aim states: Base, Focus, ADS and Sniper
Console Valorant splits aiming into four states, and TalkEsport’s settings list gives each its own horizontal sensitivity, vertical sensitivity and aim curve (THESPIKE.GG lists the same four sensitivities). Riot’s 9.0 notes also added one “holistic Aim Sensitivity slider” on top, so check whether your menu shows the combined slider, the per-state ones, or both.
- Base: aiming with no trigger held. It is your turn-and-peek speed.
- Focus (hold L2 / LT): Riot Production Director Arnar Gylfason described it as “a new shooting mode that behaves essentially like Hip-Fire, but with reduced sensitivity,” in a Sportskeeda interview write-up. He says to use Hip-Fire “whenever they need speed in moving their camera/aim (peeking corners, dodging utility)” and Focus “whenever they need precision.” Kotaku adds the detail that matters: Focus is not aiming down sights, it just drops the stick’s sensitivity.
- ADS (L2 + R3 / LT + RS): the traditional aim-down-sights, on the guns that have one. The default bindings are in Esports.net’s button table; Riot’s 9.0 notes list Focus and ADS as distinct states with distinct sounds.
- Sniper: the scoped view on sniper rifles.
The mechanism behind Focus is worth understanding, because it is why PC habits mislead. On PC, hip-firing is the primary mode and ADS is the supporting one, so a mouse player moves the crosshair fast and clicks. A stick cannot be both fast and precise at one sensitivity, so Riot gave you two on a single trigger. Console Gameplay lead Allie Murdock called Focus Mode “the biggest breakthrough in terms of game design,” because “less precise control and a highly tactical game are at direct odds” (Riot Games).

Sensitivity: what the guides say, and where they disagree
No source I found can be trusted for exact sensitivity numbers: the two guides that list values contradict each other on how Focus relates to Base, and Riot publishes no recommended values. Here are the two side by side.
| Guide | Base | Focus | ADS | Sniper |
|---|---|---|---|---|
| TalkEsport | 5 (H and V) | 20 (H and V) | 5 | 5 |
| THESPIKE.GG | Start between 4 and 6 | “Similar to your ADS, often around 1.0” | 0.7 to 1.0 × Base | 0.5 to 0.8 × Base |
TalkEsport puts Focus at four times Base, while Riot says Focus lowers sensitivity. Either the Focus slider sits on a different scale from Base or the number is a typo, and published sources do not settle which. THESPIKE.GG mixes absolute values with multipliers, so its Focus figure is guesswork to read. Do not copy either set. Both guides date from 2024 as well.
What works regardless of the numbers is a ranking you can test in the Range:
- Base: fast enough that turning from a wall to a corner needs one stick motion, slow enough that you can stop on a doorway without correcting.
- Focus: noticeably slower than Base. Peek an angle and hold Focus; the crosshair should settle on head height without overshooting. If it overshoots, lower Focus before touching Base.
- ADS and Sniper: the guides agree that these sit below Base (THESPIKE.GG gives the ratios above). Treat that as a starting direction, not a rule.
- Change one slider per session in 0.1 steps and note which one you moved. Two changes at once teach you nothing.
Which setup to start from depends on where you are coming from:
| If you are | Start with | Watch out for |
|---|---|---|
| New to shooters | The default preset, defaults everywhere, Base only | Changing five sliders at once. Our Valorant beginner’s guide covers agents and economy first. |
| A PC player | Traditional preset (THESPIKE.GG’s pick for PC transitions); treat Focus as your precision state | Trying to recreate your cm per 360. There is no equivalent to match. |
| A Call of Duty or Apex player | Traditional preset (Esports.net singles it out for Call of Duty players) | Reaching for ADS by habit. In Valorant, Focus is the everyday precision tool and ADS is optional. |
| A sniper main | Bumper Shooter layout (THESPIKE.GG’s pick for scoped play) | Tuning Sniper before Base. Your reposition speed decides more fights than your scope speed. |
| An optimiser | Lowest aim deadzone that holds without drift, one-variable tests in the Range | Chasing a streamer’s numbers. Their controller’s stick wear differs from yours. |
Aim curves: pick one and leave it alone
An aim curve is the rule that turns how far you have tilted the stick into how fast the view turns. Riot’s only documented change is in patch 9.07: it added text and visual descriptions for each aim curve option in the menu and merged the Smooth and Standard curves, moving anyone on Smooth to Standard. Read those in-game descriptions, because that is the one first-party explanation. TalkEsport lists “Light” for all four aim states; I could not verify from Riot’s text what Light does, so treat that as one guide’s preference.
