Beat Beast of Reincarnation once and the game hands you a completed build, a new sword, and exactly one difficulty option for the replay. That last part catches people off guard — New Game Plus here isn’t a menu toggle you can dial back down if it gets rough. Here’s the full carry-over list, what actually resets, and what Reincarnation+ does to the fights you’ve already learned.
Quick Start: What Actually Happens When You Hit New Game Plus
Finish the main story on any difficulty and the game walks you straight into the New Game Plus offer. Do this before committing to a second run:
- Watch the credits through — the post-game prompt to start NG+ appears right after[1]
- Use up any Key Items you’re holding (Red Key, Yellow Key, and similar) — none of them carry over[1]
- Don’t worry about spending your Amber or materials down to zero — Game8’s own testing has them carrying over, though treat that as a guideline rather than a guarantee (see the carry-over table below)[1][3]
- Accept that your difficulty choice is being made for you: NG+ starts you straight into Reincarnation+, and you can’t pick Story, Normal, or Hard instead[2]
- Expect the Kanzashi sword and a new Nushi skill to show up in your inventory automatically at the start of Chapter 1 — nothing to unlock manually[1][6]
If you’re chasing the Reincarnated trophy for Platinum, note that it specifically requires finishing an NG+ playthrough — there’s no way around starting one eventually[3].
What Carries Over Into New Game Plus
Your build survives the transition almost entirely intact. The only real work is figuring out which handful of things reset, which is the one part most players get wrong going in.
| Category | Carries Over? | Notes |
|---|---|---|
| Weapons | Yes | Current enhancement levels are preserved, not reset to base[1] |
| Armor | Yes | Full sets and their upgrade tiers transfer[1] |
| Charms | Yes | Every identified Charm you’re holding moves over as-is[1] |
| Spirit Stones | Yes | Slotted and unslotted Spirit Stones both transfer[1] |
| Skills & Attributes | Yes | Confirmed independently by two separate outlets[1][4] |
| Koo’s Bloom Arts | Yes | Companion progression isn’t reset alongside Emma’s[1] |
| Amber & Materials | Likely, with one hedge | Game8 lists these as confirmed carrying over; a second outlet couldn’t verify it and recommends spending down as a precaution[1][3] |
| Manuals, Recipes & Valuables | Yes | Crafting unlocks aren’t lost[1] |
The pattern across every source that’s actually tested it: anything tied to how Emma fights transfers cleanly. What doesn’t transfer is everything tied to where you’ve already been.
What Does NOT Carry Over — and the One Thing Worth Doing First
Three categories reset every time you start a new cycle:
- Key Items — Red Key, Yellow Key, and every other story-gated item you picked up[1]
- Fast Travel Points — every waypoint you unlocked has to be found again[1]
- Documents — lore pickups and logs reset to undiscovered[1]
None of this blocks progress — you’re not locked out of anywhere permanently — but the Fast Travel reset is the one that actually costs you time, since you’ll be walking or refighting your way back to areas you already cleared. The fail-safe move: if you were mid-way through hoarding consumables or crafting materials specifically because you weren’t sure they’d survive, use them before you finish the story rather than after. Worst case with Amber and materials, per the carry-over table above, is that the cautious guide turns out to be wrong and you spent resources that would’ve transferred anyway — a much smaller loss than the alternative.
Reincarnation+, Explained: The Difficulty You Can’t Turn Off

Story, Normal, and Hard all behave the way you’d expect on a first run — Story widens the parry window and cuts enemy damage, Normal plays it straight, Hard tightens timing and hits harder[2]. Reincarnation+ isn’t a fourth option sitting next to those three. It’s the mode NG+ puts you into automatically, and the difficulty menu doesn’t let you swap back out of it once a New Game Plus save is running[2].
The mechanism behind it is what makes repeat runs feel different from just replaying Hard mode with better gear: enemy attack power scales up with each NG+ cycle you clear, so a second loop through Reincarnation+ hits harder than your first, and a third hits harder still[1]. No source documents a separately named “Reincarnation+2” or “Reincarnation+3” tier — it’s the same difficulty label the whole way through — but the enemies inside it are not static. That’s the actual design intent: NG+ is framed as bringing a finished build into progressively rougher fights, not a one-time harder pass[1].
For fights you’ve already fought once, our boss guide covers the elemental weaknesses and parry patterns you’ll be leaning on again — those don’t change between difficulty tiers, only the damage and health behind them do.
Verified against patch v1.0.7 (August 10, 2026). That update adjusted Emma’s parry window for incoming damage and rebalanced bosses “across all difficulty levels,” plus separate Normal-difficulty encounter tuning[7]. Reincarnation+ isn’t called out as its own line item in the patch notes, so whether it was touched by the same across-the-board boss rebalance isn’t confirmed either way — treat any specific damage numbers you find elsewhere as pre-patch until someone retests post-1.0.7.
It’s worth being precise about why this is different from just replaying Hard mode with a maxed-out build. Hard mode’s tougher numbers are fixed — the fight is exactly as hard on your fifth Hard-mode attempt as your first. Reincarnation+’s numbers move: the same fight gets measurably harder on your second clear than your first, and harder again on your third[1]. That’s a moving target a static difficulty setting can’t replicate, which is also why gear that felt like overkill at the end of your first run stops feeling that way a couple of cycles into NG+.
