Verified on Elden Ring Nightreign Patch 1.03.2. Values may change with future updates.
The Raider doesn’t win fights by hitting hardest — he wins by refusing to stop. Retaliate is the engine that makes that possible, but the weapons you carry determine how often that engine fires. Specifically, weapons with high stance damage compress the window between hits and the moment your party lands a devastating critical. Pick wrong and you’re just a slow tank waiting to die. Pick right and you’re a poise-breaking machine that converts absorbed punishment into enemy stagger loops.
This guide covers the best weapons for Raider by tier, how the Retaliate enhancement loop actually works mechanically, stance break efficiency between dual-wield and two-hand, and the Patch 1.03.2 relic bug that was silently breaking enhanced Retaliate for anyone who ran a specific debuff relic. All data sourced from the Fextralife Nightreign wiki and official Bandai Namco patch notes.
Quick Start: Raider Weapon Priorities
If you’re mid-run and need fast answers:
- Equip two Colossal Weapons, Great Hammers, or Greataxes — dual-wield unlocks the jump attack combo that drives consistent stance damage
- Prioritize S-rank STR scaling first, base damage second — Raider’s S-grade Strength scaling makes the stat multiplier matter more than a few points of base attack
- Target Axe of Godfrey (legendary) or Prelate’s Inferno Crozier (purple) as your primary weapon; fill the off-hand with Rotten Greataxe or Ghiza’s Wheel for secondary pressure
- Don’t keep Raider’s Greataxe past Day 1 — its C-rank STR scaling squanders your stat advantage; replace it with anything A or S STR the moment it drops
- When Raider starts steaming, don’t use Retaliate immediately — the enhanced state doesn’t expire, so save it for a guaranteed stance break window
- Upgrade to Legendary at Volcanic Crater Temple (defeat the Magma Wyrm inside): your best S-STR weapon gets a permanent Legendary-tier upgrade, no run restrictions
- Check your relic loadout post-1.03.2: the “Hit With Character Skill to Reduce Enemy Attack Power” relic was bugged before this patch and silently blocked enhanced Retaliate from staggering enemies

How Retaliate Works: The Poise Loop
Most guides describe Retaliate as a counterattack with damage reduction. That’s accurate but misses the feedback loop that actually drives Raider’s damage output.
Retaliate charges through absorbed damage — specifically, after sustaining 850 damage measured before your damage negation applies [2]. That pre-mitigation measurement is the key detail: even at high damage negation, you accumulate charge fast because the threshold counts raw incoming hits, not the reduced number your character actually takes. The moment that threshold is crossed, Raider starts steaming, and the enhanced version of Retaliate unlocks — delivering +50% damage with a larger area of effect compared to the base version.
During any Retaliate activation, Raider receives approximately 80% damage reduction and full super armor [1]. If an incoming hit would kill you, your HP floors at 1 until the animation completes. Status conditions on Raider also clear at the moment of activation. These properties make Retaliate one of the safest skills to use in the game — you don’t dodge into it, you stand your ground and let the boss commit to an attack.
The poise loop works like this: absorb hits while fighting normally → cross the 850 threshold → save the enhanced state for a moment the boss is mid-attack → activate enhanced Retaliate through the attack → the punch deals heavy stance damage on top of its raw hit → if the Nightlord’s stance breaks during the animation, your party gets a critical window → reset. The 12-second cooldown on Retaliate means you’re looking at one rotation per engaged fight phase, not per hit — but because the enhanced state doesn’t expire, you fully control when that window opens.
Patch 1.03.2 added a second benefit to Raider’s passive: Fighter’s Resolve now also grants a temporary attack power increase when HP drops significantly [5]. Low HP is no longer just a survival concern — it’s a damage buff trigger that stacks on top of the existing Retaliate charge mechanic.
