Lethal Company drops you onto moons with almost no explanation and expects you to figure out the rest. Most players spend their first dozen quota runs dying to things that have simple counters — they just had no way of knowing those counters exist. This guide covers the 15 non-obvious mechanics that experienced crews rely on but that the game never puts on a tutorial screen.
If you are still learning the core loop — how quota works, which moons to start on, and how to manage the deadline — read our Lethal Company beginner’s guide first. For a complete breakdown of every creature’s detection type and survival strategy, see our Lethal Company creatures guide.
1. Your Real Microphone Feeds Creatures Directly
This is the most important tip in this list. Lethal Company uses diegetic voice chat — your microphone input is projected as in-world sound. Creatures that hunt by sound, particularly Eyeless Dogs, are literally reacting to your actual voice. If you are in a Discord call with your crew and you keep your microphone open, every word you say out loud can trigger a dog attack.
Setting this up with others? lethal company tricks has the guide.
When Eyeless Dogs are patrolling nearby, the rule is complete silence: not “talk quietly,” not “use push-to-talk.” No words. Tell your crew before you go exterior. The game does not warn you about this — it expects you to notice that talking near dogs kills you.
2. The Flashlight Can Be Switched Off
Many players leave their flashlight on constantly, which drains the battery faster and also emits light that can draw attention in areas with vision-based threats. Pressing the activation button again switches it off. In areas where you are hiding or going still to avoid a creature, cutting your light source is sometimes the correct move.
More importantly, switching the flashlight off when you are not actively navigating extends battery life significantly. Running out of light deep inside a facility with no backup crew nearby is one of the most preventable ways to die in this game.
3. Jumping Over a Coil-Head Buys Escape Distance
The Coil-Head freezes when you look at it directly. Most players know this. What most players do not know is that jumping directly over a Coil-Head while maintaining eye contact creates a brief camera angle shift that breaks its freeze state for just long enough to gain ground. It is not a kill method and not a long-term solution, but in a tight corridor with no teammates to relay sight duty, a precisely timed jump-over can buy the seconds needed to reach an exit.
The stare-and-retreat method with team coordination remains the correct counter. But if you are alone and the Coil-Head is between you and the door, jump directly over it rather than trying to dodge around it.
4. The Bracken Punishes Both Extremes of Eye Contact
The Bracken has two failure states, not one. Ignoring it entirely — walking away with no acknowledgment — and staring at it for more than roughly two seconds both result in an attack. The correct behavior is a brief glance: make visual contact, hold for approximately one second, then look away and back away slowly. This signals awareness without triggering the aggression response from prolonged staring.
Lone players are the Bracken’s primary targets. It specifically seeks out isolated crew members. Staying within visual range of at least one teammate in facilities where the Bracken can spawn is the most reliable prevention.
5. Eyeless Dogs Are 100% Sound-Based — Freeze First, Then Escape
Eyeless Dogs cannot see. They locate you through sound: footsteps, voice chat, landing after jumps, and items dropping. When you hear the low growling sound that signals a nearby dog, the correct response is immediate stillness — crouch, stop moving, and kill your voice chat. Sprinting away generates footstep noise that leads the dog directly to you.
Once the dog’s patrol takes it away from your position, move slowly on a crouch walk. If multiple dogs are present, coordinate via text or pre-arranged hand signals and move as a group only when patrol paths are clear. A completely silent, crouched player is invisible to an Eyeless Dog regardless of proximity.
6. The Terminal Scans Moon Scrap Value Before You Land
The ship’s terminal accepts the name of any moon as a command and returns current weather conditions plus a scrap value estimate before you route there. Players who skip this step frequently land on moons with stormy weather or insufficient loot relative to creature risk.
Before every departure, one crew member should run the terminal scan on the target moon. If the weather is eclipsed, flooded, or stormy, reconsider the destination. The scrap value estimate tells you whether the run will likely clear quota or fall short — knowing this before you land shapes every decision your team makes on the ground.
7. Any Scrap Left on the Moon When the Ship Departs Is Gone Forever
When the ship leaves — on a scheduled departure or a manual leave — all items remaining on the moon surface or inside the facility are permanently lost. They do not save to the next landing. This is never explained and costs crews significant quota progress when they assume items will be waiting on return.
Assign one player — typically the last one out of the facility — to do a final sweep before departure. Check the area between the main entrance and the landing pad, any staging zones used to collect scrap, and the entrance alcove. One lost item worth 80 credits is often the difference between hitting quota and missing the deadline.

8. The Terminal SCAN Command Shows Items Remaining Inside
Type SCAN into the ship terminal while the crew is inside a facility and it returns a count of how many scrap items remain in the building. This lets both the interior team and the ship monitor operator make an informed decision: are the remaining items worth another pass through creature-heavy corridors, or is what’s already been extracted enough to cover quota?
The scan does not reveal item locations, but knowing “four items remain inside” versus “zero items remain” is the most important data point for timing your extraction. Run it before every call to leave.
9. Pro Flashlights Pay for Themselves in One Safer Run
The default flashlight drains quickly. The Pro Flashlight lasts significantly longer and the cost difference pays for itself in a single session where you do not lose a crew member to their light dying mid-facility. Buy two if the budget allows. Keep one spare on the ship at all times.
