Verified against BG3 Hotfix #36 (version 4.1.1.7209685, March 2026). Mechanics may change with future patches.
By default, BG3 punishes you for doing the most natural thing in an RPG: picking up everything. A character with 10 Strength hits the encumbrance penalty at 112 kg carried — a limit you’ll blow past in Act 1 without realising it. The fix isn’t discipline, it’s understanding three systems most guides skip over: the actual weight formula, how the Traveller’s Chest really works across all three acts, and which items you actually need on your person versus safely stored at camp.

Quick Start: 5 Things to Do in the First 30 Minutes
- Right-click your Camp Supply Sack and send it to camp immediately. Camp supplies are the single biggest weight offender early on. They’re usable directly from the Traveller’s Chest at rest time — you don’t need to carry them.
- Open the Sort By menu (three-line icon) and switch to Type. This groups your entire inventory by category and makes it immediately obvious what you’re hoarding.
- Check your Keychain. Keys are auto-sorted here and weigh almost nothing, but the Keychain itself can be sent to a party member with high Strength to free up your main character’s bag.
- Right-click any item and select Add to Wares to tag it for bulk sale. Do this at looting time, not at the vendor. Low-value weapons, generic armour pieces, and any gear your party can’t equip should go straight to Wares.
- Open party view (Tab) and redistribute weight. Fighter and Barbarian party members carry significantly more than Wizards or Rogues at the same level — put heavy items on high-Strength characters immediately.
How BG3 Weight Actually Works
Every character’s carrying capacity follows a fixed formula: (40 + 10 × Strength) kg. At the default 10 Strength, that’s 140 kg per character. The formula updates live whenever Strength changes — drink an Elixir of Hill Giant Strength and your capacity jumps immediately.
Two thresholds trigger movement penalties before you hit the actual cap:
| Status | Triggers At | Penalty | Example (10 STR = 140 kg cap) |
|---|---|---|---|
| Encumbered | 80% of cap | -3m movement speed | 112 kg |
| Heavily Encumbered | 93.33% of cap | Can’t jump or climb | ~131 kg |
| Over Cap | 100%+ | Not intended; rare via containers | 140 kg+ |
The practical takeaway: you get penalised well before you actually run out of space. At 80% you’re already slower in combat. Sort by Weight periodically and clear the heaviest items first — crossbows and heavy armour pieces routinely run 15–40 kg each.
Modifiers that help with capacity (only the single highest multiplier applies — they don’t stack, with one exception):
| Effect | Multiplier | Source |
|---|---|---|
| Bull’s Strength (Enhance Ability) | ×2.00 | Spell slot, best for dedicated carry character |
| Enlarge (spell) | ×1.25 | Useful when a Strength buff is on cooldown |
| Elixir of the Colossus | ×1.25 | Consumable, Act 2–3 availability |
| Aspect of the Beast: Bear | ×1.25 | Wildheart Barbarian passive |
| Human Versatility + Vaprak’s Greed | ×1.50 | Only stackable combination in the game |
The Traveller’s Chest: How Camp Storage Actually Works
The Traveller’s Chest is at your campsite and has unlimited storage capacity. More importantly, everything in it persists across all three acts — items you store in Act 1 are waiting for you when you reach Baldur’s Gate in Act 3. Early community reports of items disappearing between acts were pre-patch bugs, not intended behaviour.
You don’t need to visit camp to use it. Right-clicking any item in your inventory gives you a Send to Camp option that deposits it directly into the chest from anywhere in the world. This is the fastest way to clear weight mid-exploration without interrupting a run.
Items you can actually use directly from the chest — without pulling them back into your inventory first:
- Camp Supplies — the resting menu reads from the chest automatically. Never carry these on your party.
- Gold — visible to traders and usable in dialogue on PC (this feature is not functional on console as of Patch 7/Hotfix 29).
- Certain quest items — some story-critical items trigger correctly when stored at camp rather than in a party member’s inventory, as confirmed by the bg3.wiki Traveller’s Chest article.
Multiplayer note: In co-op, each player gets a uniquely coloured chest only they can access (the host gets yellow). Items in your chest are not accessible by other players, so coordinate before storing shared resources like keys or crafting materials.
The Sorting Architecture: How to Keep Your Inventory Readable
BG3 gives you three auto-sorted default containers that every new character starts with:
- Alchemy Pouch — alchemical ingredients sort here automatically
- Camp Supply Sack — food and camp supplies land here
- Keychain — every key in the game goes here
The auto-sort isn’t perfect and occasionally misses items. When a container stops catching everything it should, use the bag scoop trick: drag the container from your inventory into a different party member’s inventory, then drag it back. The game re-evaluates what belongs inside and sweeps in any missed items.
The Sort By menu (three-line icon, top of inventory) has four modes:
| Sort Mode | Best Used For |
|---|---|
| Type | Default view — groups weapons, armour, consumables together |
| Weight | Finding the items causing encumbrance; sort descending and clear top items first |
| Value | Identifying high-gold items before a vendor visit; also reveals low-value junk to sell |
| Latest | Finding what you just picked up after a big loot session |
Beyond the auto-containers, pick up empty pouches and backpacks from the world and assign them roles: one for potions, one for arrows, one for scrolls. Place the pouch inside a specific party member’s inventory (not the chest) and it becomes a mobile sub-inventory for that character type. A dedicated scroll pouch on your Wizard, for example, means scrolls never clutter anyone else’s bag.
The party view shortcut (Tab on PC) opens all four party inventories simultaneously. Use this to drag items directly between characters rather than navigating each inventory separately — drag-and-drop item transfers work mid-combat as a free action if you need to redistribute weight before a fight.