Best Colossal Weapons for Raider
Raider specializes in Greataxes, Great Hammers, and Colossal Weapons. All 11 of the S-rank STR weapons in the Colossal category work with his scaling, but these five consistently deliver the best return per expedition [3][8].
| Weapon | Base Damage | STR Grade | Special | Best For |
|---|---|---|---|---|
| Axe of Godfrey | 181 physical | S | Regal Roar | Universal — highest base + S scaling |
| Prelate’s Inferno Crozier | 163 physical + fire | S | Prelate’s Charge | Fire-weak Nightlords (Gnoster, Caligo) |
| Ghiza’s Wheel | 149 physical | S | Spinning Wheel (bleed) | Bleed-susceptible bosses, sustained stance pressure |
| Giant-Crusher | 136 physical | S | Endure | Reliable fallback; pairs with Endure’s defensive bonus |
| Rotten Greataxe | 123 physical + rot | S | Endure + Scarlet Rot buildup | Nightlords without rot immunity; rare-tier availability |
Axe of Godfrey is the target. At 181 base physical with S-rank STR scaling, it has the highest raw damage output of any colossal weapon [3]. Regal Roar functions as an attack power buff for both you and nearby allies, which opens a window to chain a buffed charged heavy into a stance break. It works against every Nightlord because it doesn’t rely on an elemental interaction — no matchup knowledge required. The only scenario where you wouldn’t want it is if your entire party needs fire or rot coverage and you have a second S-STR option in the off-hand.
Prelate’s Inferno Crozier adds fire damage on top of strong physical, and the Prelate’s Charge skill — a forward rush that ends in a fire explosion — delivers substantial stance damage in a single motion. Gnoster’s moth form has negative fire negation, meaning fire weapons deal meaningfully more damage against it than neutral weapons (Fextralife wiki confirms the elemental matchup). Caligo also carries a fire weakness, making this crozier the preferred stance-breaker against the frostbite Nightlord specifically. Avoid if your party has a Recluse stacking fire residues — redundancy in that element reduces the total status diversity your team can apply.
Ghiza’s Wheel earns its slot through the Spinning Wheel skill’s bleed buildup. Every revolution of the wheel applies bleed, and Raider’s S-STR scaling means the physical component isn’t sacrificed for the status. Against Nightlords susceptible to blood loss, you’re stacking two forms of burst damage: the stance break critical from poise pressure and the bleed proc from sustained skill use.
Recommended starter dual-wield setup (before legendary weapons appear): Giant-Crusher in your primary hand, Rotten Greataxe in your off-hand. Both available at rare tier, both S-STR scaling, both deal Endure-enhanced defensive utility. The Scarlet Rot buildup on Rotten Greataxe gives you a secondary damage layer while you grind down stance.
When NOT to use colossal weapons: Nightlords with high physical resistance who have an elemental weakness you can exploit better with a Colossal Sword skill (Maliketh’s Destined Death, for instance). Physical-only loadouts hit a ceiling against phase-shifted Nightlords who reduce physical negation — keep one status or elemental weapon in rotation for coverage.
Colossal Swords Worth Running
Colossal Swords aren’t Raider’s primary proficiency, but they’re usable and occasionally the best tool for a specific situation [4]. Their STR scaling caps at A-rank rather than S, which translates to roughly 5–10% less damage per hit than your best S-STR colossal weapons at equivalent upgrade levels. That gap matters less than it sounds when the weapon skill fills a role nothing else in your run can.
Grafted Blade Greatsword (A STR, 177 physical, Oath of Vengeance) is the pick here. At 177 base damage it’s competitive with several non-sword colossal weapons, and Oath of Vengeance temporarily boosts all stats — including Strength, which in Raider’s case means a compounding effect on your already-high STR scaling. Use the buff window to push out a charged heavy for a guaranteed stance break attempt. The skill doesn’t care about elemental matchups, so it applies universally.
Maliketh’s Black Blade (B STR, 119 physical, Destined Death) drops sharply in scaling but Destined Death applies sacred damage with an HP reduction effect on the target. Against Nightlords with no physical-adjacent weakness, this gives you a second damage type to probe. In practice it’s situational — run it only when you’ve confirmed the Nightlord is susceptible and you don’t have a better colossal weapon in the run.
Starscourge Greatsword’s Starcaller Cry skill creates a multi-hit gravity pull that stacks stance damage quickly, but the B-STR scaling hurts Raider’s output too much for regular use. Slot it only if it’s the best weapon available in a run and you’re prioritizing the skill for stance breaks over raw damage.
