Hyland Point looks like a quiet mid-size American city. Motels, hardware stores, a casino, a church, some greasy food joints, and enough ordinary-looking residents to make you forget what you’re actually doing here. Then your first dealer takes a cut, your cash starts piling up faster than the bank will accept it, and you realise you need to know this map — properly.
Schedule I’s city is divided into six districts, each unlocking as you rank up, each with its own customers, dealers, properties, and strategic value. Knowing where everything is and what it does isn’t just helpful — it’s the difference between a smoothly scaled operation and a stunted mid-game grind.
This guide covers every district, every business, every named NPC, and every purchasable property in Hyland Point — plus the optimal buy order for properties and console fast travel commands most guides don’t bother mentioning.
The Map of Hyland Point — What You’re Actually Working With
Hyland Point is one continuous open-world city with no loading screens between areas, but it’s divided into six districts that unlock one by one as you climb the rank ladder. The city is deliberately designed to gate your expansion — you start broke in Northtown and have to earn your way into each new territory.
One thing that catches new players off guard: there’s no mini-map HUD. Navigation happens entirely through your in-game smartphone, which has a scrollable map you open manually. It’s immersive and a bit inconvenient at first, but you’ll learn the layout fast enough that it stops mattering.
Here’s the full district unlock structure at a glance:
| District | Unlock Rank | Dealer | Character |
|---|---|---|---|
| Northtown | Starting area | Benji Coleman | Motel Room 2 |
| Westville | Hoodlum I | Molly Presley | Brown Apartments |
| Downtown | Hustler I | Brad Crosby | Tent near Parking Garage |
| Docks | Enforcer I | Jane Lucero | RV at the Docks |
| Suburbia | Block Boss I | Wei Long | Suburbia Shack |
| Uptown | Baron I | Leo Rivers | Church area |
Each district also comes with its own pool of customers and at least one supplier or property opportunity. The rank gates exist for a reason — rushing to spend on late-game properties before you have the customer base to support them is one of the most common early mistakes.
District-by-District Guide
Northtown — Your Starting Ground
Northtown is where you spawn, and it’s dense with everything you need in the first few hours. The Motel is your starting base — cheap, functional, and centrally located in the district. From day one, you’ll be making runs to Dan’s Hardware, which stocks most of the equipment you need to set up early production. Don’t overlook the Slop Shop and Sauerkraut Supreme for restoring energy, and the Fat Dragon Chinese Restaurant is worth knowing because one of your first customers, Mrs. Ming, is found there.
Northtown customers include Beth Penn (Motel room 4), Sam Thompson (construction site), Jessi Waters (Motel room 5), Peggy Myers (North Apartments), Kim Delaney (North Apartments), Peter File (Motel room 3), Ludwig Meyer (apartment behind Slop Shop), and several others. It’s not a huge customer pool, but it’s enough to get your operation off the ground and earn the referrals you need to recruit Benji Coleman as your first dealer.
Pro tip: Before leaving Northtown, check behind Dan’s Hardware — Albert Hoover, your first supplier contact, has a stash point there. Building that relationship early unlocks better supply options faster.
Westville — Bridges and Working-Class Customers
Westville opens at Hoodlum I and sits to the west, accessible via two bridges. It’s rougher and more residential than Northtown, with a large cluster of customers concentrated around the Gas-Mart on the western side. Jerry Montero, Cranky Frank, and Joyce Ball are all in tents behind that Gas-Mart — three customers in one tight area, which makes this district unusually efficient to service once you unlock it.
The Bungalow is the main property here ($6,000, 5 employees) and is typically your first expansion base after the Motel. Other notable locations include the Brown Apartments (where Molly Presley operates), the Doris Lubbin house to the south, and the yellow house across the bridge where Austin Steiner and Kyle Cooley live. Total Westville customer count runs around 14, making it one of the more customer-dense early districts.
Pro tip: Molly Presley in the Brown Apartments has variable hours — she’s there in the mornings and evenings but not midday. Check her schedule before making the trip.
Downtown — The Urban Core
Downtown unlocks at Hustler I and is the densest urban area on the map. The Casino is a standout landmark (open 6 PM–6 AM — reversed hours compared to most businesses), and there are multiple apartment buildings crammed with customers including Anna Chesterfield, Kevin Oakley, Jeff Gilmore, Eugene Buckley, Elizabeth Homley, and Lucy Pennington. Jennifer Rivera is found at the Casino itself.
