Intel Arc Control Panel Best Settings for Gaming 2026

Intel’s Arc GPU software has come a long way. If you picked up an Arc B580, A770, or any Arc card and opened the driver panel expecting a polished experience like NVIDIA’s Control Panel, you may have been surprised — or confused. This guide cuts through that and tells you exactly which Intel Arc driver settings to change for gaming, in what order, and why each one matters for your specific hardware.

If you’re new to GPU driver optimization, our Game Settings Explained guide covers the fundamentals before you dive in here.

Intel Arc driver settings performance tuning sliders in Intel Graphics Software
Intel Graphics Software performance tuning tab — adjust power limit and boost before any in-game settings

Intel Graphics Software vs Arc Control: What Changed

First, a naming fix. Intel replaced Arc Control with Intel Graphics Software (IGS) in December 2024, launching alongside the Arc B580. Intel’s own developer page lists both A-series and B-series discrete GPUs as XeSS targets, and current drivers for both ship the Intel Graphics Software app. Only an old driver install on an A-series card will still show the Arc Control name; the core settings are largely the same. A770 owners can also read our Arc A770 settings guide for card-specific tuning.

What Intel Graphics Software does:

  • One-click driver updates
  • Per-game profiles with automatic setting application
  • Performance tuning (overclocking, fan curves, power limits)
  • Live telemetry overlay (FPS, temps, VRAM, clocks)
  • Streaming and capture tools

Access it via the system tray or press Alt + I while in a game to pull up the overlay.

Important driver note: Driver 32.0.101.6913 (July 2025) removed Image Sharpening, Adaptive Tessellation, and Anisotropic Filtering from Intel Graphics Software. An Intel staff reply in the Intel Community thread says these features were discontinued from IGS version 25.22.1502.2 onward and will not return in later versions. If you run a recent driver, use the in-game equivalents instead.

Before You Touch Any Driver Settings

Two system-level changes deliver more performance than any driver slider. Skip these and you’re leaving frames on the table.

Enable Resizable BAR in BIOS

ReBAR is architecture-critical for Intel Arc, not just a nice-to-have. Without ReBAR, the CPU can address only a 256MB window of VRAM at a time, which creates a data bottleneck. Without it, expect worse frame pacing and 1% lows, and the effect varies by game.

How to enable it:

  1. Enter BIOS (usually Del or F2 at startup)
  2. Enable Above 4G Decoding
  3. Enable Re-Size BAR Support
  4. Disable any legacy ROM options if prompted
  5. Save and reboot

If your motherboard doesn’t show these options, check for a BIOS update — most modern boards added support by 2023.

Enable Hardware-Accelerated GPU Scheduling (HAGS)

HAGS moves GPU memory management from the CPU driver to the GPU scheduler, reducing CPU-side latency. For Arc specifically, early driver versions had significant scheduling overhead — HAGS helps claw that back.

Enable it: Windows Settings → System → Display → Graphics → Change default graphics settings → Hardware-accelerated GPU scheduling → On

Also set your Windows power plan to High Performance (search ‘power plan’ in the Start menu). This prevents Windows from throttling clocks during burst loads.

Gaming Tab: Per-Game Profile Settings

In Intel Graphics Software, the Gaming tab lets you set overrides per game. These are the settings worth configuring:

API Preference

Always set games to DirectX 12 or Vulkan over DX11 and DX9. DX11 compatibility runs through an additional translation layer, which adds CPU overhead in DX11 titles. Most modern games let you choose in their own settings menu — change it there, not at the driver level.

XeSS Frame Generation Override

Intel Graphics Software includes an XeSS-FG override that forces Frame Generation on compatible titles even without in-game menus. This is useful for games that support XeSS Super Resolution but haven’t yet exposed the frame gen toggle. We cover this in detail in the XeSS section below.

Xe Low Latency

Enable Xe Low Latency (XeLL) globally. It reduces input-to-display lag by reducing render queue depth. It’s also a prerequisite for XeSS Frame Generation — you cannot run frame gen without it active.

Frame Sync (Legacy Titles)

For games running DX9 or DX11, enable Frame Sync in the driver. It smooths frame delivery for older engines that don’t have built-in frame pacing — handy for older competitive titles.

Performance Tuning: Squeezing Out More FPS

Access this via the Performance tab → Configure in Intel Graphics Software. These are hardware-level overclocking controls — adjust incrementally.

GPU Power Limit

Push this toward the maximum. The power limit defines the ceiling for sustained boost clocks — the GPU can’t hold high frequencies if it’s starved of power. The Arc B580 targets around 190W sustained under load. Raising the limit lets the GPU boost longer before throttling.

GPU Performance Boost

This slider controls how aggressively the GPU clock target is pushed within your power and temperature envelope. Start at roughly one-third of the slider range, run a few games or benchmarks, then increase if stable. Don’t jump straight to maximum — Arc GPUs can be less stable than NVIDIA or AMD under aggressive OC.

Voltage Offset

Leave this at 0 unless you’ve already maxed the other sliders and want to explore further. Arc GPUs are more voltage-sensitive than their competitors, and unstable voltage causes hard crashes rather than graceful throttling.

