GTA V Enhanced launched on March 4, 2025, replacing the original PC version with a rebuilt graphics engine that added ray tracing, DLSS 4, FSR 3, and a significantly expanded Advanced Graphics tab. The legacy original PC version no longer exists on Steam or Epic — if you own the game, you now have Enhanced.
That matters because most settings guides online were written for the original 2015 release. They’re missing four ray tracing sliders, a Frame Generator option, and a reworked Extended Distance Scaling system. This guide covers the complete current menu with specific values and hardware-tiered recommendations, so you know exactly which sliders to move first regardless of whether you’re running a GTX 1650 or an RTX 4080.
Verified on GTA V Enhanced Edition (March 2026). Values may change with Rockstar updates.
For a technical breakdown of what terms like shadow quality, anti-aliasing, and ambient occlusion actually mean at an engine level, see our game settings explained guide.
Best GTA V PC Settings — Quick Reference
Three columns: Max Performance targets 60 fps on modest hardware, Balanced suits mid-range builds, and Max Quality is for high-end rigs with ray tracing headroom.
| Setting | Max Performance | Balanced | Max Quality |
|---|---|---|---|
| Screen Type | Fullscreen | Windowed Borderless | Windowed Borderless |
| VSync | Off | Off | Off |
| FXAA | On | On | On |
| MSAA | Off | Off | Off |
| Texture Quality | Normal | Very High | Very High |
| Shader Quality | Normal | High | Very High |
| Shadow Quality | Normal | High | Very High |
| Grass Quality | Normal | High | Ultra |
| Reflection Quality | Normal | High | Very High |
| Post FX | Normal | High | Ultra |
| Ambient Occlusion | Off | Normal | Ultra |
| Anisotropic Filtering | 8x | 16x | 16x |
| Ext. Distance Scaling | 0–25% | 50–60% | 80–100% |
| Ext. Texture Budget | 0% | 50% | 100% |
| Ray Tracing | Off | Off | Very High |
| Upscaling | FSR Quality | DLSS/FSR Quality | DLSS Quality |
Display Settings
Start with display settings — they deliver performance without any visual cost.
Screen Type: If you’re not using Frame Generation, choose Fullscreen for the lowest input latency and marginally better GPU efficiency. If you are using Frame Generation (DLSS or FSR), switch to Windowed Borderless — Fullscreen exclusive mode is incompatible with Frame Generation in GTA V Enhanced [1].
VSync: Off. Always. VSync introduces input lag and caps your frame rate to the monitor’s refresh rate. If you have a FreeSync or G-Sync display, adaptive sync handles tearing at the driver level without VSync’s latency penalty.
FXAA: On. Fast Approximate Anti-Aliasing smooths geometry edges at essentially zero GPU cost. It’s less aggressive than MSAA at the same scale, but since MSAA carries a significant performance penalty (covered next), FXAA with MSAA off is the correct combination for almost every hardware tier.
Resolution Scaling: If you’re enabling DLSS or FSR upscaling, leave the in-game resolution at native. Upscaling manages its own internal render resolution — combining it with GTA’s built-in resolution scaling causes quality conflicts.
The Five Settings That Actually Move the Needle
GTA V Enhanced has more than 30 individual sliders, but the FPS impact is not evenly distributed. These five settings account for the majority of performance variance. Adjust them before touching anything else.
1. Grass Quality — the single largest lever
No setting in GTA V recovers more frames than Grass Quality. Dropping from Ultra to High saves approximately 6 fps on average; dropping further to Normal saves roughly another 6 fps on top of that [2]. The effect is most visible across Blaine County and rural terrain. In the dense urban streets of Los Santos — where most players spend most of their time — the visual difference at Normal is far less noticeable than the benchmark numbers suggest.
2. MSAA — turn it off in 2026
Multi-Sample Anti-Aliasing works by rendering the scene at a multiple of your target resolution and downsampling. MSAA 4x effectively costs four times the GPU work of rendering at native, which translates to a 20% or greater frame rate cut in GTA V. Since FXAA handles edge smoothing for free, and DLSS or FSR handle it better still, there is no reason to enable MSAA in 2026 regardless of hardware tier. Off, always.