Dual Wield vs Two-Hand: Stance Break Efficiency
This is the decision most Raider guides avoid because the answer is situational. The right setup depends on the Nightlord’s moveset, your party composition, and which phase of the fight you’re in [7][9].
| Situation | Use Two-Hand | Use Dual-Wield |
|---|---|---|
| Nightlord is staggered or caught mid-animation | ✓ Charged R2 lands cleanly, maximum stance damage per hit | |
| Nightlord has an aggressive, low-recovery moveset | ✓ Jump attacks are more forgiving and deal consistent DPS | |
| Solo run, co-op teammate applying CC | ✓ Safe windows are longer; capitalize on them | |
| Co-op, you’re drawing aggro while team deals damage | ✓ Stay mobile; don’t commit to slow charged animations | |
| Near a stance break (Nightlord is close to threshold) | ✓ Land the finishing heavy to secure the break and critical |
The practical guidance from community testing: around 6–7 charged heavy attacks should stance break most Nightlords [9]. That sounds achievable, but at 2–3 seconds per charged R2 with stamina recovery in between, you’re looking at 15–20 seconds of safe windows. Nightlords rarely give you that in one sequence.
The optimal rotation combines both approaches: use dual-wield jump spam to accumulate stance damage quickly, then switch to two-hand mode when you read a big recovery window — landing a charged R2 or two to push over the threshold. If you’ve saved your enhanced Retaliate, activate it during the Nightlord’s next commit to close out the stance break in one motion. Retaliate’s own stance damage stacks on whatever your weapons have already applied.
Patch 1.03.2 increased Raider’s attack speed across most attacks (excluding dual-wield and jump attacks specifically) [5]. Charged heavies are marginally faster to complete than they were at launch — the gap between 2H and dual-wield in practice has narrowed.
Player Type Weapon Recommendations
| Player Type | Primary Weapon | Off-Hand | Retaliate Timing | Stance Strategy |
|---|---|---|---|---|
| New player | Giant-Crusher (no skill complexity) | Rotten Greataxe | Activate when HP is low and boss is attacking — defensive priority | Dual-wield jump spam; don’t chase charged heavies until openings are obvious |
| Casual | Axe of Godfrey if it drops, else best S-STR colossal available | Ghiza’s Wheel or Rotten Greataxe | Use immediately when steaming — don’t overthink the window | Mix of jump attacks with occasional charged R2 in clear recovery windows |
| Hardcore / optimizer | Axe of Godfrey + Regal Roar buff before charged heavy | Ghiza’s Wheel (bleed stack) | Save enhanced state for a guaranteed stance break; activate through a boss commit | Jump spam to near-threshold → switch to 2H → charged R2 to break → enhanced Retaliate backup if swing misses |
| Completionist | Rotate all S-STR colossal weapons to test poise damage patterns per Nightlord | Match elemental coverage to Nightlord weakness table | Master both timing windows; practice stance break without enhanced state as a baseline | Track which Nightlords break faster to 2H charged heavy vs dual-wield jump volume |
Relic Priorities for Raider
Raider’s relic slots should reinforce the Retaliate loop first, then address stamina consumption and secondary damage types. For a deeper breakdown of all Nightreign relics, see our Nightreign relic tier list.
Top priority: The “Damage taken while using Character Skill improves attack power” relic effect grants +10% attack and +20% stamina for 20 seconds whenever Raider takes a hit during the Retaliate wind-up [2]. This is direct synergy — Raider is already standing in place absorbing hits during the animation, so the relic triggers without any change to your behavior. The +20% stamina bonus extends how long you can chain attacks after the Retaliate completes.
Second slot: Improved attack power when two-handing. This multiplies your charged heavy damage, which is the highest-poise-damage single-hit option available for the stance break finisher.
Third slot: HP restoration on Colossal Weapon attacks, or improved attack power with two or more Colossal Weapons equipped if you’re consistently running dual-wield [6].
Remembrance relics from the Fextralife wiki recommendation include Torn Braided Cord and Black Claw Necklace as universally strong choices, with Night of the Fathom and Night of the Baron providing strong offensive bonuses [1].
Patch 1.03.2 relic warning: The “Hit With Character Skill to Reduce Enemy Attack Power” relic had a bug that prevented the enhanced version of Retaliate from properly staggering enemies [5]. If you ran this relic before 1.03.2 and found your powered-up Retaliate wasn’t breaking stances the way it should, that was the cause. The bug is fixed in 1.03.2, so the relic is safe to use again — but review whether it fits your build, since the debuff effect competes with higher-priority slots.
