Crumbling Farum Azula opens with a permanent loss most guides bury in a footnote: to get here, you burn the Erdtree, and Melina leaves for good. Everything else in this walkthrough — the route, the two mandatory bosses, and the secret dragon fight hidden in the storm below the bridge — is recoverable if you mess it up. That decision isn’t. Here’s the full path through the dungeon, both required boss fights, and the one optional fight most players either miss or fumble because they didn’t know it existed until the elevator was already moving.
Verified against Patch 1.16.2 — Crumbling Farum Azula’s route, boss stats, and item placements haven’t changed since launch and aren’t touched by recent balance patches.
Getting Into Crumbling Farum Azula Is a One-Way Door — Read This First
You reach Farum Azula by defeating the Fire Giant in the Mountaintops of the Giants, resting at the Forge of the Giants, and speaking to Melina [6]. She burns herself as kindling to set the Erdtree alight, and the cutscene drops you straight into the storm-wrapped ruins [6]. There’s no walking back out through the front door — you progress forward from here.
The part players don’t expect: Melina says goodbye and doesn’t come back. The Elden Ring Wiki records her exact line — "Thank you. For guiding me here… Good-bye" — and confirms she leaves permanently after this scene, with no method (not Celestial Dew, not any known item) that reverses it [7]. What she doesn’t take with her is your ability to level up: she explicitly hands off "the power to turn runes into strength" before she goes, so you keep leveling at Sites of Grace exactly as before [7]. You lose a companion and her Memory-shop dialogue, not your build. If you’re mid-questline with her or want one more conversation, that’s the moment to have it — after this, she’s gone for the rest of the playthrough. Taking the Frenzied Flame path instead skips this scene entirely, but locks you into a different ending.
Boss Summary: What You’re Walking Into
| Boss | Zone | Difficulty | Key Mechanic | Key Drop |
|---|---|---|---|---|
| Godskin Duo (mandatory) | Dragon Temple Transept | Hard — shared 26,350 HP pool [2] | Kill one, the other resurrects it — the fight doesn’t end until the whole pool is gone | 170,000 Runes + Black Flame Tornado Ash of War [2] |
| Dragonlord Placidusax (optional, secret) | Below Beside the Great Bridge | Hard — 26,651 HP, pierce is the only real weakness [4] | 3-phase escalation ending in the Placidusax’s Ruin lightning/laser combo | 280,000 Runes + Remembrance of the Dragonlord [4] |
| Maliketh, the Black Blade (mandatory, final) | Beside the Great Bridge, upper path | Very Hard — 10,620 HP across two forms [3] | Blasphemous Claw only parries two of his attacks; everything else must be dodged | 220,000 Runes + Remembrance of the Black Blade [3] |
The Route Through Crumbling Farum Azula, Site of Grace by Site of Grace
The dungeon runs through ten Sites of Grace in a mostly linear chain, with two detours worth taking on the way [1][5]:
- Crumbling Beast Grave — starting point after the cutscene; follow the path and drop to the balcony on your right.
- Crumbling Beast Grave Depths — head west, past a swooping dragon you can simply outrun.
- Tempest-Facing Balcony — two rooms north, drop down the hall, exit east. Grab the Somberstone Miner’s Bell Bearing [4] nearby before moving on.
- Dragon Temple — follow the descending path west, then cut northeast.
- Dragon Temple Transept — east, then down the hallway stairs to the Godskin Duo’s fog gate. This fight is mandatory to continue.
- Dragon Temple Altar / Dragon Temple Lift — exit north past the boss room, drop down, take the left stairs, then run north past a Crucible Knight (fight or flee, both work) to a jump-right ledge.
- Dragon Temple Rooftop — drop to the floating platform below, head toward the weakened dragon while dodging lightning breath and eagle dive-bombs.
- Beside the Great Bridge — cross the broken tower, enter the building, ride the lift up. This is your last stop before the final boss, and the launch point for the secret dragon fight below.