3. Shadow Quality
Shadow Quality controls the resolution of shadows cast by the sun and in-world light sources. The step from High to Very High carries a noticeable performance cost. For mid-range hardware (RTX 3060 / RX 6700), High is the right setting. Very High is only warranted if your frame rate comfortably clears your target with everything else already maxed.
4. Post FX
Post-processing effects include motion blur, depth of field, bloom, and color grading. The jump from Normal to High is a meaningful visual improvement with a modest performance cost. High to Very High and Very High to Ultra are diminishing returns for most players. Start at High and adjust based on available frame budget.
5. Reflection MSAA — the commonly overlooked sub-setting
Reflection MSAA is a separate toggle from standard MSAA, buried lower in the Graphics menu. Disabling it reclaims roughly 5 fps with minimal visible change — most players don’t notice any difference in reflections after switching it off [2]. It defaults to on, so check it explicitly.
Advanced Graphics Tab — Don’t Skip This
The Advanced Graphics tab contains the two settings responsible for more unexplained performance problems in GTA V than any other section of the menu. Many players never open it.

Extended Distance Scaling
This slider extends the draw distance for objects beyond the standard render range. Unlike most graphics settings, Extended Distance Scaling is primarily CPU-limited — it increases how many objects the processor must stream into memory simultaneously. At maximum, it can reduce 1% low frame times by nearly 20 fps compared to zero [2], while cutting average fps by roughly 7%. The practical recommendation: set it to 50–60% for a balance between world density and frame pacing. If your CPU is older (pre-2019, or four cores or fewer), keep it at 25% or below.
Extended Texture Budget
This setting controls how much additional VRAM the game uses for texture streaming. More VRAM budget means less texture pop-in during fast camera movement or at speed. With 8 GB or more VRAM, setting this to 100% is essentially free — you’re using headroom that would otherwise sit idle. With 6 GB or less, cap it at 50% to avoid VRAM pressure that causes microstuttering.
High Resolution Shadows
A checkbox that significantly increases shadow detail and precision, and increases VRAM usage by up to 800 MB [2]. Only enable this if you have 10 GB or more VRAM and a clear frame rate headroom. It is not a recommended setting for any mid-range or budget build.
Ray Tracing Settings in GTA V Enhanced
GTA V Enhanced ships with four ray tracing features. They are not equal in performance cost — the range between cheapest and most expensive is substantial enough to matter when building your config.
| RT Feature | Performance Cost | Visual Impact |
|---|---|---|
| RT Global Illumination | Highest (~25–30% fps loss) | Major — rewrites global lighting; most visible in interiors and at dawn/dusk |
| RT Reflections | High (~15–20% fps loss) | Significant on wet roads, windows, and vehicle bodywork |
| RT Shadows | Low (~4–6% fps loss) | Subtle contact shadow softening |
| RT Ambient Occlusion | Low (~4–5% fps loss) | Subtle — soft shadows in crevices and under objects |
PC Gamer’s March 2025 Enhanced performance analysis found that Very High RT — which enables all four features at reduced quality levels — hits the sweet spot between visual payoff and performance cost. Maximum RT pushes into diminishing-returns territory for all but the most powerful current-gen GPUs [3].
Hardware floor for smooth 60 fps with RT: At 1080p, Very High RT without upscaling requires at minimum an RTX 3060 or RX 6700 XT. At 1440p, an RTX 4070 or RX 7800 XT or better. Running ray tracing without DLSS or FSR at 1440p or above is generally not recommended — the upscaling-plus-RT combination is what Enhanced Edition is specifically designed around.
DLSS 4, FSR 3 and Frame Generation
Upscaling is the single highest-impact change you can make to GTA V Enhanced performance in 2026. At Quality mode, the visual difference from native rendering is difficult to perceive at standard viewing distances, while the performance gain is immediate and significant. For a broader look at all major PC optimization levers beyond in-game settings, see our PC optimization guide.