Brad Crosby runs his operation from a tent near the Parking Garage, making him one of the more colourful dealers on the roster. Downtown also has the Sweatshop, an apartment-style production space you can use as a base, and Greg Figgle in a North warehouse called Stash & Dash. The Fat Dragon Chinese Restaurant border between Northtown and Downtown means Mrs. Ming might be covered from either direction depending on your route.
Pro tip: The Casino customers (Jennifer Rivera and others nearby) tend to have higher disposable income. Prioritise building relationships in Downtown early — it’s the most customer-dense district per square unit on the map.
Docks — Industrial Waterfront
The Docks district opens at Enforcer I and has a distinctly industrial feel — shipping containers, warehouses, piers, and the smell of fish (metaphorically speaking). Nine customers work and live here, including Randy Caulfield at Randy’s Bait & Tackle, Mac Cooper at the Fish Warehouse, and Billy Kramer in a grey industrial building. Jane Lucero runs her dealer operation from an RV parked at the docks.
The big purchase here is the Docks Warehouse at $25,000 — it supports 10 employees and is one of the two main late-game production facilities. The other is the Barn (also $25,000, covered under Suburbia). There’s also a police checkpoint on the main road into the Docks [1], so plan your product transport carefully — this is not a district you want to enter loaded without a plan.
Pro tip: The Docks Warehouse has more space and a more discreet layout than the Barn for most playstyles. If you can only afford one $25k property, the Warehouse tends to be the higher-value pick for production volume.
Suburbia — Leafy Streets and Political Connections
Suburbia opens at Block Boss I and is the most residential-feeling district — detached houses, a park, and at the end of a private drive, the Mayor’s House. Tobias Wentworth lives there and serves as both a customer and a late-game supplier connection. The Kennedy couple (Dennis and Karen), the Knights (Alison and Jack), and the Stevensons (Hank and Jackie) are all here — couples living nearby each other, which clusters your route nicely.
Wei Long runs out of the Suburbia Shack. The Barn is purchasable here at $25,000 (10 employees), making this district home to one of the two major production properties. Chris Sullivan lives near the mansion road and is one of the more affluent Suburbia customers.
Pro tip: Don’t sell to Tobias Wentworth carelessly — he’s tied to a late-game story beat involving the Mayor’s House. Build the relationship, but be aware that the Mayor’s House has plot significance beyond just a customer address.
Uptown — The Highest Risk, Highest Reward
Uptown is the final district, unlocking at Baron I, and it’s where the real money is. The Church is the landmark anchor — Leo Rivers deals from here, and customers Walter Cussler and Pearl Moore attend regularly. Hyland Tower is a high-rise with Walter Cussler also found there. The district also has Butterbox Cafe and Bakery (Lily Turner), Bleuball’s Boutique (Herbert Bleuball — both a shopkeeper and customer), and Thrifty Threads for clothing.
Nine customers populate Uptown including Fiona Hancock, Jen Heard, Ray Hoffman (the realtor), and Michael Boog. These customers have high demand and, critically, high prices — servicing Uptown effectively is what separates a mid-game grind from a genuinely profitable operation. Hyland Bank is also here, relevant to the laundering system.
Pro tip: Uptown customers are harder to satisfy — their expectations are higher. Make sure your product quality is maxed before expanding here, or you’ll build a reputation as a low-grade dealer in the district that matters most for late-game income.
Every Shop and Business — What Each One Is Actually For
There are over 30 named businesses on the Hyland Point map [5]. Here’s what each category is genuinely useful for:
Essential Supply Runs
- Dan’s Hardware (Northtown) — Your primary early shop. Tools, grow equipment, most of what you need to start production. You’ll visit this constantly.
- Handy Hank’s Hardware — Secondary hardware option; useful once Dan’s doesn’t have what you need or for split-run efficiency.
- Gas-Mart (multiple locations across all districts) — Basic supplies, ingredients, and consumables. The multi-district presence means there’s usually one nearby wherever you are.
- Pill-Ville Pharmacy — Pharmaceutical ingredients and items; becomes more relevant as your product range expands.
Transport and Mobility
- Shred Shack — Sells skateboards, your first real mobility upgrade over walking. Get one early.
