Ultra settings in Monster Hunter Wilds consume nearly 19 GB of VRAM but deliver only 6% more FPS than Medium. That single fact should reshape how you configure this game — and most settings guides don’t mention it.
Monster Hunter Wilds is one of the most demanding titles on PC in 2026, and it is also one of the most poorly optimized out of the box. The default configuration leaves performance on the table, and native resolution at any quality level is simply not viable on mainstream hardware. This guide gives you GPU-tier specific settings profiles, explains which settings actually move the needle, and covers the two stutter fixes Capcom still has not patched.
Squeeze out more FPS with the settings in monster hunter wilds settings.
Verified as of early 2026. Settings values may change with future Capcom patches.
Quick Start: Hunt in Under 5 Minutes
These changes give the largest return per minute spent. Apply them before adjusting anything else:
- Enable upscaling immediately — DLSS for NVIDIA RTX, FSR 3 for AMD, XeSS for Intel Arc. Native resolution is not practical on any mainstream GPU.
- Set Upscaling Mode to Quality — best image clarity with a strong FPS gain.
- Volumetric Fog → Low or Off — the single highest-cost environmental setting, with a visible grey haze at default that also looks worse.
- Disable Screen Space Reflections — significant GPU cost for reflections rarely visible during hunts.
- Shadow Quality → Low or Medium — major FPS reclaim with minimal visual loss in motion.
- Uninstall the High Resolution Texture Pack if you have less than 16 GB VRAM — it causes frame spikes and latency issues on 8 GB cards.
- Frame Generation: only enable if your base FPS exceeds 45 — below that threshold, added input latency degrades combat responsiveness.
- Install REFramework (drop dinput8.dll into game folder) — fixes Capcom’s anti-tamper stutters, 5–10 FPS gain in loaded scenes.
- Run the in-game benchmark after applying settings to verify your target FPS before loading a hunt.
For OS-level and driver-level optimisation that compounds these in-game changes, see our PC Performance Optimisation Hub. If you are new to PC graphics settings and want to understand what each option actually renders, our PC Settings Explained guide covers the fundamentals.
System Requirements: Which Tier Are You?
Capcom revised the official requirements after launch, lowering the GPU bar for most tiers. Here is where your hardware sits:
| Tier | GPU | VRAM | CPU | Target |
|---|---|---|---|---|
| Minimum | GTX 1660 (6GB) / RX 5500 XT (8GB) | 6–8 GB | i5-10400 / Ryzen 5 3600 | 30 FPS @ 1080p, Lowest |
| Recommended | RTX 2060 Super (8GB) / RX 6600 (8GB) | 8 GB | i5-10400 / Ryzen 5 3600 | 60 FPS @ 1080p, Medium + Frame Gen |
| High | RTX 4060 Ti / RX 6700 XT | 8–12 GB | i5-11600K+ / Ryzen 5 5600X | 60 FPS @ 1080p–1440p, High |
| Ultra | RTX 4070 Ti / RX 7800 XT | 12–16 GB | i7-12700K / Ryzen 7 5800X3D | 60 FPS @ 1440p–4K, Ultra |
Storage requires 75 GB SSD (150 GB with the HD Texture Pack DLC) — HDD is not supported. One thing the official specs do not make obvious: the Recommended tier target of 60 FPS at 1080p assumes Frame Generation is active. Without Frame Gen, the same RTX 4060 hardware drops closer to 35–40 FPS on Medium settings. That is a critical distinction when buying or evaluating hardware for this game.
Upscaling: Your Most Important Setting
Monster Hunter Wilds is designed around upscaling. Even the RTX 4090 cannot hold 60 FPS at native 4K Ultra without it. Choose the right upscaler before touching any other graphics option:
| GPU | Best Upscaler | Mode | Notes |
|---|---|---|---|
| NVIDIA RTX 20–40 series | DLSS | Quality | Best image quality of the three options |
| NVIDIA RTX 50 series | DLSS | Quality | Update to DLSS 3.10.0+ via TU4.1.3 mod for Transformer model — reduces ghosting, sharpens fur detail |
| AMD RX 6000 / 7000 series | FSR 3 | Quality or Balanced | Enable AMD Frame Generation alongside FSR 3 |
| AMD RX 500 / 5000 series | FSR 3 or XeSS | Balanced | No Frame Gen available; target 45+ FPS base before enabling FG on newer hardware |
| Intel Arc | XeSS | Balanced | Uses dedicated hardware on Arc GPUs; cleaner output than FSR at equivalent mode |
| GTX 10 / 16 series | FSR 3 | Balanced or Performance | No Frame Gen; prioritise stable 45 FPS base |
The DLSS version shipped with Monster Hunter Wilds uses an older AI model. Updating to DLSS 3.10.0 or newer — available in the TU4.1.3 All-in-One mod on Nexus Mods — replaces it with the Transformer-based model that visibly reduces ghosting and sharpens fine detail like chainmail and monster fur. NVIDIA users who care about image quality should do this before comparing DLSS to FSR.