The practical rule: set all four states to the same curve, change sensitivity only, and revisit the curve after a few sessions. A curve and a sensitivity change at the same time cannot be separated afterwards.
Console Valorant lists more than one deadzone, and they do different jobs, so a single “best deadzone” number is meaningless. A deadzone is the amount of tilt the game ignores. Sticks rest slightly off-centre and wear over time, so the game needs a small ignored zone to avoid phantom input. Too small and the crosshair drifts; too large and you get a delay before the view starts to move and a gap where fine corrections vanish.
| Setting | What it does | What the evidence says |
|---|---|---|
| Movement Deadzone | Tilt ignored on the movement stick | Riot raised its maximum from 0.5 to 1.0 in patches 10.09 and 10.10 after players asked to push movement settings to their extremes. |
| Walk / Run Threshold | Presumably the tilt at which you switch from walking to running | Riot lowered the minimum from 0.5 to 0.001 in the same patches. Riot’s notes do not define it; this reading is my inference from the name. |
| Aim deadzone | Tilt ignored on the aim stick | THESPIKE.GG: as low as possible without drift. |
| Trigger deadzone | How far L2/R2 (LT/RT) must travel before registering | TalkEsport: 0.01 for both triggers. |
The walk/run row is the one that changes how you play. On PC, quiet movement is a key you hold. On a stick, it is how far you push, so the Walk/Run Threshold and the movement deadzone decide how easily you can creep at a corner without accidentally running and making noise.

Test a deadzone like this: stand still in the Range with both sticks released and watch the crosshair for ten seconds. Any creep means the aim deadzone is too small for your controller. Raise it in small steps until it stops, then stop raising. If the drift needs a large deadzone to hide, the stick itself is probably worn, and no setting fixes hardware.
Two items repeat in every third-party guide with no Riot documentation behind them: “Walk While in Focus” off, and vibration off. Vibration is preference. For Walk While in Focus, I found no Riot description of what it does, so test it rather than trust a list.
Aim assist: what is confirmed and what is not
Console Valorant has aim assist, and Riot has not published its strength or which aim states it covers. That gap is where most of the bad advice lives, so here is each common claim with its evidence.
| Claim | Evidence | Status |
|---|---|---|
| Console has aim assist | Kotaku calls it “light aim assist.” Riot’s patch 13.02 notes fix Yoru’s Fakeout “missing aim assistance functionality.” | Confirmed |
| It is applied ability by ability | Riot’s patch 9.06 notes: “Removed aim assist from some abilities that aren’t intended to target opposing players.” | Confirmed |
| It is strong | Press says “light.” No percentages, ranges or falloff published. | Unquantified |
| It works when hip-firing and in ADS but is off in the scope | No Riot statement or source found. | Unconfirmed |
| You can turn it off or change its strength | No such setting in the patch notes I could read, 9.0 to 13.06 (a handful of pages would not load). | None found |
The claim about which states get assist circulates because it sounds plausible, and I will not repeat it as fact. You can check your own build: in the Range, slowly drag the crosshair across a target in Base, Focus, ADS and Sniper. If the crosshair slows or pulls as it crosses, that state has assist for you. That is evidence for your console and patch only, not a rule.
The practical advice is to tune sensitivity as if aim assist did not exist. Assist you cannot measure should be a bonus, not a crutch your settings depend on.
