Super Smash Bros. Ultimate Characters: All 86 Fighters in Unlock Order (and the 10-Minute Wait You Can Skip)

Super Smash Bros. Ultimate has 86 playable fighters, or 89 if you count Pokémon Trainer’s three Pokémon separately and split Pyra and Mythra in two. You start with 8. Another 63 arrive as “Challenger Approaching” fights in a fixed order, 3 Mii Fighters come from the Mii menu, and 12 are paid DLC. The order isn’t random, and the 10-minute wait between challengers is optional if you know how to skip it.

Below you’ll find all 63 challenger unlocks in order with the in-battle action counts behind them, the three fastest ways to work through that list, both Fighters Passes by release date, and the 7 echo fighters sorted into “plays differently” and “functionally the same fighter.” Everything was checked against SmashWiki’s data and Nintendo’s patch notes in October 2026; the current game version is 13.0.5, and its only change was an online fix.

Quick Start: What to Do on a Fresh Save

  1. Know your starters. Mario, Donkey Kong, Link, Samus, Yoshi, Kirby, Fox and Pikachu are the only fighters available on a new save with no DLC.
  2. Finish Classic Mode with one starter. Each completed run triggers a challenger from that starter’s unlock tree, and Classic Mode has no wait timer.
  3. Play Vs. matches in between. Ending a Vs. match, a Mob Smash, a Home-Run Contest round or a Spirit Board fight, or leaving World of Light, can trigger a challenger once you’ve racked up enough in-battle actions.
  4. Skip the 10-minute wait. If your action count is high enough but no challenger shows up, close the game from the HOME menu, reopen it, and finish another match.
  5. Lost a challenger fight? Open Games & More, then Challenger’s Approach, for an immediate rematch.
  6. Create your three Mii Fighters (Brawler, Swordfighter, Gunner) in the Mii Fighters menu to unlock them.
  7. Don’t “unlock” DLC fighters. Anything you’ve bought is selectable from the start.

How Many Characters Are in Smash Ultimate?

Ultimate has 86 fighters by character count and 89 by the widest count. SmashWiki’s Ultimate page gives both numbers, and the gap comes from two counting choices: Pokémon Trainer’s Squirtle, Ivysaur and Charizard (+2) and Pyra and Mythra as separate fighters (+1). Here’s where each one comes from:

GroupFightersHow you get them
Starters8Available on a fresh save
Challenger unlocks63Classic Mode, timed encounters, or World of Light
Mii Fighters3Create one in the Mii Fighters menu
Base roster74 (76)No purchase needed
Piranha Plant1DLC, sold separately
Fighters Pass Vol. 15DLC pass
Fighters Pass Vol. 26 (7)DLC pass (Pyra and Mythra share one pack)
Total86 (89)All of the above

In short: 74 fighters without paying anything, and 12 more with DLC. The bracketed numbers are the wiki’s alternate count.

How Challenger Approaching Works (and Why It Isn’t Random)

A challenger is always the fighter closest to the top of a fixed list who you haven’t already unlocked or been challenged by. That’s the rule SmashWiki’s unlock data documents, and it explains why two players who only use Vs. matches meet Ness first. Launch-week coverage got this wrong: Shacknews’s December 2018 guide flatly said “These battles are randomized,” then noted Reddit chatter pointing to a set order. The order is real, and the wiki has since mapped it in full.

Ultimate also dropped the unique per-character challenges of earlier games. Unlockable fighters “no longer have unique criteria to unlock them,” the wiki notes, and unlocks are designed for a “more streamlined and consistent pace.” Three triggers now feed the same challenger fights:

  • Classic Mode. Finishing a run with a fighter in one of the eight starter trees challenges you with the next fighter down that tree.
  • Timed encounters. Ending a Vs. match, Mob Smash, a Home-Run Contest round or a Spirit Board fight, or leaving World of Light, can trigger the next fighter on the master list. Quitting a match, CPU-only Vs. matches, and the challenger fights themselves don’t count.
  • World of Light. Awakening a fighter in the adventure mode also unlocks them for the regular roster.
Fighter silhouette facing a shadowy challenger approaching from a red portal after Classic Mode
Finish Classic Mode and the next fighter in your starter’s unlock tree challenges you

Timed encounters have two gates. The first is a cumulative count of in-battle stick inputs across the whole save file. Ness needs roughly 200, Zelda 400, Bowser 700, Pit 1,100, and Inkling 1,400; then fighters 5 through 30 all share the same 1,400, so once you hit it, those 26 are gated only by the clock. After that the requirement climbs from R.O.B. at 1,600 to Palutena at 8,100. The wiki says each fighter’s count is fixed: Palutena always needs about 8,100 actions, no matter which other fighters you’ve unlocked by other means.