What to Carry Per Act: The Priority Framework
The biggest gap in most inventory guides is that the right strategy changes across the three acts. Vendor density, world geometry, and resource availability are fundamentally different in each one.
| Item Type | Act 1 (Wilderness) | Act 2 (Shadow-Cursed Lands) | Act 3 (Baldur’s Gate) |
|---|---|---|---|
| Camp Supplies (food) | Send to camp — never carry | Send to camp — never carry | Send to camp — never carry |
| Healing Potions | Carry 2–3 per character; vendors sparse | Carry 3–4 per character; vendors limited | Carry 1–2; restock at Act 3 vendors easily |
| Spell Scrolls | Carry; Wizards learn them and discard | Carry or chest; use in hard fights | Sell or chest; gold solves problems faster |
| Camp supplies for Long Rests | Chest — accessible from rest menu | Chest — accessible from rest menu | Chest — accessible from rest menu |
| Old weapons / armour (replaced) | Sell at first vendor or Add to Wares | Sell immediately; vendors in Last Light | Sell immediately; vendors on every corner |
| Act-specific keys | Keychain; carry until area cleared | Keychain; carry until area cleared | Keychain; carry until area cleared |
| Throwables / Explosives | Carry on one character; useful everywhere | Carry; Shadow Curse areas are tight | Chest unless active use build |
| Gold and gemstones | Weightless; always carry | Weightless; always carry | Weightless; always carry |
| Crafting ingredients (alchemy) | Alchemy Pouch → chest if not crafting | Alchemy Pouch → chest if not crafting | Sell or use; crafting less critical late |
Act 1 principle: vendor access is infrequent, so carry more consumables than feels comfortable. The Druids’ Grove, Waukeen’s Rest, and Zhentarim Hideout are the main sell points — plan a vendor visit every major zone transition and clear your Wares queue.
Act 2 principle: Last Light Inn is your vendor hub, but the cursed terrain means mobility matters more than in Act 1. Keeping your team under the 80% encumbrance threshold prevents the movement speed penalty from becoming a combat liability — the Shadow Curse areas have fewer escape routes. The Moonrise Towers merchant is available mid-act for a second sell window.
Act 3 principle: Baldur’s Gate has a vendor on nearly every block. The scarcity that drove Act 1 and Act 2 hoarding is gone. The best items in BG3 are mostly acquired before Act 3 ends — so if you find upgraded gear that replaces something you’re carrying, sell the old item immediately rather than storing it. Gold isn’t scarce by Act 3 anyway. This is also when you should pull any Act 1–2 stored gear from the chest and sell it before the game’s final sequence.
For specific Act 3 quests and what to prioritise, our Act 3 guide covers the main story order. And if you’re in Honour Mode, the Honour Mode tips guide covers resource management under permadeath pressure.
Player Type Quick Guide
| Player Type | Inventory Priority | Key Habit to Build |
|---|---|---|
| New Player | Send camp supplies to chest immediately; carry healing potions only | Use Sort by Weight weekly to spot problem items before encumbrance hits |
| Casual Player | Add to Wares aggressively; sell every vendor visit; let the chest handle storage | Right-click → Send to Camp before every fast travel — clears weight in 10 seconds |
| Optimiser | Assign Bull’s Strength to a dedicated mule character; use Enlarge on the carry character; min-max party Strength distribution | Track the 80% threshold per character; keep everyone below it before combat |
| Completionist | Keep unique and quest items in the chest, clearly organised by act; never sell anything flagged as quest-related | Run a chest audit at each act transition — sort by Type, pull and sell replaced gear, flag anything needed for unfinished quests |
Frequently Asked Questions
Do items in the Traveller’s Chest carry over between acts?
Yes — the chest persists across all three acts and every campsite. Reports of items disappearing were pre-patch bugs. If you store items in Act 1, they’re there in Act 3. The one caveat: plan a sell-off before the game’s final sequence, when camp access becomes limited.
Can I access camp chest gold when trading with merchants?
On PC, yes — gold stored in the Traveller’s Chest is available in barter dialogues. On console, this feature was not functional as of Patch 7 (Hotfix 29). Keep at least your spending gold on a party member if playing on console.
Should I use companions as mules?
For heavy gear like unequipped armour, yes — especially if you’re rotating builds or saving gear for a character currently absent from your active party. For camp supplies and sell-bait items, use the Traveller’s Chest instead. Companion inventories fill up faster than players expect, and a bloated companion is just a second encumbrance problem to manage. Check our best party compositions guide for how to balance Strength across your team.
Is there a weight limit on the Traveller’s Chest?
No confirmed limit. The chest has unlimited storage capacity — you can’t over-fill it. The only practical limit is organisation: an unsorted chest with 500 items takes as long to navigate as a bloated party inventory.
Sources
- Carrying Capacity — bg3.wiki
- Traveller’s Chest — bg3.wiki
- Containers — bg3.wiki
- Patch Notes — bg3.wiki
- Baldur’s Gate 3: 14 Inventory Management Tips — GameRant
- Baldur’s Gate 3: 15 Tips For Inventory Management — DualShockers
- 10 Baldur’s Gate 3 Inventory Management Tricks — ScreenRant
I've been playing video games for over 20 years, spanning everything from early PC titles to modern open-world games. I started Switchblade Gaming to publish the kind of accurate, well-researched guides I always wanted to find — built on primary sources, tested in-game, and kept up to date after patches. I currently focus on Minecraft and Pokémon GO.