DLSS (NVIDIA, RTX 20 Series and newer): At 1440p, DLSS Quality renders internally at approximately 960p and upscales — delivering near-native image quality while recovering substantial GPU headroom for ray tracing or higher frame rates. Enable via Settings > Graphics > Anti-Aliasing > DLSS, then set the quality mode in the DLSS submenu.
DLSS 4 Multi Frame Generation (RTX 50 Series): A 2025 update added DLSS 4 with Multi Frame Generation, which generates up to four AI frames between each traditionally rendered frame. NVIDIA’s benchmarks show an average 3.9x performance multiplier at 4K and 3.1x at 1440p and 1080p on RTX 50 Series hardware [1]. To enable: Settings > Graphics > Frame Generator > NVIDIA DLSS, then select generation count. RTX 40 Series users get single-frame Frame Generation — still a meaningful boost, but a different magnitude.
FSR 3 (AMD, Intel, all hardware): FSR 3 is hardware-agnostic and works on NVIDIA, AMD, and Intel GPUs. FSR Quality at 1440p renders at 960p and upscales with minimal visual impact. FSR 3 Frame Generation is also available and works on all hardware [1]. Enable via Settings > Graphics > Anti-Aliasing > FSR 3.
Frame Generation requirement: Both DLSS and FSR Frame Generation require Windows Hardware-Accelerated GPU Scheduling (HAGS) to be enabled, and only work in Windowed Borderless mode — not Fullscreen exclusive [1].
For driver-level NVIDIA settings that complement in-game upscaling, see our NVIDIA Control Panel settings guide.
Settings by Hardware Tier
| Setting | Budget (GTX 1650 / RX 6500 XT) | Mid-Range (RTX 3060 / RX 6700) | High-End (RTX 4070+ / RX 7800 XT+) |
|---|---|---|---|
| Resolution | 1080p | 1080p–1440p | 1440p–4K |
| Texture Quality | Normal | Very High | Very High |
| Grass Quality | Normal | High | High / Ultra |
| Shadow Quality | Normal | High | Very High |
| Post FX | Normal | High | Very High |
| MSAA | Off | Off | Off |
| Ray Tracing | Off | RT Shadows only | Very High |
| Upscaling | FSR Quality | DLSS / FSR Quality | DLSS Quality |
| Ext. Distance Scaling | 0–25% | 50–60% | 80–100% |
| Expected FPS | 60 at 1080p (no RT) | 60–90 at 1080p–1440p | 60+ at 1440p with Very High RT |
Frequently Asked Questions
Does GTA V Enhanced replace the original PC version?
Yes. Rockstar replaced the original PC version with GTA V Enhanced on March 4, 2025. If you owned GTA V on Steam or Epic Games before that date, the upgrade was automatic and free. The Enhanced Edition requires DirectX 12 support — very old dedicated GPUs (GTX 700 Series and earlier) may not meet the requirement.
Should I use DirectX 11 or DirectX 12 in GTA V Enhanced?
DirectX 12 is recommended on any GPU from the last six years. DX12 is required for ray tracing, DLSS, and FSR in the Enhanced Edition. On older hardware — specifically GTX 900 and earlier GTX 1000 Series GPUs — DX11 may deliver better raw performance due to driver overhead differences, but those GPUs also lack access to most Enhanced features anyway.
Why is GTA V Enhanced running poorly even with a high-end GPU?
The three most common causes: Extended Distance Scaling set to maximum (CPU bottleneck — the GPU stalls waiting for the processor to stream world data), Extended Texture Budget exceeding available VRAM (causes VRAM spilling into system RAM and produces microstutter), or Frame Generation enabled in Fullscreen exclusive mode (unsupported — causes frame drops or crashes). Check Extended Distance Scaling first and cap it at 60%. Most players see an immediate improvement from that single change.
Sources
- NVIDIA GeForce News — DLSS 4 Comes to Grand Theft Auto V Enhanced
- AVG Signal — The Ultimate GTA V Guide to Boosting Your Graphics & FPS: avg.com/en/signal/gta-v-performance-guide
- PC Gamer — GTA 5 Enhanced Performance Analysis (March 2025)