- Maliketh, the Black Blade — follow the exterior path up past a Draconic Tree Sentinel (skippable) to the final fog gate.
Two Somberstone Miner’s Bell Bearings sit on this route — [4] near Tempest-Facing Balcony, [5] inside the small church near Beside the Great Bridge [5] — plus the Dragoncrest Shield Talisman +2 on a floating platform east of the Dragon Temple Lift and the Boltdrake Talisman +2 on a hanging corpse south of the rooftop [5]. Grab both before you commit to Maliketh; nothing here is missable after the fight, but the backtrack is longer once the area’s enemy pressure has escalated.
Boss 1: Godskin Duo — Why You Can’t Just Kill Them Once
The Godskin Apostle carries 6,668 HP and the Godskin Noble carries 8,000, but the fight doesn’t end when either one hits zero — they share a combined pool of 26,350 HP, and killing one triggers the other into resurrecting it [2]. That’s the whole fight in one sentence: you’re not fighting two health bars, you’re fighting one long one split across two active bodies that keep tagging each other back in.
Both are strong against Strike, Fire, and Holy damage, and weak to Slash, Sleep, and Hemorrhage buildup [2]. The Sleep weakness is the mechanism that actually breaks the resurrection loop — a Sleepbone Arrow volley or Sleep Pot doesn’t just deal damage, it removes one Godskin from the fight for the full duration of the status, turning a 2-on-1 into a clean 1-on-1 for anyone fighting solo [2]. Stacking Sleep on alternating targets as it wears off is the single biggest difficulty reducer in this fight, more than raw damage output.
Minimum recommended gear: a fully upgraded weapon with reliable Slash damage — Fire and Holy infusions do noticeably less work here than a plain Slash weapon will.
Prep before the fog gate: bring 2–3 Sleep Pots or a Sleep-infused weapon; fight near the hall’s pillars so you can break line of sight on the inactive Godskin while focusing the active one; a tanky Spirit Ash (Mimic Tear works well) splits aggro so you’re rarely facing both at once.
When not to attempt it yet: if you can’t survive two consecutive hits from either boss, farm the Crucible Knights and Azula Beastmen on the earlier route first — this fight punishes under-leveled Vigor harder than most Farum Azula content.
Beating them drops 170,000 Runes, the Black Flame Tornado Ash of War, and — on a first playthrough only — the Smithing-Stone Miner’s Bell Bearing [4] [2].
The Secret Dragon: Finding and Beating Dragonlord Placidusax
Placidusax isn’t gated behind a boss fight or a key — it’s gated behind knowing where to jump. From Beside the Great Bridge, go back through the church past the beastmen, exit toward the cluster of trees, and look over the edge for a platform below [4]. Drop down, follow the descending path through the floating rock formations, and find a stone floor cubby without any bones in it. Interact with it and choose "Lie down" to teleport straight into the arena [4][5]. It’s easy to miss because nothing on the main route points at it — you have to actively backtrack off the critical path to find the drop point.
The fight runs in three escalating phases: grounded claw swipes, fire breath, and tail sweeps while Placidusax stays mostly stationary; then an airborne phase with diving lightning claws and teleport mist; then the Placidusax’s Ruin combo, where he vanishes into mist mid-animation, drops a single lightning bolt on your position, swoops in from a Stationary Thundercloud Form, and finishes with golden fire that turns into sweeping lasers [4].
The one detail that trips people up: despite being a literal ancient dragon, Placidusax doesn’t carry the Dragon or Ancient Dragon type tag, so dragon-specific weapons and Dragonwound Grease give zero bonus damage against him [4]. His only real damage-type weakness is Pierce, and he resists every status effect in the game, so builds leaning on Bleed, Frost, or Poison should expect those tools to do nothing here [4].
Minimum recommended gear: the same tier you’d bring to Maliketh — this isn’t an easier fight, just an optional one.
Prep before you lie down: swap to a Pierce-focused weapon or spear-class Ash of War if you have one; the Boltdrake and Dragoncrest talismans picked up earlier on this same route directly counter his lightning and physical damage; expect camera strain in the airborne phase and prioritize positioning over punishing every opening.