- Hyland Auto — Cars for mid-to-late game transport. Significantly faster than a skateboard and lets you carry more product per run.
- Auto Shop / Body Shop — Vehicle customisation once you have wheels worth modifying.
Food, Drink and Entertainment
- Slop Shop / Sauerkraut Supreme — Food for energy restoration. Know your nearest one.
- Fat Dragon Chinese Restaurant — Mrs. Ming’s hangout; also a place to eat.
- Bud’s Bar / The Piss Hut / The Crimson Canary — Bars; some customers are found in or near these.
- Butterbox Cafe and Bakery (Uptown) — Lily Turner’s location.
- Taco Ticklers — Functions as a food location AND is a purchasable money laundering front ($50,000 buy-in, $8,000/day launder cap).
- Casino (Downtown) — Open 6 PM–6 AM (reversed hours). Gambling mechanic, plus customer access.
- Arcade — Entertainment; minor recreational destination.
Services and Institutions
- Pawn Shop — Buy and sell items with Mick Lubbin; useful for offloading gear you don’t need.
- Ray’s Realty — Buy properties through Ray Hoffman here (though you can also just interact with property signs directly).
- Bleuball’s Boutique (Uptown) — Avatar cosmetics from Herbert Bleuball.
- Thrifty Threads — Clothing/outfit changes.
- Barber Shop — Appearance customisation.
- H.A.M Legal Services — Legal NPC services; useful if you get into legal trouble.
- Hyland Medical — Medical services.
- Hyland Bank — Banking; note that ATM deposits are capped at $10,000/week, which is why laundering businesses matter so much.
- Randy’s Bait & Tackle (Docks) — Randy Caulfield is found here; flavour-rich Docks location.
Purchasable Properties: What to Buy and When
There are two types of purchasable properties: operational bases (where you house employees and run production) and money laundering fronts (which let you clean cash beyond the $10,000/week ATM cap). Both are essential, and the order you buy them matters.
Operational Bases
| Property | Price | Employee Cap | District |
|---|---|---|---|
| Motel | Free (starting base) | — | Northtown |
| Bungalow | $6,000 | 5 | Westville |
| RV | Variable | Mobile | Map-wide |
| Sweatshop | Variable | — | Downtown |
| Docks Warehouse | $25,000 | 10 | Docks |
| Barn | $25,000 | 10 | Suburbia outskirts |
Money Laundering Fronts
| Business | Buy Price | Daily Launder Cap |
|---|---|---|
| Laundromat | $4,000 | $2,000/day |
| Post Office | $10,000 | $4,000/day |
| Top Dog Car Wash | $20,000 | $6,000/day |
| Taco Ticklers | $50,000 | $8,000/day |
Recommended Buy Order
A lot of guides focus purely on employee capacity and recommend buying the Bungalow first. That’s fine early on, but the laundering bottleneck hits hard the moment your sales start scaling. Here’s a more balanced progression:
- Laundromat ($4,000) — Buy this before the Bungalow if your cash is already building up faster than you can deposit it. $2,000/day isn’t much, but the $10,000/week ATM cap becomes painful quickly.
- Bungalow ($6,000) — First employee base expansion; unlocks proper production delegation.
- Post Office ($10,000) — Laundering upgrade; doubles your daily clean cash output.
- Top Dog Car Wash ($20,000) — Mid-game launder cap boost, and the Car Wash has a good cover story built into the roleplay.
- Docks Warehouse or Barn ($25,000) — Pick the one that fits your production district; both are solid 10-employee bases.
- Taco Ticklers ($50,000) — End-game laundering. At $8,000/day this essentially solves the cash cleaning problem for all but the highest-volume operations.
Key NPCs: Dealers, Suppliers and Who’s Who
Uncle Nelson
Your in-story guide and family connection to the criminal world. He helps you set up your initial operation and provides context for the early game. Talk to him whenever he has something to say — he sometimes flags opportunities you’d otherwise miss.