What does carry over: crosshair and frame rate
Your crosshair moves across. Esports.net reports that console crosshair settings take import codes and let you set separate crosshairs for general play, ADS and sniper scope; our Valorant crosshair settings guide covers which styles top players use and how to choose between them. Set the ADS and sniper crosshairs deliberately, since they are separate entries.
Video comes down to two modes. At the limited beta, TwistedVoxel’s measurements found a 60 fps target in Standard mode and 120 fps in High Frame Rate mode, with frequent small dips that variable refresh rate (VRR) smooths on supported TVs. Those figures are from 2024, so check what your console reports today. High Frame Rate only helps if your TV accepts 120 Hz; the gain is smoother motion and lower display delay.
FAQ
Can I use a mouse and keyboard on console Valorant?
No. Riot says keyboard and mouse are not supported on console and that attempts to use them, such as spoofing, “will result in a ban.” It also does not support third-party controllers, so a non-standard pad is unsupported and a keyboard-and-mouse adapter is a ban risk, not a settings shortcut.
Will I play against PC players?
No. Console queues are separate from PC with a separate rank and MMR, but PS5 and Xbox players are matched together. Your agents, skins, battle pass and level are shared with your PC account; your rank is not.
Should I copy a streamer’s console sensitivity?
No, and not because streamers are bad at it. The slider scales are not documented by Riot, the two public guides disagree about them, and a stick’s feel depends on deadzone and curve as much as on the number. Copy a layout if you like it; build the sensitivity yourself.
Is the Traditional preset better than the default?
It is more familiar, not better. Dexerto calls it the best layout for a controller, and Esports.net notes it puts crouch on Circle or B like other console shooters. If you are new to both PC and console shooters, the default is fine, and you can change it at any point in Settings.
Key takeaways
- Console Valorant has its own rank and matchmaking pool, so PC numbers are not your target.
- There are four aim states with their own sliders and curves; tune Base, then Focus, then ADS and Sniper.
- Treat every published sensitivity number as unverified, including the ones in this article’s table.
- Set the aim deadzone as low as drift allows, and do not confuse it with the movement deadzone.
- Aim assist exists, is described as light, and is unquantified; build your settings without it.
Verified against Riot’s patch notes through 13.06 (22 September 2026) and Riot’s Console Guide (updated 2 June 2026). The sensitivity and layout guides cited here date from 2024 and may not match your current menu. Settings can change with patches.
Sources
- Riot Games Support. VALORANT Console Guide. Riot Games, updated 2 June 2026
- Riot Games. VALORANT Patch Notes 9.0 (25 June 2024). Riot Games
- Riot Games. VALORANT Patch Notes 9.06 (24 September 2024). Riot Games
- Riot Games. VALORANT Patch Notes 9.07 (8 October 2024). Riot Games
- Riot Games. VALORANT Patch Notes 10.10 (27 May 2025). Riot Games
- Riot Games. VALORANT Patch Notes 13.02 (28 July 2026). Riot Games
- Riot Games. VALORANT Patch Notes 13.06 (22 September 2026). Riot Games
- Riot Games. Making VAL Console across Sydney, Seattle, Singapore, and LA. Riot Games
- Willa Rowe. This One Feature Makes Valorant Great On Console. Kotaku, 17 June 2024
- Prit Chauhan. What is Focus mode in Valorant console? Sportskeeda, 9 June 2024
- TalkEsport. Best Valorant console settings for PS5 and Xbox Series X|S
- THESPIKE.GG. Finding the best VALORANT controller settings, sensitivity & preset layouts. 27 September 2024
- Esports.net. Best crosshair codes and settings for VALORANT Console
- Tarun Sayal. Best controller settings for VALORANT Console. Esports.net, 23 June 2024
- Dexerto. Best controller settings for Valorant console beta
- TwistedVoxel. Valorant PS5 vs Xbox Series Graphics Comparison (limited-beta measurements)
I've been playing video games for over 20 years, spanning everything from early PC titles to modern open-world games. I started Switchblade Gaming to publish the kind of accurate, well-researched guides I always wanted to find — built on primary sources, tested in-game, and kept up to date after patches. I currently focus on Minecraft and Pokémon GO.