For a deep dive on all three upscalers across multiple titles, see our DLSS vs FSR vs XeSS 2026 comparison.
Frame Generation: The 45 FPS Rule
Frame Generation nearly doubles rendered framerate but introduces input latency that becomes detectable in fast-paced combat. Follow this rule strictly:
- Enable Frame Gen if your base framerate (without FG active) is 45 FPS or higher.
- Disable Frame Gen below 45 FPS — the latency compounds with sub-45 base performance and weapon input timing becomes unreliable, especially on faster weapons like Sword and Shield and Dual Blades.
- NVIDIA Frame Gen requires RTX 40 or 50 series; AMD Frame Gen is available on RX 6000 and 7000 series cards.
The Ultra VRAM Trap
Here is the finding that makes Monster Hunter Wilds settings genuinely different from most PC games: DSO Gaming’s benchmark found only a 6% FPS difference between Ultra and Medium settings on an RTX 5090. On every other GPU the gap is similar or smaller. Yet Ultra preset demands approximately 19 GB of VRAM at 1440p — compared to 8.5 GB at Very Low.
Getting the right settings makes a big difference — see monster hunter wilds settings for the optimal config.
The practical consequence for 8 GB VRAM cards (RTX 3070, RTX 4060, RX 6700): Ultra settings cause VRAM overflow. The engine begins streaming texture data from system RAM over the PCIe bus, which produces stutters and frame spikes that no upscaling setting will fix. The visual improvement does not justify this cost.
VRAM guidance by card:
- 6–8 GB VRAM — cap at Medium settings. Stay well within the 8 GB budget to leave headroom for OS and background processes.
- 10–12 GB VRAM — High settings are comfortable. Avoid Ultra Texture Quality.
- 16 GB+ VRAM — Ultra is safe. The optional High Resolution Texture Pack is usable at this tier.
The High Resolution Texture Pack is a separate download that adds noticeable texture detail at 2560×1440 and above. It requires 16 GB VRAM. On 8 GB cards it causes consistent frame spikes and latency irregularities. PCGamesN testing confirms uninstalling it provides performance gains with almost no visible quality loss at 1080p or standard 1440p.

GPU-Tier Settings Profiles
Match your hardware to the profile below. These are not generic recommendations — they are calibrated to avoid VRAM overflow, use the correct upscaler for each GPU family, and target a stable FPS range per tier.
Budget: GTX 1660 Super / RX 5600 XT / RX 6600 (6–8 GB VRAM)
| Setting | Value |
|---|---|
| Upscaling | FSR 3 or XeSS, Performance or Balanced mode |
| Frame Generation | Off (base FPS too low on budget hardware) |
| Texture Quality | Medium |
| Texture Filtering Quality | Medium |
| Shadow Quality | Low |
| Distant Shadow Quality | Low |
| Volumetric Fog | Off |
| Screen Space Reflections | Off |
| Contact Shadows | Off |
| Ambient Occlusion | Low |
| Fur / Grass / Sky / Wind Quality | Low |
| Render Distance | Medium |
| High Res Texture Pack | Uninstall |
Target: 45–55 FPS at 1080p. If you need to push further on older or weaker hardware, our Monster Hunter Wilds Low-End PC guide covers Lowest preset configurations, DirectX version choice, and additional driver tweaks for sub-minimum hardware.
Mid-Range: RTX 3070 / RTX 4060 Ti / RX 6700 XT (8–12 GB VRAM)
| Setting | Value |
|---|---|
| Upscaling | DLSS Quality (NVIDIA) or FSR 3 Quality (AMD) |
| Frame Generation | On if base FPS exceeds 45 |
| Texture Quality | High |
| Shadow Quality | Medium |
| Distant Shadow Quality | Low |
| Volumetric Fog | Low |
| Screen Space Reflections | Off |
| Contact Shadows | Off |
| Ambient Occlusion | Medium |
| Fur / Sky / Wind / Sand Quality | Low |
| Render Distance | High |
| Mesh Quality | Medium |
Target: 60–80 FPS at 1080p to 1440p. With this profile and Frame Generation active, PCGamesN testing recorded an RTX 4070 averaging 99 FPS at 2560×1440 — a strong result for hunts that demand sustained performance across large, particle-heavy open zones.
High-End: RTX 4070 Ti / RTX 4080 / RX 7800 XT (12–16 GB VRAM)
| Setting | Value |
|---|---|
| Upscaling | DLSS Quality or FSR 3 Quality |
| Frame Generation | On |
| Texture Quality | High |
| Shadow Quality | High |
| Volumetric Fog | Medium |
| Screen Space Reflections | Medium |
| Ambient Occlusion | High |
| Fur / Grass / Sky Quality | Medium |
| Render Distance | High |
Target: 80–110 FPS at 1440p. At 4K, target 60 FPS with DLSS or FSR Quality mode active.