The second gate is the wait: at least 10 minutes since the previous challenger, except for the first five challenger fights, which skip it entirely. That timer is the thing most guides call a “cooldown,” and per SmashWiki you can bypass it by closing the game and reopening it. Changing the Language setting also does this, because it restarts the game. The wiki lists the action counts as fixed, so a restart helps when you’re short on minutes, not when you’re short on matches played.

If you lose a challenger fight, that fighter won’t come back through Classic Mode or timed encounters. They move to Challenger’s Approach in the Games & More menu. Since update 4.0.0 they appear there immediately, and a Continue menu offers a rematch the moment you lose; before it, you needed about 400 more in-battle actions, per the wiki’s Challenger’s Approach page. Quitting a rematch sends that fighter to the back of the queue, and unlocking them in World of Light quietly removes them.

All 63 Challenger Fighters in Unlock Order

Palutena is the last challenger in the timed-encounter order, and reaching her through Vs. matches alone means roughly 8,100 in-battle actions and 9 hours 40 minutes of waiting. The action counts are approximate community data-mined figures, not numbers Nintendo publishes. This is the order for timed encounters; Classic Mode follows each starter’s own tree instead. “Min. wait” assumes you only use timed encounters, wait out every 10 minutes, and never reopen the game, which is the wiki’s “theoretical” figure.

#FighterApprox. actionsMin. wait (Vs. only)
1Ness200None
2Zelda400None
3Bowser700None
4Pit1,100None
5Inkling1,400None
6Villager1,40010 min
7Marth1,40020 min
8Young Link1,40030 min
9Wii Fit Trainer1,40040 min
10Ice Climbers1,40050 min
11Captain Falcon1,4001 hr
12Peach1,4001 hr 10 min
13Ryu1,4001 hr 20 min
14Ike1,4001 hr 30 min
15Jigglypuff1,4001 hr 40 min
16King K. Rool1,4001 hr 50 min
17Sonic1,4002 hr
18Simon1,4002 hr 10 min
19Zero Suit Samus1,4002 hr 20 min
20Little Mac1,4002 hr 30 min
21Isabelle1,4002 hr 40 min
22Shulk1,4002 hr 50 min
23Lucina (echo)1,4003 hr
24Wario1,4003 hr 10 min
25Ridley1,4003 hr 20 min
26Pokémon Trainer1,4003 hr 30 min
27Lucario1,4003 hr 40 min
28Daisy (echo)1,4003 hr 50 min
29Roy1,4004 hr
30King Dedede1,4004 hr 10 min
31R.O.B.1,6004 hr 20 min
32Falco1,7004 hr 30 min
33Luigi1,9004 hr 40 min
34Pichu2,0004 hr 50 min
35Richter (echo)2,2005 hr
36Lucas2,3005 hr 10 min
37Diddy Kong2,4005 hr 20 min
38Meta Knight2,6005 hr 30 min
39Snake2,7005 hr 40 min
40Ganondorf2,9005 hr 50 min
41Corrin3,0006 hr
42Mega Man3,2006 hr 10 min
43Bayonetta3,3006 hr 20 min
44Toon Link3,5006 hr 30 min
45Rosalina & Luma3,6006 hr 40 min
46Incineroar3,7006 hr 50 min
47Sheik3,9007 hr
48Olimar4,0007 hr 10 min
49Pac-Man4,2007 hr 20 min
50Dark Samus (echo)4,3007 hr 30 min
51Wolf4,6007 hr 40 min
52Mr. Game & Watch4,9007 hr 50 min
53Robin5,2008 hr
54Dark Pit (echo)5,5008 hr 10 min
55Cloud5,8008 hr 20 min
56Duck Hunt6,1008 hr 30 min
57Ken (echo)6,4008 hr 40 min
58Greninja6,7008 hr 50 min
59Chrom (echo)6,9009 hr
60Mewtwo7,2009 hr 10 min
61Bowser Jr.7,5009 hr 20 min
62Dr. Mario7,8009 hr 30 min
63Palutena8,1009 hr 40 min

Two readings of that table go beyond what SmashWiki states, so treat them as analysis rather than documented fact. First, the wait is what limits you in the middle of the list (fighters 6 to 30, where the action count is flat at about 1,400), and the action count is what limits you at the end (fighters 31 to 63, where it rises with each fighter). Second, 58 of the 63 fighters carry the 10-minute wait, and 58 × 10 minutes is exactly the 9 hours 40 minutes the table shows for Palutena.