Weapon Progression Through a Run
Day 1 — establish dual-wield baseline: Pick up any two colossal weapons with A or S STR scaling as fast as possible. Raider’s starting Greataxe has C-rank STR scaling — replace it the moment an A or S alternative drops, even if the base damage looks lower. Scaling matters more than base damage at this character’s stat spread. Target Rare-tier blue drops: Rotten Greataxe and Great Omenkiller Cleaver are the most consistent Day 1 blue options.
Day 2 — push to purple and begin smithing: Uncommon upgrade to +1 costs 6,500 runes from the merchant at character level 3. Rare to Legendary +2 requires a Smithing Stone [2] at character level 7. Prioritize upgrading whichever S-STR weapon you’re two-handing for charged heavies first — that’s where the per-hit stance damage investment pays off. Keep an eye for Ghiza’s Wheel or Prelate’s Inferno Crozier dropping from elite enemies or chests; both are purple-tier and commonly available in the mid-expedition.
Legendary target: Axe of Godfrey is Raider’s clearest best-in-slot. If it doesn’t drop naturally, the Volcanic Crater Temple provides a guaranteed path: defeat the Magma Wyrm inside to permanently upgrade one non-legendary weapon to Legendary. This is a one-time upgrade per playthrough, not per run — save it for your best S-STR colossal weapon rather than spending it early.
Fail-safe: If no S-STR colossal weapons appear by the end of Day 1, equip any A-STR weapon and shift strategy toward volume of hits over per-hit stance damage. Dual-wield jump spam with A-STR weapons still accumulates poise damage — it just takes more hits. Compensate by timing enhanced Retaliate to close the gap rather than charging heavy attacks into safe windows that may not exist.
For full stats on weapon upgrade tiers and rune costs, see our Nightreign damage scaling guide. For character comparisons to understand why Raider’s S-STR matters more than other Nightfarers, see the Nightreign character guide.
FAQ
Can Raider use ultra greatswords? In Elden Ring Nightreign, the equivalent category is called Colossal Swords — there’s no separate “ultra greatsword” classification. Raider can use all Colossal Swords, including Grafted Blade Greatsword, Ruins Greatsword, and Maliketh’s Black Blade. The trade-off is that Colossal Swords max out at A-rank STR scaling, while the best non-sword Colossal Weapons (Axe of Godfrey, Giant-Crusher, Prelate’s Inferno Crozier) reach S-rank. For Raider specifically, the S-STR non-sword options are stronger primary picks unless a colossal sword’s weapon skill fills a gap in your party composition.
Should I always use enhanced Retaliate immediately when Raider starts steaming? No — and this is the single biggest skill expression point on the character. The enhanced state doesn’t expire, which means it’s a loaded weapon waiting for the right moment. The best use is through a Nightlord’s committed heavy attack: activate Retaliate as the boss swings, absorb the hit during the super armor window, and land the enhanced punch at the end. That combination of timing guarantees both the damage reduction and the heavy stance hit in one motion. Using it reactively the moment it charges — before a good window appears — wastes the stagger potential on a moment where your team can’t capitalize on the critical.
Does poise damage accumulate across the full Nightlord fight or reset? Stance resets after each successful stance break (when a critical hit lands). It does not carry over between Nightlord phases or after certain recovery windows. In practice this means your stance break rotation restarts after every critical — the poise loop cycles rather than accumulating indefinitely. Some Nightlords in Everdark difficulty also increase their stance threshold, so plan for more hits between breaks on harder variants.
Sources
- Raider — Elden Ring Nightreign Wiki (Fextralife)
- Retaliate — Elden Ring Nightreign Wiki (Fextralife)
- Colossal Weapons — Elden Ring Nightreign Wiki (Fextralife)
- Colossal Swords — Elden Ring Nightreign Wiki (Fextralife)
- Patch Notes Version 1.03.2 — Bandai Namco Europe
- Raider Character Guide — Maxroll
- Elden Ring Nightreign Raider Guide — Fextralife
- List of All Colossal Weapons — Game8
I've been playing video games for over 20 years, spanning everything from early PC titles to modern open-world games. I started Switchblade Gaming to publish the kind of accurate, well-researched guides I always wanted to find — built on primary sources, tested in-game, and kept up to date after patches. I currently focus on Minecraft and Pokémon GO.