This is the clearest best early investment in the store and the one most new players skip to preserve quota budget. Treat the Pro Flashlight as essential equipment from the first quota cycle onward — not an upgrade.
10. Jump on a Hoarding Bug to Stun It and Escape
When a Hoarding Bug aggros on you, jumping directly onto its back stuns it briefly and allows escape without taking damage. The game gives no indication this mechanic exists — standard advice is to retreat and abandon the items. The jump-stun technique lets experienced players recover scrap from a claimed hoard without hit-trading.
It requires precise positioning and a calm approach. Practice it in low-risk situations before relying on it under pressure. In high-threat facilities, the value of the scrap rarely outweighs the risk of a mistime — use it when you are confident, not when you are panicked.
11. The Fire Exit Drops You at a Completely Different Location
Every facility has a main entrance and a fire exit. The fire exit deposits you at a different point on the moon’s exterior — sometimes far from the main entrance and at a different distance from the ship. Players who do not know this get separated, take wrong routes back to the ship, or run into exterior creature territory unnecessarily.
Before splitting into teams, both groups should confirm the location of both exits. The ship monitor operator can track player positions via the camera feed and call out which exit route is clear. On extraction, knowing which exit leads closer to the ship can save precious time when a creature has triggered inside.
12. Creatures Search Your Last Known Position
If a creature detects you and you break line-of-sight by ducking into a room, it does not reset immediately. Lethal Company’s creatures have a memory: they move to and search the location where they last detected you. Running around a corner and crouching in the same corridor section means the creature walks directly to you within seconds.
When evading a creature, put at least two rooms and a closed door between yourself and the search location before going still. Give it 15 to 30 seconds. A creature actively searching will patrol the area before returning to its normal behavior pattern — moving too early or too short a distance resets the detection cycle.
13. Weather Changes Between Landings — Always Re-Check
A moon with clear weather on Day 1 of a quota cycle may have stormy or eclipsed conditions on Day 3. Weather is not fixed per moon per quota — it cycles independently. Players who scouted a moon as “safe weather” earlier in the cycle and return without re-checking the terminal are frequently surprised by flooded plains or lightning storms.
Always check terminal weather conditions before departure, every single time. The moon scan commands update to reflect current conditions. For full moon-by-moon scrap value and risk information, our Lethal Company quota guide covers which moons are worth targeting at each quota tier.
14. Dead Players Lose All Held Scrap on Death
When a player dies, they respawn when the ship lands at the next location. What many players miss is that all items in the dead player’s hands at the moment of death are permanently lost. They do not appear at the facility on respawn and they do not return to the ship. Only items already stored in the ship’s hold before the death are preserved.
High-value scrap should be staged at the ship entrance or handed off before high-risk exploration — not carried deep into creature-heavy areas. The player going deepest into the facility is statistically most at risk. They should pick up items last, not first, and offload to the ship regularly throughout the run.
15. Two Walkie-Talkies Is the Best Investment in the Game
Buy one walkie-talkie for the ship monitor operator and one for the team lead going into the facility. The operator watches the interior camera feed, tracks creature positions relative to the crew, and calls out threats before players physically encounter them. This single setup saves more lives than any other equipment combination in the game.
The operator can tell the interior team “Bracken is in the north corridor, hold position,” give the all-clear on a fire exit route, or call the retreat before a Jester pops. Crews that run this setup consistently extract more scrap per run and lose fewer players to avoidable encounters. Treat two walkie-talkies as required from quota two onward.
Frequently Asked Questions
Does Lethal Company voice chat alert creatures?
Yes. Voice is diegetic in Lethal Company — it is processed as in-world sound. Creatures with sound-based detection, particularly Eyeless Dogs, respond to your actual microphone input. Going completely silent is the only reliable counter when dogs are nearby.
What is the best first purchase in Lethal Company?
The Pro Flashlight is the strongest individual purchase for interior survival. For team-level efficiency, two walkie-talkies provide the highest return per credit spent. Buy Pro Flashlights for the interior team first, then prioritize walkie-talkies on the next quota cycle.
Can you kill a Hoarding Bug in Lethal Company?
Yes, with shovel hits. However, the jump-stun technique — jumping directly onto its back — allows you to break aggro and escape without taking damage. Combat with Hoarding Bugs is rarely the best option unless you are already equipped with a shovel and confident in the engagement.
Do items stay on the moon between visits in Lethal Company?
No. All items remaining on the moon when the ship departs are permanently lost. Scrap spawns reset when you land on a moon you have not visited this quota cycle, but previously abandoned items are gone. Always do a final sweep before departure.
Sources
- Lethal Company Wiki. Lethal Company Mechanics and Entity Guide. Fandom
- IGN. Lethal Company Tips and Tricks. IGN
- PC Gamer. Lethal Company Tips, Tricks and Guide. PC Gamer
I've been playing video games for over 20 years, spanning everything from early PC titles to modern open-world games. I started Switchblade Gaming to publish the kind of accurate, well-researched guides I always wanted to find — built on primary sources, tested in-game, and kept up to date after patches. I currently focus on Minecraft and Pokémon GO.