Infographic of the Smash Ultimate unlock order, the restart trick to skip the wait, and the DLC fighters in both Fighters Passes
Unlock order chart: the Vs. Mode chain, the 10-minute wait reset, and both Fighters Pass lists

The Three Fastest Ways to Unlock Everyone

For most players the fastest route is Classic Mode: SmashWiki describes no wait timer for it and gives action counts only for timed encounters. Which route is fastest for you depends on whether you’re short on time, short on matches, or after one specific fighter. The ranking below is our read of the wiki’s data, not an official one.

1. Classic Mode: no timer, one fighter per run

Finish Classic Mode with any fighter in a starter tree and the next fighter down that tree challenges you. Beat it as Donkey Kong and Bowser comes first; if Bowser’s fight has already happened, Pokémon Trainer is next, according to the Classic Mode page. When a starter’s tree runs dry, the game moves to the top four of Mario’s tree, then Donkey Kong’s, and so on. That means one fighter’s Classic Mode runs can eventually unlock the whole roster, and DLC fighters (who have no tree) start from the top of Mario’s tree.

2. Vs. matches plus a game restart: best while you’re already playing

Every finished Vs. match is a chance at a challenger, so this route costs nothing extra if you’re playing with friends anyway. The restart trick removes the 10-minute wait but not the action requirement, which is why it works best through fighter 30 and gives you less as the counts climb.

3. World of Light: the only way to pick who you get

Timed encounters and Classic Mode both hand you the next fighter on a list. World of Light is the only route where you choose, because each fighter has to be beaten and awakened one at a time. Kirby is available from the start, Bowser unlocks after you beat Giga Bowser in the Molten Fortress, and downloaded DLC fighters become available once you’ve freed 10 fighters. It’s the slowest route per fighter, so we’d use it for a specific target or a completionist file, not for bulk.

If you are…Do thisSkip this
A new playerRun Classic Mode with the starter you like most; you learn one kit while the roster fills in.The restart trick. The first five challengers have no wait anyway.
A casual playerKeep playing Vs. with friends and close the game whenever a wait is the blocker.World of Light, unless you want its mode for its own sake.
A hardcore playerAlternate Classic Mode runs with different starters, then use Vs. plus restarts to cover the late, action-count-gated fighters.Waiting out timers in menus.
A completionistUse World of Light for the fighters you want first and let the other routes mop up; a World of Light win also removes that fighter from your rematch queue.Re-fighting a challenger you lost. Use Challenger’s Approach.

The decision tree is short. Want one specific fighter now? World of Light, or buy them if they’re DLC. Have 20 minutes and a friend? Vs. matches with a restart between. Playing alone? Classic Mode. Lost a challenger? Challenger’s Approach, then back to the route you were on.

Fighters Pass Vol. 1 and Vol. 2: All 12 DLC Fighters

There are 12 DLC fighters, and 11 of them come in two Fighters Passes. Piranha Plant is outside both. It was a free early-purchase bonus through January 31, 2019 and went on sale separately on February 1, 2019, per SmashWiki’s DLC page. Launch US prices were $24.99 for Vol. 1 and $29.99 for Vol. 2, about a 17% discount on buying each $5.99 Challenger Pack separately; Nintendo’s store page lists Vol. 2 at $29.99. Check the eShop for current pricing before you buy.

PassFighterFranchiseRelease date
StandalonePiranha PlantMarioJan 29, 2019
Vol. 1JokerPersona 5Apr 17, 2019
Vol. 1HeroDragon QuestJul 30, 2019
Vol. 1Banjo & KazooieBanjo-KazooieSep 4, 2019
Vol. 1Terry BogardFatal FuryNov 6, 2019
Vol. 1BylethFire EmblemJan 28, 2020
Vol. 2Min MinARMSJun 29, 2020
Vol. 2Steve (with Alex)MinecraftOct 13, 2020
Vol. 2SephirothFinal Fantasy VIIDec 22, 2020
Vol. 2Pyra / MythraXenoblade Chronicles 2Mar 4, 2021
Vol. 2Kazuya MishimaTekkenJun 29, 2021
Vol. 2SoraKingdom HeartsOct 18, 2021

Sephiroth’s date is his formal release; he was playable earlier, from December 17, 2020, through a limited Sephiroth Challenge. Sora was the last fighter, and active development has reportedly ended. The latest version, 13.0.5 (September 1, 2026), is described in Nintendo’s update notes as an online-battle data fix, so the 86-fighter roster and the unlock table above shouldn’t be moving.