The Six Dealers
Each dealer handles up to 8 customers and takes a 20% commission on sales [2]. You can’t just walk up and recruit them — you need to build relationships with customers in their district first and earn referrals before a dealer will agree to work for you. Once recruited, they operate independently on a schedule.
| Dealer | District | Location | Unlock Rank |
|---|---|---|---|
| Benji Coleman | Northtown | Motel Room 2 | Street Rat I (start) |
| Molly Presley | Westville | Brown Apartments (AM/PM) | Hoodlum I |
| Brad Crosby | Downtown | Tent, Parking Garage area | Hustler I |
| Jane Lucero | Docks | RV at the Docks | Enforcer I |
| Wei Long | Suburbia | Suburbia Shack | Block Boss I |
| Leo Rivers | Uptown | Church area | Baron I |
Suppliers
- Albert Hoover — Your first supplier contact, found near Dan’s Hardware in Northtown (stash behind the store). Also connected to a point near the Suburbia/Mayor’s House area at higher progression levels. Start building this relationship immediately.
- Shirley Watts — Supplier found near the Warehouse area; opens up additional supply chains.
- Salvador Moreno — Unlocked at higher ranks; provides Coca seeds and higher-tier product ingredients.
Key Service and Story NPCs
- Ray Hoffman — Runs Ray’s Realty and sells properties; also a customer in Uptown once you reach Baron rank.
- Mick Lubbin (Pawn Shop) and his wife Doris Lubbin (Westville house) — Mick runs the Pawn Shop and is also a Westville customer. One of the weirder dual-role NPCs in the game.
- Donna Martin — Motel night attendant; familiar face from your starting location.
- Herbert Bleuball — Runs Bleuball’s Boutique in Uptown and is also an Uptown customer.
- Chloe Bowers — Facilitates Benji Coleman’s recruitment; found near the Gas-Mart/brick building area in Downtown.
NPC schedules shift throughout the in-game day — most customers have set windows when they’re at their listed locations [4]. If you show up at the right place and don’t find them, check the time and come back.
Hostile NPCs — The Sewers
Below Hyland Point sits a sewer network accessible from a maintenance entrance somewhere on the map. Two hostile NPCs wait down there: the Sewer King (Maintenance Office) and the Sewer Goblin (random locations). They’ll attack on sight. The sewers contain loot and a navigational shortcut between certain surface areas, but go armed or don’t go at all.
Getting Around Hyland Point: Transport and Fast Travel
On Foot → Skateboard → Car
The natural progression of mobility in Schedule I follows three stages:
- On foot — How you start. Fine for Northtown, frustrating once you’re covering multiple districts.
- Skateboard — Buy one from the Shred Shack as soon as you can afford it. Early on I wasted several sessions trudging on foot between customer stops before grabbing one — even a basic board cuts cross-district travel time roughly in half, and it’s the best early purchase that isn’t directly production-related.
- Car — Available from Hyland Auto. Dramatically faster than a skateboard, and more importantly, lets you carry significantly more product per run without the fatigue of repeated trips.
Console Fast Travel Commands
If you want to skip the commute entirely, Schedule I supports console teleport commands [3]. Open the developer console and use:
teleport northtownteleport westvilleteleport downtownteleport docksteleport suburbiateleport uptownteleport dockswarehouseteleport motelteleport barn
No spaces in the location name — the command won’t work if you add them. These are particularly useful mid-session when you need to jump between a supplier in Northtown and a customer meeting in Uptown without spending three minutes skating across the map.
Final Notes: How the Map Shapes Your Strategy
Hyland Point is a deliberately paced map — the rank-gate system forces you to earn each new territory rather than sprinting to Uptown and selling premium product from day one. That pacing is actually well-designed: each district has enough customers and properties to build a sustainable mid-rank operation, and the laundering bottleneck means property investment is never wasted.
The biggest strategic insight the map offers is this: the districts aren’t just geography, they’re customer tiers. Northtown customers are low-price, low-expectation. Uptown customers pay more but demand better product. Building your operation district by district — and matching your product quality to each district’s expectations — is far more profitable than spreading yourself thin across the whole map at once.
Know the map, work the districts in order, and by the time you reach Uptown, you’ll have the infrastructure to actually service it properly.
Sources
- [1] Dot Esports. Schedule 1 Rival Cartel Update: Region Unlock Guide.
- [2] PCGamesN. Schedule 1 Map — All Shops, Houses and Key Locations. Joshua Brown, 2025.
- [3] Game Rant. Schedule 1 Complete Map of Hyland Point.
- [4] Screen Rant. All NPC Schedules and Locations in Schedule 1.
- [5] Pro Game Guides. All Schedule I Map Locations — Shops, Properties, ATMs and More.
