BG3 Inventory Management: What to Carry Per Act, the Camp Storage System, and How to End Weight Overload

Verified against BG3 Hotfix #36 (version 4.1.1.7209685, March 2026). Mechanics may change with future patches.

By default, BG3 punishes you for doing the most natural thing in an RPG: picking up everything. A character with 10 Strength hits the encumbrance penalty at 112 kg carried — a limit you’ll blow past in Act 1 without realising it. The fix isn’t discipline, it’s understanding three systems most guides skip over: the actual weight formula, how the Traveller’s Chest really works across all three acts, and which items you actually need on your person versus safely stored at camp.

BG3 camp chest surrounded by inventory items at campsite
The Traveller’s Chest at camp — unlimited storage that persists across all three acts

Quick Start: 5 Things to Do in the First 30 Minutes

  1. Right-click your Camp Supply Sack and send it to camp immediately. Camp supplies are the single biggest weight offender early on. They’re usable directly from the Traveller’s Chest at rest time — you don’t need to carry them.
  2. Open the Sort By menu (three-line icon) and switch to Type. This groups your entire inventory by category and makes it immediately obvious what you’re hoarding.
  3. Check your Keychain. Keys are auto-sorted here and weigh almost nothing, but the Keychain itself can be sent to a party member with high Strength to free up your main character’s bag.
  4. Right-click any item and select Add to Wares to tag it for bulk sale. Do this at looting time, not at the vendor. Low-value weapons, generic armour pieces, and any gear your party can’t equip should go straight to Wares.
  5. Open party view (Tab) and redistribute weight. Fighter and Barbarian party members carry significantly more than Wizards or Rogues at the same level — put heavy items on high-Strength characters immediately.

How BG3 Weight Actually Works

Every character’s carrying capacity follows a fixed formula: (40 + 10 × Strength) kg. At the default 10 Strength, that’s 140 kg per character. The formula updates live whenever Strength changes — drink an Elixir of Hill Giant Strength and your capacity jumps immediately.

Two thresholds trigger movement penalties before you hit the actual cap:

StatusTriggers AtPenaltyExample (10 STR = 140 kg cap)
Encumbered80% of cap-3m movement speed112 kg
Heavily Encumbered93.33% of capCan’t jump or climb~131 kg
Over Cap100%+Not intended; rare via containers140 kg+

The practical takeaway: you get penalised well before you actually run out of space. At 80% you’re already slower in combat. Sort by Weight periodically and clear the heaviest items first — crossbows and heavy armour pieces routinely run 15–40 kg each.

Modifiers that help with capacity (only the single highest multiplier applies — they don’t stack, with one exception):

EffectMultiplierSource
Bull’s Strength (Enhance Ability)×2.00Spell slot, best for dedicated carry character
Enlarge (spell)×1.25Useful when a Strength buff is on cooldown
Elixir of the Colossus×1.25Consumable, Act 2–3 availability
Aspect of the Beast: Bear×1.25Wildheart Barbarian passive
Human Versatility + Vaprak’s Greed×1.50Only stackable combination in the game

The Traveller’s Chest: How Camp Storage Actually Works

The Traveller’s Chest is at your campsite and has unlimited storage capacity. More importantly, everything in it persists across all three acts — items you store in Act 1 are waiting for you when you reach Baldur’s Gate in Act 3. Early community reports of items disappearing between acts were pre-patch bugs, not intended behaviour.

You don’t need to visit camp to use it. Right-clicking any item in your inventory gives you a Send to Camp option that deposits it directly into the chest from anywhere in the world. This is the fastest way to clear weight mid-exploration without interrupting a run.

Items you can actually use directly from the chest — without pulling them back into your inventory first:

  • Camp Supplies — the resting menu reads from the chest automatically. Never carry these on your party.
  • Gold — visible to traders and usable in dialogue on PC (this feature is not functional on console as of Patch 7/Hotfix 29).
  • Certain quest items — some story-critical items trigger correctly when stored at camp rather than in a party member’s inventory, as confirmed by the bg3.wiki Traveller’s Chest article.

Multiplayer note: In co-op, each player gets a uniquely coloured chest only they can access (the host gets yellow). Items in your chest are not accessible by other players, so coordinate before storing shared resources like keys or crafting materials.

The Sorting Architecture: How to Keep Your Inventory Readable

BG3 gives you three auto-sorted default containers that every new character starts with:

  • Alchemy Pouch — alchemical ingredients sort here automatically
  • Camp Supply Sack — food and camp supplies land here
  • Keychain — every key in the game goes here

The auto-sort isn’t perfect and occasionally misses items. When a container stops catching everything it should, use the bag scoop trick: drag the container from your inventory into a different party member’s inventory, then drag it back. The game re-evaluates what belongs inside and sweeps in any missed items.

The Sort By menu (three-line icon, top of inventory) has four modes:

Sort ModeBest Used For
TypeDefault view — groups weapons, armour, consumables together
WeightFinding the items causing encumbrance; sort descending and clear top items first
ValueIdentifying high-gold items before a vendor visit; also reveals low-value junk to sell
LatestFinding what you just picked up after a big loot session

Beyond the auto-containers, pick up empty pouches and backpacks from the world and assign them roles: one for potions, one for arrows, one for scrolls. Place the pouch inside a specific party member’s inventory (not the chest) and it becomes a mobile sub-inventory for that character type. A dedicated scroll pouch on your Wizard, for example, means scrolls never clutter anyone else’s bag.