Ultra-High: RTX 4090 / RTX 5080 / RTX 5090 (16–24 GB VRAM)
Run the Ultra preset. Enable the High Resolution Texture Pack if you have 16 GB or more VRAM. Upscaling is still recommended at 4K — even the RTX 4090 averages below 60 FPS at native 4K Ultra without it. The Ultra preset at 4K native is only reliably playable on the RTX 5090 based on current benchmark data.
REFramework and DirectStorage: The Stutter Fix Most Guides Skip
Monster Hunter Wilds ships with two distinct stutter sources that in-game graphics settings cannot address. Both require a one-time fix outside the game launcher.
Squeeze out more FPS with the settings in monster hunter wilds steam deck.
Anti-Tamper Stutter (The Bigger Problem)
The most common stutter source in Monster Hunter Wilds is not Denuvo — it is Capcom’s own proprietary anti-tamper system. This is the same mechanism that caused persistent micro-stutter in Resident Evil Village until the modding community exposed and fixed it. The anti-tamper code runs frequent integrity checks that disrupt the GPU frametiming pipeline, producing irregular frame spikes particularly visible during fast camera rotation and monster entry cutscenes.
The fix is REFramework, a Lua scripting layer for RE Engine games developed by Praydog. Installing it is a single step: download the mod from Nexus Mods or the official Praydog GitHub repository, and drop the dinput8.dll file into your Monster Hunter Wilds game installation folder. The anti-tamper disruption is neutralised. Community reports consistently note 5–10 FPS improvement in heavily loaded scenes and visibly smoother frametimes throughout.
Camera-Pan Stutter (DirectStorage Version Mismatch)
A separate stutter manifests specifically when panning the camera quickly in high-density environments — town areas and camp exteriors particularly. This is caused by Monster Hunter Wilds shipping with DirectStorage 1.2.2. Upgrading the DLL to DirectStorage 1.3.2 eliminates the frame-drop spike at camera turn moments.
The easiest way to apply both fixes together is the TU4.1.3 All-in-One mod on Nexus Mods, which bundles DirectStorage 1.3.2, updated DLSS (3.10.5.3), updated FSR (4.1), and updated XeSS (2.0.2). Drop the contents into the game folder and both stutter sources are resolved in one step.
For NVIDIA users, coupling these fixes with correct driver-level settings produces compound gains. Our NVIDIA Control Panel guide covers the specific settings that pair well with Wilds’ rendering pipeline.
Frequently Asked Questions
Does Monster Hunter Wilds have ray tracing?
No. Monster Hunter Wilds launched without ray tracing support and Capcom has not announced plans to add it. This is not a meaningful loss — the RE Engine’s ambient occlusion system and volumetric lighting deliver strong visual fidelity at Medium settings, and the absence of RT is why the GPU requirements, while high, remain achievable on mid-range hardware with upscaling enabled.
Why does my FPS drop in town but stay high during hunts?
Hunting zones are GPU-bound. Town and camp areas are CPU-bound due to NPC AI pathfinding and the higher NPC density triggering per-frame processing. DSO Gaming’s benchmarks confirm the game uses up to 12 CPU cores, but town performance specifically exposes older single-core performance limitations. If you have a CPU older than 8th-gen Intel or Ryzen 3000, lower Mesh Quality and Render Distance before entering Windward Plains base camp.
Should I cap my FPS?
Yes. An uncapped framerate increases GPU heat and power draw without any gameplay benefit. Cap at your monitor refresh rate, or 1–2 FPS below it to reduce GPU load while maintaining a smooth presentation. For 60 Hz monitors, cap at 60. For 165 Hz monitors, capping at 144 reduces GPU thermal stress with no perceptible visual difference during hunts.
What does Variable Rate Shading do and should I change it?
Variable Rate Shading reduces shading precision in peripheral frame areas to save GPU cycles. Balanced mode provides a 1–2% FPS gain with no visible quality loss during motion. Leave it at Balanced — the trade-off is favourable and there is no reason to disable it. Performance mode gives marginally more FPS but introduces subtle peripheral softness during fast camera movements that some players notice during charge attacks.
Sources
- PC Optimization: Best Graphic Settings on PC — Game8
- Best Monster Hunter Wilds settings for optimized PC performance — PCGamesN
- Monster Hunter Wilds Benchmarks and PC Performance Analysis — DSO Gaming
- Monster Hunter Wilds mod fixes stutters caused by the anti-tamper tech — DSO Gaming
- Monster Hunter Wilds PC System Requirements — Mobalytics