When not to attempt it: skip it on a first pass if you’re rushing story progression — it’s fully optional and doesn’t block Maliketh either direction.
Defeat him for 280,000 Runes and the Remembrance of the Dragonlord, which Enia at the Roundtable Hold trades for the Placidusax’s Ruin incantation [4]. Community reports and multiple independent walkthroughs indicate the area stays reachable by Grace fast travel after Maliketh falls, so this fight isn’t lost if you skip it now — treat that as a fallback, not a reason to skip a fight you’re already standing next to.
Boss 2: Maliketh, the Black Blade — The Two-Phase Kill That Ends the Area
Maliketh runs on a single 10,620 HP pool split across two forms: Beast Clergyman opens the fight, then transforms into Maliketh proper at roughly the halfway mark [3]. He’s strong against Holy damage and Sleep status, and weak to Standard, Slash, Strike, and Pierce damage roughly equally — there’s no single damage type that trivializes this fight the way Slash does against the Godskins [3].
Beast Clergyman’s dagger lunges, ground stabs, and the ranged Bestial Sling are all dodgeable by rolling into him rather than away — staying close exploits his blind spots [3]. Phase two swaps that for aerial mobility and sword combos: Black Blade projectiles, a jumping Piledriver slam, the delayed-cloud Destined Death slash, and a rotating Double Spin [3]. The Blasphemous Claw item lets you parry exactly two of his moves — the Black Blade strike and the white-aura dive attack — and nothing else, so don’t try to parry your way through the rest of the moveset [3].
Minimum recommended gear: your best available loadout before Leyndell — this is effectively the last checkpoint before the game locks you into its final stretch.
Prep before the fog gate: skip Holy infusions and Holy incantations entirely, since he resists them; melee builds should stay in his face during phase two, since his regular sword combos are easier to read at close range than his projectiles are to dodge at distance.
When not to attempt it: if you have unfinished business in Leyndell — NPC questlines with Fia, Goldmask, Brother Corhyn, or anything tied to the Royal Capital — wrap it up first. Defeating Maliketh permanently transforms Leyndell into its Ashen state and locks out large parts of the Capital [3].
Rewards are 220,000 Runes and the Remembrance of the Black Blade, tradable for a weapon or additional Runes [3].

Item Sweep: Bell Bearings, Talismans, and the Bernahl Ambush
| Item | Location | Notes |
|---|---|---|
| Somberstone Miner’s Bell Bearing [4] | Near Tempest-Facing Balcony | On critical path, easy to grab [1][5] |
| Somberstone Miner’s Bell Bearing [5] | Small church near Beside the Great Bridge | Short detour off the lift room [5] |
| Dragoncrest Shield Talisman +2 | Floating platform east of Dragon Temple Lift | Counters Placidusax’s physical hits [5] |
| Boltdrake Talisman +2 | Hanging corpse south of Dragon Temple Rooftop | Counters Placidusax’s lightning [5] |
| Drake Knight Set | Interior path off the bridge, via elevator lever | Requires clearing a beastmen room first [5] |
| Old Lord’s Talisman | Tower north of the bridge split | Only drops from beating the Recusant Bernahl invasion [5] |
The Bernahl fight is worth flagging on its own: Recusant Bernahl invades near the bridge tower if you’ve completed his questline through Volcano Manor, and he’s a genuinely hard NPC invader — full moveset, aggressive punishes, no telegraphed openings [1]. If your build isn’t ready for a human-difficulty duel on top of everything else in this dungeon, it’s safe to skip; the Old Lord’s Talisman is the only exclusive reward and nothing else on the route depends on beating him.
If you’re heading into these fights under-geared, weapon upgrade materials matter more here than almost anywhere else in the run — the Ancient Dragon Smithing Stone locations guide covers where to farm the +25 upgrade materials these bosses’ damage output effectively demands.