The party view shortcut (Tab on PC) opens all four party inventories simultaneously. Use this to drag items directly between characters rather than navigating each inventory separately — drag-and-drop item transfers work mid-combat as a free action if you need to redistribute weight before a fight.

What to Carry Per Act: The Priority Framework

The biggest gap in most inventory guides is that the right strategy changes across the three acts. Vendor density, world geometry, and resource availability are fundamentally different in each one.

Item TypeAct 1 (Wilderness)Act 2 (Shadow-Cursed Lands)Act 3 (Baldur’s Gate)
Camp Supplies (food)Send to camp — never carrySend to camp — never carrySend to camp — never carry
Healing PotionsCarry 2–3 per character; vendors sparseCarry 3–4 per character; vendors limitedCarry 1–2; restock at Act 3 vendors easily
Spell ScrollsCarry; Wizards learn them and discardCarry or chest; use in hard fightsSell or chest; gold solves problems faster
Camp supplies for Long RestsChest — accessible from rest menuChest — accessible from rest menuChest — accessible from rest menu
Old weapons / armour (replaced)Sell at first vendor or Add to WaresSell immediately; vendors in Last LightSell immediately; vendors on every corner
Act-specific keysKeychain; carry until area clearedKeychain; carry until area clearedKeychain; carry until area cleared
Throwables / ExplosivesCarry on one character; useful everywhereCarry; Shadow Curse areas are tightChest unless active use build
Gold and gemstonesWeightless; always carryWeightless; always carryWeightless; always carry
Crafting ingredients (alchemy)Alchemy Pouch → chest if not craftingAlchemy Pouch → chest if not craftingSell or use; crafting less critical late

Act 1 principle: vendor access is infrequent, so carry more consumables than feels comfortable. The Druids’ Grove, Waukeen’s Rest, and Zhentarim Hideout are the main sell points — plan a vendor visit every major zone transition and clear your Wares queue.

Act 2 principle: Last Light Inn is your vendor hub, but the cursed terrain means mobility matters more than in Act 1. Keeping your team under the 80% encumbrance threshold prevents the movement speed penalty from becoming a combat liability — the Shadow Curse areas have fewer escape routes. The Moonrise Towers merchant is available mid-act for a second sell window.

Act 3 principle: Baldur’s Gate has a vendor on nearly every block. The scarcity that drove Act 1 and Act 2 hoarding is gone. The best items in BG3 are mostly acquired before Act 3 ends — so if you find upgraded gear that replaces something you’re carrying, sell the old item immediately rather than storing it. Gold isn’t scarce by Act 3 anyway. This is also when you should pull any Act 1–2 stored gear from the chest and sell it before the game’s final sequence.

For specific Act 3 quests and what to prioritise, our Act 3 guide covers the main story order. And if you’re in Honour Mode, the Honour Mode tips guide covers resource management under permadeath pressure.

Player Type Quick Guide

Player TypeInventory PriorityKey Habit to Build
New PlayerSend camp supplies to chest immediately; carry healing potions onlyUse Sort by Weight weekly to spot problem items before encumbrance hits
Casual PlayerAdd to Wares aggressively; sell every vendor visit; let the chest handle storageRight-click → Send to Camp before every fast travel — clears weight in 10 seconds
OptimiserAssign Bull’s Strength to a dedicated mule character; use Enlarge on the carry character; min-max party Strength distributionTrack the 80% threshold per character; keep everyone below it before combat
CompletionistKeep unique and quest items in the chest, clearly organised by act; never sell anything flagged as quest-relatedRun a chest audit at each act transition — sort by Type, pull and sell replaced gear, flag anything needed for unfinished quests

Frequently Asked Questions

Do items in the Traveller’s Chest carry over between acts?

Yes — the chest persists across all three acts and every campsite. Reports of items disappearing were pre-patch bugs. If you store items in Act 1, they’re there in Act 3. The one caveat: plan a sell-off before the game’s final sequence, when camp access becomes limited.

Can I access camp chest gold when trading with merchants?

On PC, yes — gold stored in the Traveller’s Chest is available in barter dialogues. On console, this feature was not functional as of Patch 7 (Hotfix 29). Keep at least your spending gold on a party member if playing on console.

Should I use companions as mules?

For heavy gear like unequipped armour, yes — especially if you’re rotating builds or saving gear for a character currently absent from your active party. For camp supplies and sell-bait items, use the Traveller’s Chest instead. Companion inventories fill up faster than players expect, and a bloated companion is just a second encumbrance problem to manage. Check our best party compositions guide for how to balance Strength across your team.

Is there a weight limit on the Traveller’s Chest?

No confirmed limit. The chest has unlimited storage capacity — you can’t over-fill it. The only practical limit is organisation: an unsorted chest with 500 items takes as long to navigate as a bloated party inventory.

Sources

Michael R.
Michael R.

I've been playing video games for over 20 years, spanning everything from early PC titles to modern open-world games. I started Switchblade Gaming to publish the kind of accurate, well-researched guides I always wanted to find — built on primary sources, tested in-game, and kept up to date after patches. I currently focus on Minecraft and Pokémon GO.