Fan Speed and Temperature

Leave fan speed on Automatic initially. If your GPU consistently runs above 85°C under load, set a custom fan curve — push fans to 80% at 80°C and 100% at 85°C. Monitor via the Arc telemetry overlay: clock speeds dropping unexpectedly usually means thermal throttling, not a clock ceiling.

Apply Setting on System Boot

Keep this Off while testing. Enable it only once you’ve confirmed the overclock is stable across multiple sessions. Locking in an unstable profile on boot means crashes before you can reset.

Display Settings

Intel Graphics Software’s display tab controls refresh rate, color, and sync. The most impactful setting here:

Variable Refresh Rate (VRR/Adaptive Sync): Enable this in Windows (Settings → System → Display → Graphics → Variable refresh rate) and ensure your monitor’s VRR mode is active (G-Sync Compatible or FreeSync). Cap your frame rate 3–5 FPS below your monitor’s maximum refresh rate using RivaTuner Statistics Server — this keeps VRR active without the input lag spike that hits at max refresh.

HDR: Enable via Windows HD Color settings if your monitor supports it. Arc’s display output handles HDR well at the hardware level.

XeSS 3 — Intel Arc’s Biggest FPS Multiplier

XeSS is Intel’s answer to DLSS and FSR — and in 2026, it’s significantly more capable than when Arc first launched. Here’s what’s available:

  • XeSS Super Resolution: Renders at a lower internal resolution and upscales using AI. On Arc hardware, this uses XMX matrix engines. Start on Quality mode, which per Intel’s XeSS documentation uses a 1.7x per-axis scale factor (about 59% of output resolution per axis). Balanced is 2.0x and Performance 2.3x.
  • XeSS Frame Generation: Generates AI-interpolated frames between rendered frames. Intel’s documentation states Xe Low Latency is a prerequisite for XeSS-FG, since it handles frame pacing. Results vary by game, and any generated frame adds some latency.
  • XeSS 3 Multi-Frame Generation: Per Intel, XeSS-FG on Intel hardware can generate up to 3 AI frames per rendered frame (up to 4x output), and it works on Arc A-series and B-series discrete GPUs. Intel’s driver exposes it as an override in Intel Graphics Software for games that already support XeSS frame generation. Check your driver’s release notes for the version that enabled it on your card.

Per Tom’s Hardware, the override works with games that already support XeSS 2 frame generation. Enable it in the Gaming tab profile for those games.

Intel Arc Settings Quick Reference

SettingLocationRecommendedWhy It Matters
Resizable BARBIOSOnNeeded for best Arc performance and frame pacing
HAGSWindows SettingsOnReduces CPU scheduling latency for GPU commands
Power PlanWindowsHigh PerformancePrevents clock throttling during burst loads
GPU Power LimitIGS PerformanceMaximumUnlocks sustained boost clock ceiling
GPU Performance BoostIGS PerformanceStart at 1/3Conservative OC starting point — increase gradually
Voltage OffsetIGS Performance0 (default)Voltage changes can cause hard crashes
Fan SpeedIGS PerformanceAutomaticCustom curve only if temps exceed 85°C
Xe Low LatencyIGS Gaming TabOnRequired for XeSS Frame Generation; reduces input lag
XeSS ModeIn-gameQualityBest image quality / FPS tradeoff on Arc hardware
APIIn-gameDX12 / VulkanDX11 adds translation overhead
VRR / Adaptive SyncWindows + MonitorOnEliminates screen tear; cap FPS 3–5 below max refresh

Frequently Asked Questions

Is Intel Arc Control the same as Intel Graphics Software?

Arc Control was replaced by Intel Graphics Software in December 2024 (see the Windows Central and Neowin reports below). Same app lineage, new name. If you’re on an A-series card with older drivers, you may still see the Arc Control branding.

Do laptop Arc GPUs need ReBAR too?

Yes, but it’s handled differently. On laptops, Resizable BAR is typically enabled or disabled via a BIOS toggle under the Advanced or System Configuration menu. Some OEM laptops lock this setting — check your manufacturer’s support page for a BIOS update if you can’t find it.

Why does my Arc GPU underperform compared to benchmarks?

The three most common culprits are: ReBAR disabled (biggest single impact), running a DX11 game without the DX12 patch, or using an outdated driver. GamersNexus’ 2025 driver revisit found large improvements since launch, so update first.

Does Intel Arc support DLSS or AMD FSR?

Arc does not support DLSS — that requires NVIDIA Tensor cores. FSR is fully supported since it runs on any GPU. In FSR-only titles, Arc handles it well. XeSS is Intel’s first-party alternative and uses XMX acceleration on Arc hardware.

Related guides

Sources

Michael R.
Michael R.

I've been playing video games for over 20 years, spanning everything from early PC titles to modern open-world games. I started Switchblade Gaming to publish the kind of accurate, well-researched guides I always wanted to find — built on primary sources, tested in-game, and kept up to date after patches. I currently focus on Minecraft and Pokémon GO.