Which Player Are You? Route Priorities by Playstyle
| Player Type | Priority |
|---|---|
| New player | Fight Godskin Duo and Maliketh only on a first pass. The Sleep-strategy learning curve on the Duo is enough new information for one dungeon — save Placidusax for a return trip once the pattern-reading feels natural. |
| Casual player | Grab both Somberstone Bell Bearings and the Drake Knight Set on the way through — they’re on or just off the critical path. Skip the Bernahl tower detour unless the Old Lord’s Talisman specifically interests you. |
| Hardcore / optimizer | Fight Placidusax before Maliketh. The arena’s only entrance is the platform-drop from Beside the Great Bridge — the same Grace you use to approach Maliketh — so front-loading it avoids a full backtrack through the Crucible Knight corridor and rooftop gauntlet later. |
| Completionist | A full loot sweep — Bernahl invasion, both Bell Bearings, all three talismans, Placidusax — is doable in one visit if you sequence it before Maliketh, since defeating him changes Leyndell but doesn’t gate you out of Farum Azula’s own loot. |
FAQ
Should I fight Dragonlord Placidusax before or after Maliketh?
Before, if your build can handle it. The arena is only reachable from the Beside the Great Bridge Site of Grace — the exact spot you’re already standing at before the Maliketh fog gate — so skipping it "for later" means a full re-traversal of the Crucible Knight corridor and rooftop gauntlet just to reach the same drop point again.
Do I need a Dragon-type weapon or Dragonwound Grease for Placidusax?
No, and using one wastes a buff slot. Despite being a dragon, Placidusax doesn’t carry the game’s Dragon or Ancient Dragon type tag, so dragon-specific damage bonuses simply don’t apply. A Pierce-focused loadout does the actual work, since Pierce is his only confirmed damage-type weakness.
What exactly do I lose by letting Melina burn herself?
You lose her as a companion and her Memory-shop dialogue for the rest of the run — not your ability to level up. She explicitly hands that mechanic to you before she leaves, so this is a narrative loss, not a resource loss. It’s still permanent, with no confirmed method to reverse it.
Yes, but the mechanism explains why Sleep is the efficient answer. Every kill on either Godskin resurrects it unless the entire 26,350 HP pool is drained first, so a straight damage race means tanking two simultaneously active bosses for most of the fight. Sleep removes one attacker for its full duration, turning a 2-on-1 into a 1-on-1 for anyone fighting without a co-op summon.
Key Takeaways
Crumbling Farum Azula has exactly one decision that can’t be undone — burning the Erdtree costs you Melina, not your build — and everything downstream of that is a straightforward, if brutal, gauntlet: ten Sites of Grace, one mandatory shared-health-bar duo, one optional dragon with a Pierce-only weakness, and a final two-phase boss that reshapes Leyndell the moment he falls. Grab both Bell Bearings and the two talismans on your way through regardless of playstyle, decide on Placidusax while you’re already standing at its doorstep, and finish any Leyndell business before you commit to Maliketh. If you’re coming at this from Elden Ring Nightreign and wondering how the two games’ endgames actually compare, the Nightreign vs. Elden Ring breakdown covers that gap directly — and if it’s the reverse and Nightreign’s co-op format is calling you next, the Nightreign Beginner’s Guide is the place to start.
Sources
- Elden Ring Wiki (Fextralife) — Crumbling Farum Azula
- Elden Ring Wiki (Fextralife) — Godskin Duo
- Elden Ring Wiki (Fextralife) — Maliketh, the Black Blade
- Elden Ring Wiki (Fextralife) — Dragonlord Placidusax
- Game8 — Crumbling Farum Azula Walkthrough
- TheGamer — Crumbling Farum Azula Legacy Dungeon Guide
- Elden Ring Wiki (Fextralife) — Melina
I've been playing video games for over 20 years, spanning everything from early PC titles to modern open-world games. I started Switchblade Gaming to publish the kind of accurate, well-researched guides I always wanted to find — built on primary sources, tested in-game, and kept up to date after patches. I currently focus on Minecraft and Pokémon GO.