Echo Fighters: 7 Are Official, 4 Play Differently

The game marks exactly 7 Echo Fighters, and only four of them play differently enough to matter. “Echo Fighter” is Ultimate’s label for certain clones; they share a fighter number with their parent and sit right after them on the select screen. SmashWiki’s clone breakdown sorts them by how much their movesets really differ:

Echo fighterBased onWhat actually differsPlays differently?
KenRyuThe only semi-clone. Unique held neutral attack and forward tilt, two command-input kicks, a multi-hit Shoryuken, faster walk and run.Yes
ChromRoyNew up special (inspired by Ike’s Aether), new Final Smash, no sweetspot, different Counter knockback.Yes
Dark PitPitUnique Final Smash; neutral special and side special have different properties.Yes
LucinaMarthNo tipper, so her damage is the average of Marth’s tippered and non-tippered hits.Yes
Dark SamusSamusElectric effects, faster rolls with no Morph Ball, smaller shield, small hitbox shifts.Barely
DaisyPeachIdentical moveset; only idle and dash animations (hurtboxes) differ.No
RichterSimonIdentical moveset; Holy Water uses a blue aura effect instead of flame.No

SmashWiki treats Daisy, Richter and Dark Samus as the same fighter as their parents in competitive terms, and says Dark Pit does have notable differences in two attacks. Two fighters often grouped with them aren’t labeled echoes at all: Dr. Mario and Pichu are full clones of Mario and Pikachu with a few unique moves, but the game doesn’t tag them. If you want a clone that’s worth learning on its own, start with Ken, who is a genuinely different Ryu. If you just like the character, Daisy and Richter cost you no new kit knowledge at all.

FAQ

How many characters are in Super Smash Bros. Ultimate?

86 playable fighters, or 89 if you count each of Pokémon Trainer’s three Pokémon and split Pyra and Mythra. Of those, 8 are starters, 63 are challenger unlocks, 3 are Mii Fighters, and 12 are DLC.

Is the unlock order in Smash Ultimate random?

No. Timed encounters follow one fixed list from Ness to Palutena, and Classic Mode follows each starter’s tree. Early guides called the fights random, but only when one arrives varies (it depends on your action count and the timer); who arrives is determined.

How do I skip the 10-minute wait for a new challenger?

Close the game from the HOME menu and reopen it, or change the Language setting, which restarts it. This removes the 10-minute timer but not the action count each fighter requires, so a restart only helps if you’ve already played enough.

Do I need to unlock DLC fighters?

No. A purchased DLC fighter is playable from the start. In World of Light they become available after you’ve freed 10 fighters, and the DLC fighters have no unlock tree, so Classic Mode with them starts from the top of Mario’s tree.

Which unlock route should I use?

Classic Mode, if you want the roster fast and play alone, because SmashWiki describes no wait timer for it. Vs. matches with a restart if you’re playing with friends anyway. World of Light only when you want a specific fighter before the list reaches them.

Keep Playing

Wondering where Ultimate stands against current fighters? Our Best Fighting Games 2026 ranking puts it in A-tier as the best platform fighter. For something calmer on the same console, see the best cozy games on Nintendo Switch, and if you’ve picked up a Switch 2, our Final Fantasy VII Rebirth Switch 2 guide covers one of its biggest RPG ports. New to the genre? Our Guilty Gear Strive beginner’s guide is a good 2D follow-up.

Sources

  1. SmashWiki. Unlockable character (Super Smash Bros. Ultimate section) — unlock trees, timed encounters, action counts and wait times. SmashWiki
  2. SmashWiki. Challenger’s Approach — rematch mode and update 4.0.0 changes. SmashWiki
  3. SmashWiki. Classic Mode (SSBU) — Classic Mode unlock criteria. SmashWiki
  4. SmashWiki. Clone (Echo Fighters in Ultimate) — echo and clone differences. SmashWiki
  5. SmashWiki. Super Smash Bros. Ultimate — roster counts, echo fighter markings and base-roster composition. SmashWiki
  6. SmashWiki. Downloadable content (SSBU) — DLC release dates and launch prices. SmashWiki
  7. Nintendo. Super Smash Bros. Ultimate — update history (Ver. 13.0.5, September 1, 2026). Nintendo of America Support
  8. Nintendo. Super Smash Bros. Ultimate Fighters Pass Vol. 2 — Nintendo Store (US). Nintendo of America
  9. Shacknews. Super Smash Bros. Ultimate: How to unlock characters (December 6, 2018). Shacknews
Michael R.
Michael R.

I've been playing video games for over 20 years, spanning everything from early PC titles to modern open-world games. I started Switchblade Gaming to publish the kind of accurate, well-researched guides I always wanted to find — built on primary sources, tested in-game, and kept up to date after patches. I currently focus on Minecraft and Pokémon GO.