Should You Start New Game Plus Right Away? — Player-Type Table
The honest answer depends on what you actually want out of the replay, not just whether you’ve hit the credits.
| Player Type | Priority | Why |
|---|---|---|
| New player | Wait | Finish exploring and collecting Documents on your current save first — once you start NG+, Fast Travel Points and Documents reset, so mopping up now is cheaper than re-earning access later |
| Casual player | Only if your build already feels strong | Reincarnation+ is built around bringing a finished build into harder fights, not building one from scratch — go in underleveled and the escalating enemy damage will punish it fast |
| Hardcore / optimizer | Start immediately | The per-cycle attack-power scaling is exactly the kind of escalating challenge this playstyle is looking for, and your enhancements carry over intact |
| Completionist | Mandatory eventually, but sequence it | The Reincarnated trophy requires an NG+ clear, so it’s not optional for Platinum — finish Key Item and Document hunting on your current save before transitioning, since none of that survives the jump |
The Kanzashi Sword and Other Reincarnation+ Rewards

It’s easy to assume a reward this specific to New Game Plus only shows up once you’ve finished a full NG+ run — it doesn’t. Beating the main story for the first time is what unlocks NG+ access at all, and that’s also the point where you’re granted a new Nushi skill (“Rejuvenating Barrier”), a Final Blade with Bloom Arts called “Blossoms of Reincarnation,” and the Kanzashi sword for Emma[1]. The Kanzashi specifically doesn’t sit in your inventory from that first credits roll, though — it’s added automatically the moment Chapter 1 of New Game Plus begins, not before and not after[6].
On paper it’s a 51-melee-damage sword with a passive called Robes of Reincarnation: hit something and it creates a light barrier around Emma that slowly restores HP over roughly 7.5 seconds[6]. That sustain matters more in Reincarnation+ than it would on a first Hard-mode run, precisely because the enemies hitting you are the ones getting stronger with every cycle.
FAQ
Can I switch Reincarnation+ back to Normal if it’s too hard?
No — the difficulty menu doesn’t offer Story, Normal, or Hard as options once a New Game Plus save is active[2]. That’s a deliberate design choice, not a missing settings toggle: Reincarnation+ is meant to test the build you finished the game with, and letting players downgrade mid-run would undercut the point of the mode. If a specific fight is walling you, the fix is gearing up (better enhancements, a Spirit Stone swap) rather than lowering the difficulty, because that option isn’t there.
Is Reincarnation+ the same thing as “NG+2” or “NG+3”?
Not as a separate named tier — no source documents a distinct “Reincarnation+2” label. What does change is the enemy attack power inside Reincarnation+ itself, which increases with each additional NG+ cycle you clear[1]. Functionally that gets you the same escalating-difficulty result other games label with numbered NG+ tiers; Beast of Reincarnation just keeps it under one difficulty name instead of incrementing a number.
Will I lose my Amber and crafting materials going into NG+?
Probably not, but it’s the one item on this list where sources don’t fully agree. Game8’s dedicated NG+ guide lists Amber and materials as confirmed carrying over; a separate guide flagged the same categories as unconfirmed and suggested spending them down first out of caution[1][3]. Since the downside of following the cautious advice is small — you’d just be using resources you might have kept anyway — it’s the safer default if you’re sitting on a large stockpile you’d hate to lose.
Does the difficulty I pick change my rewards or trophies?
No, and this is worth knowing before you agonize over the choice — there’s no difficulty-specific trophy, and rewards don’t change based on which tier you’re playing on[2]. That applies to the first playthrough’s Story/Normal/Hard choice, not to whether you eventually run NG+ at all — the Reincarnated trophy still requires an actual NG+ clear, difficulty aside[3].
Key Takeaways
New Game Plus in Beast of Reincarnation isn’t a fresh start — it’s your finished build walking into fights that keep getting harder the more times you clear them, with no difficulty slider to soften the landing if that turns out to be too much. Everything tied to how Emma fights (weapons, armor, Charms, Spirit Stones, skills) survives the transition; everything tied to where you’ve been (Key Items, Fast Travel, Documents) doesn’t. Clear out what you can on your current save, and go in knowing Reincarnation+ is a one-way door once you open it. For the fights waiting on the other side of that door, the full Beast of Reincarnation guide covers builds and the rest of the boss roster.
Sources
- [1] New Game Plus Guide and Everything That Carries Over — Game8
- [2] Difficulty Setting Differences and How to Change — Game8
- [3] How to Unlock New Game Plus in Beast of Reincarnation — Nerdschalk
- [4] Does Beast of Reincarnation Have New Game Plus? (Answered) — Insider Gaming
- [5] Beast Of Reincarnation Guide: 10 Things To Know Before Playing — Kotaku
- [6] Kanzashi — Beast of Reincarnation Wiki, Fextralife
- [7] Beast of Reincarnation Update 1.0.7 Patch Notes
- [8] Beast of Reincarnation FAQ: Everything you need to know — The Big Lead
Verified against Beast of Reincarnation patch v1.0.7 (August 10, 2026). Values may change with future updates.
I've been playing video games for over 20 years, spanning everything from early PC titles to modern open-world games. I started Switchblade Gaming to publish the kind of accurate, well-researched guides I always wanted to find — built on primary sources, tested in-game, and kept up to date after patches. I currently focus on Minecraft and Pokémon GO.
